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ETO Battle of Britain campaign Mark III

The Spits are still around, but further away. They turn back after the 109s.

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I switch to the turret, just as the first attacks develop from astern. Further back, a bunch of aircraft are mixed up in what looks like a dogfight between attackers and defenders.

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The first Blenheim is soon in trouble. The attacker dives hard out of the return fire...

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...and escapes.

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Meanwhile the damaged bomber falls away vertically, on fire.

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The Blenheim at the tail end of the formation is next to go.

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This couldn't get much worse!

...to be continued!
 
By this time we're also drawing flak.

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But the good news is that only one of the 109s is still around, and he's wide on our left, as if content to shadow us.

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The flak having confirmed that enemies lie below, I decide it's time I did some attacking of my own. Through the intermittent clouds can be seen glimpses of London, with the River Thames meandering across the cityscape.

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Right, here we go then!

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It's a long way down, but we finally come out below the cloudbase and I check the situation on the ground, looking for vehicles to attack. There are plenty around - friendlies some way off to the right rear, but enemies left, ahead and closer in on the right. This will do! I start ordering in the boys, selecting targets from a tight cluster of vehicles that's just to our right.

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This is it!

...to be continued!
 
I peer out from the cockpit, trying to get a better look at the target as I spiral down, throttled well back. It's just beyond an enemy-occupied airfield.

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A quick look through the virtual binoculars reveals that the vehicles in question are inside an impressive factory complex. Of more immediate interest is that it's protected by a battery of 88mm guns! Smoke is rising near some chimneys, indicating that the others have already started attacking.

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No point in changing tack now - bomb-bay doors open and in we go!

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Bombs away!

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Over! I've dropped too late!

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How could I miss a target of that size? I seem to have managed it!

...to be continued!
 
It's some consolation that others have had better luck; fires are blazing at one corner of the factory.

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I decide that if I can do nothing else, I'll at least have a go at a bit of flak suppression. A single .303 Browning isn't going to do a whole lot of good...

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...but the sight and sound of it firing makes me feel a bit better, despite some pretty fierce and accurate return fire from the flak gunners. I seem to be doing a better job of drawing enemy fire than supressing it!

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I come off the target on the deck but without running into anything solid.

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That wasn't too bad! I wonder if it's wise to attack an alerted target a third time...

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...then decide to do just that.

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Here we go again!

...to be continued!
 
This time, I'm aiming for a group of what looks like storage tanks on the factory perimeter. But for every round I fire at them, it seems I get one back, from the flak.

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Finger off trigger, stick smartly back, and over we go!

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Now, I just need to avoid the flak...and those odd-looking towers on the other side of the factory complex.

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Bang! Suddenly my aircraft is on fire and in pieces, with the fuselage beginning to tumble wildly!

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There's no chance to get out, and it all ends in a sad orange-red fireball, next to some trees.

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What must be my pilot's ghost lounges by the crates for the last time, to confirmation that we did actually do some damage. Small consolation, but in the end I was lucky to get as far as I did, when so may others had already fallen to the guns of the 109s or 110s.

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It's been fun, and eventful thanks to Diawiletti's new campaign spawns. And whoever built the ETO Blenheims did an outstanding job. I miss the company of my observer/bomb aimer and that armour shield doesn't half restrict the air gunner's view, but it's a really outstanding model, inside and out! I'm very glad that RAF bomber campaigns will feature in Diawilletti's campaigns for the upcoming BoB Mod update.
 
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