Daiwilletti
Charter Member
Actually I would look forward to that, I'll just have to replace the menu music with 'Bomben auf England' and get into character
If this ETO Blenheim campaign is anything to go by, bomber missions in the BoB mod's campaign will be a heck of a lot more exciting...and dangerous...that they ever were in stock CFS3. If I can have a second staffel for company, I'll be in Heinkel Heaven and any escorts will be icing on the cake. Hopefully, most cakes will come with icing
You've put you finger on one of the more problematic areas . Things like having 7 or less wingmen, and flying as a bomber pilot you get an escort of 7 or 8 fighters (or less depending on the squadron health) seem to be hard-coded. One thing I've been thinking of including is instructions how to set up a desktop shortcut to the AppData _mission.xml file. When starting a campaign mission (ie when sitting on the runway waiting to takeoff), you can Alt+Tab to the desktop, click on the shortcut, edit the skill level from 1 to 3 for the player flight and escort flight. What I haven't tried, is to increase the number of wingmen and escort aircraft in the _mission.xml file. After making the edits, you can switch back to CFS3 where you are sitting on the runway, and hopefully the AI world will wobble a bit, and a whole lot more aircraft will be buzzing about.
If that works, you will be closer to getting what you wanted. Of course, you can probably already get that by shelling our $$ and using the product that the clever boys at OBD sell, which probably does all that editing invisibly . .
I have uploaded a hotkey here at SOH which does the skill level editing automatically, but the trouble is, it only works on one pathway, everyone has their install in a different pathway, so it is hard to include an automated bat file to achieve this stuff.