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ETO Expansion Download Links, Comments, Questions"

No, it isn't, it is the original file but it uses a download helper so that if your download drops out or gets interrupted somehow, you can resume without any dramas :)
 
ETO Expansion Install Problems

Downloading the ETO Expansion was no problem. I have several installation problems. 1. The installer did not create the five programs on my desktop. 2. I can not find the Era files, Era swapper, and ORIFs. 3. Martin Wright's MultiCFS program did not autorun so I copied it into ETO and ran it. 4. I copied the BDP Zapper into ETO and ran it and verified it deleted BDP files. 5. I can not find the 3 Batch files to change ERAs. How do I fix these problems?
 
johno_UK**scenery addon ,,does eto need this tks

johno_UK

do we need scerney addon ,,,,,,,,,or its good in ETO as is ....looks fine and all , wasnt sure ..i did add his scenery work on cfs3 version prior
 
Renereimann...did you start out with an unmodded cfs3 installation patched to v.3.1a? and if you did, is it residing on your C drive? Also it will produce five shortcuts, not programs on your screen.
Did you read the read me that cmae with the zip?
 
Hi Guys - I am looking foward to trying out the new ETO!! I am home much more in the winter so I will have some time now to play CFS3.

I have one question - I always leave a vanilla CFS3 install on my computer but it has been a long time since I installed it and I can't remember if I patched it. The version # on my cfs3.exe is 3.1.0.30203. Does that mean I am patched to 3.1a ?

Thanks

:mixedsmi:
 
Hello middle

Yes, I think I started with a clean, unmodded, patched to 3.1a CFS3 which is on my C drive. But it seems that the CFS3 ETO Expansion may have used my heavily modded CFS3 which is also on C drive. No desktop icons were created. Yes, I printed and read the CFS3 ETO Expansion Install ReadMe prior to installing. How do I ensure the clean, unmodded, patched to 3.1a CFS3 is used?
Thanks in advance for your help.
 
Couple edits I workign on

Hi gang. Love the update. Flew the Belfast blitz as Heinkel. Very cool. Now I have noticed that some of the animations don't quite work right as you select your pilot in the UI. I can fix this if you want? It works by pilot nat NOT airfield location so it should be easy to work into the NEK layout. Also, the new 8x303 sound for the Spit is a little coarse to my ears. I tried to edit the original 303 from the PD spit but for some reason it won't loop or short-burst the way the stock version did. It should be the same length so I dont' know what's wrong? I appreciate the effort for a new sound but it just sounds like a gated sample and doesn't speak as naturally as the sound for some of the standalone spits. If anyone knows more about getting weapon sounds to loop properly please let me know.
 
Hi gang. Love the update. Flew the Belfast blitz as Heinkel. Very cool. Now I have noticed that some of the animations don't quite work right as you select your pilot in the UI. I can fix this if you want? It works by pilot nat NOT airfield location so it should be easy to work into the NEK layout. Also, the new 8x303 sound for the Spit is a little coarse to my ears. I tried to edit the original 303 from the PD spit but for some reason it won't loop or short-burst the way the stock version did. It should be the same length so I dont' know what's wrong? I appreciate the effort for a new sound but it just sounds like a gated sample and doesn't speak as naturally as the sound for some of the standalone spits. If anyone knows more about getting weapon sounds to loop properly please let me know.

Squiffy,

Appreciate your comments. Go ahead and put your package together and load it on on internal FTP for the test team. They can then test it and come back with their evaluation and recommendation on it the same as we did for this addition. This one was flown and tested by most of us before it was added.

Thanks

O-1
 
Also, the new 8x303 sound for the Spit is a little coarse to my ears. I tried to edit the original 303 from the PD spit but for some reason it won't loop or short-burst the way the stock version did. It should be the same length so I dont' know what's wrong? I appreciate the effort for a new sound but it just sounds like a gated sample and doesn't speak as naturally as the sound for some of the standalone spits. If anyone knows more about getting weapon sounds to loop properly please let me know.

Appreciate your thoughts Squiffy :) but the sound of 8x 303 brownings has been likened to the sound of tearing calico, it's wasn't a nice noise. If you search Youtube for 303 brownings there's plenty to listen to, then imagine it eight times over!:isadizzy: The new sound may not be perfect but it is, we think, far closer to what the real thing would sound like than the puny stock effort. Would love to hear what you come up with, can you pop into the ETO forum and let us hear them please?


Thanks,

Pat :)

edit...

http://en.wikipedia.org/wiki/M1919_Browning_machine_gun

http://uk.youtube.com/watch?v=qxc8MxD7wtc
 
OK guys. I've studied electronic music and done some synthesis but I am not sure how the sound envelopes actually work in cfs3. If anybody has some pointers, I'd be glad to hear them. What I edited last night sounded pretty good as a complete sound, full duration, it just would'nt loop properly when you held the trigger down. It would cutoff then start again. It has more clatter in it like the package included. I respect the realism of the clatter x 8 of the RAF arrangement. I am just hoping to arrive at a more lifelike firing envelope where the guns speak and the sound trails off as the firing stops, and eveything else behaves accordingly for long and short bursts, as well as leaning on the trigger and hosing the target. :d
 
OK, even better now but still not complete. The PD spitfire from years ago (similar model for the one here) had a good "poppity-poppity-sproing-click" sound. That is the one I would like to mod. It's still used on the Battle. Test it and see. Somehow, the sound will loop properly, but still trail off after the trigger is released, whether onlg burst or short burst. THis means the envelope is changing somehow, or a portion of it is recognized for looping and the end of it is added after release. I have no idea how that is happening but it does on the Battle. This is what I would like to achieve but with a "chorused" and "mixed" x8 arrangement. Would it be in the weapon code? Effects file? xdp? I've checked these but still can't see what's up. Any help?
 
i have just loaded the new ETO mod, and i must say what a great experience.. my hats off to all involved in the creation of such a gem.. many thanks and hopefully more greatness to come in the future :ernae: :medals:
 
in the QC animation I always see the same (RAF) pilot, no matter what nationality of aircraft or location of airfield. When starting the QC mission, the pilot in the cockpit is correct.

is that a new feature of ETO or some old bug of CFS3?
....and what can I do about it?
 
Oki, this is what I saw a few weeks ago. It seems the raf animation was copied to all the airfield entries in the pregame ani files. They need to be coordinated via nationality. If you want to break them up, we can split them geographically and edit the entries. I think the airfield types just need to be provided for each nationality then they should be fine.
 
you mean the

b_pregame_cam.m3d

in the eg g_pregame_1.xml?
looks th same in my main cfs3 install, I think :isadizzy:
 
I have a problem with the pilots uniforms.I upgraded to the ETO 1.02 version,all of my pilots turn out wearing the britsh uniform,even the Germans.Nothing againts the uniform ,but for the sake of accuracy other uniforms would be in the order.How can I correct this ?:isadizzy:
Note that when the pilots bailout of the planes they have the proper uniforms.

Thanks for the help, the game runs grate congratulation to the ETO team!!!
Cheers !
 
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