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ETO Expansion Download Links, Comments, Questions"

no, I didn't :banghead:

I went through the animation xml files, but I cannot figure out whats wrong here...all looks about the same as in my main cfs3 install, which works all right.....
 
ETO - why bother with anything else?

Yippe! yippe! I've done it. I followed Grizzly50's brilliant advice and now I have the full ETO.

Gobsmacked and amazed. Absolutely brillaint work guys. It's all just unbelievable. I've only just scratched the surface but it really is truly amazing!:applause:

To think I spent all those hours doing separate installs when all I needed was the ETO with almost everything done for me in one hit. Well I guess the long way round got me understanding a little bit about how things work in CFS3!:banghead:

I have the Firepower add-on but I don't want to just install it all in case something messes up. Presumably I can just add the aircraft individually from one of my other installs but is it just the aircraft and sound files or is there anything else I need to transfer over. Does anyone know?

Not only is the scenery great but the frame rates are good too. So now I can take off without the stutters.

A million thankyou's for all the hardwork all you guys put into this.:medals:

It's definitely multiple virtual beers and cheers all round plus cigars. Yes I know smoking kills but so does a BF109 up your.... well you know where.

BTW Grizzly50 my logon name is truly appropriate. You have no idea of the stupid things I do with these ridiculously complicated machines!!

All the best.
 
Yippe! yippe! I've done it. I followed Grizzly50's brilliant advice and now I have the full ETO.

Gobsmacked and amazed. Absolutely brillaint work guys. It's all just unbelievable. I've only just scratched the surface but it really is truly amazing!:applause:

To think I spent all those hours doing separate installs when all I needed was the ETO with almost everything done for me in one hit. Well I guess the long way round got me understanding a little bit about how things work in CFS3!:banghead:

I have the Firepower add-on but I don't want to just install it all in case something messes up. Presumably I can just add the aircraft individually from one of my other installs but is it just the aircraft and sound files or is there anything else I need to transfer over. Does anyone know?

Not only is the scenery great but the frame rates are good too. So now I can take off without the stutters.

A million thankyou's for all the hardwork all you guys put into this.:medals:

It's definitely multiple virtual beers and cheers all round plus cigars. Yes I know smoking kills but so does a BF109 up your.... well you know where.

BTW Grizzly50 my logon name is truly appropriate. You have no idea of the stupid things I do with these ridiculously complicated machines!!

All the best.

ETO IS THE BEST !!!
AND I THOUGHT I WAS THE ONLY IDIOT WITH COMPUTERS. LOOKING FORWARD TO TEAMING UP WITH YOU IN YOUR NEXT ETO GAME! :friday:
 
Here is the fix i made for the uniform issue :
If you look in the animation folder ,you wil notice there are three groups of files;a_ for americain, b_ for british, g_ for german.
So in the cutscene.xml file, using notepad, you can replace the prefix with the ones that goes with the corresponding pilot group.
Be carefull some pilot group differ weither they are republicains or nationalits. Make a backup of the file before !!
The ones I used are :
b_ for Australia, Britain,Britain_FAA, Canada,France_free, Netherland, Other_allied_nations, Poland, Spain_republicains, Switzerland and USA(before 1944).
a_ for Italy_allied,Russia and USA(after1944).
g_ for Belgium,Finland,Germany,Italy,Other_axis_nations,Spain_Nationalists and Vichi_France.
Other modifications could be made according of your knowledge of the era.
Have fun! And thank you to the ETO team for agreat game !!!!
 
big thanks for the advice, my problem was that I did not find the :censored: cutscenes file, now I have found it........:jump: :ernae:
 
IIRC the animation is not as important as the cutscene entry. You need an entry for each nation type in the cutscenes file. THe "type" of camera shot doesnt' really matter once the nation is set up. Actually the g_ cameras might be some of the best with a nice closeup and all. Anyway, cutscene file has to have an entry for each appropriate nation so the other stuff will follow suit.
 
Dockwatch continued

Hi gang. The new facility for New Haven harbour is great. Runs really smooth and fast. The dock near Ipswich and Martlsham Heath are not, however. I have afeeling these are similar to the originals. I will check them out but I think it would be nice to have a streamlined set for the channel coast. This will really help for the BOB.

Thanks.
 
IIRC the animation is not as important as the cutscene entry. You need an entry for each nation type in the cutscenes file. THe "type" of camera shot doesnt' really matter once the nation is set up. Actually the g_ cameras might be some of the best with a nice closeup and all. Anyway, cutscene file has to have an entry for each appropriate nation so the other stuff will follow suit.

would it be possible to introduce additional nationalities with their own cutscenes and pilots e.g. f_ for the two French nationalities (it looks odd when e.g. a Vichy French pilot wears a German and a Free France one a RAF uniform)?

(I think that has been discussed before, but I cant remember the outcome :redf:)
 
Firepower addon and ETO

Well I've had more success and now confirm the firepower aircraft will work fine as individual kites just added in the usual way except you need their sound files added.

I expect you all know this already but I thought I'd post it just the same.
 
Well I've had more success and now confirm the firepower aircraft will work fine as individual kites just added in the usual way except you need their sound files added.

I expect you all know this already but I thought I'd post it just the same.

Err..guys I think I may have spoken too soon. Whilst the Firepower B17G & B17G, Ta152C-1, TA152H-1 & Ta 154b seem to be fine the Firepower Ta 154 crashes the sim to desktop when I select it and the Ta 183,and both Lancaster kites have cockpit gauge parts missing. I would guess there must be other bits and pieces that the Firepower installer adds which are not not immediately apparent. Does anyone have any idea what these might be?

I have looked in the route folder and elsewhere but nothing jumps out as an obvious remedy.
 
oki, those would have to be built into the nek structure. If they were based on other countries it might still hold fast. Try it and see if cfs3 reads it.
 
Hmmm, the FM for the old hurricanes has me a little dissappointed. I find that too often and too easily the darn thing goes into an accellerated unrecoverable spin. It's so bad and totally imaginary that you can literally almost hover over the ground as the kite magically spins round and round drifting over the rooftops waiting to hit the ground and then magically respawn again locked into it's spin without a hitch (invulnerable mode of course) Some might say "too bad" you lost control. Or it's CFS3 zombie roll. I say BS!!! :censored: The thing snaps WAY to easily and the variable flaps should help in turns. The Hurri could out turn a 109, but it was slower and under gunned against the cannon versions. It's way too squirrely and everybody knows it. Yeah I'm ranting but late at night is no time to discover these things. It' supposed to be fun. The hurri was never known as a scary plane. I have lots of practice in the BOB versions from a couple years ago. I ran into this on the CAS missions in 1940 campaign.

stink -> :bs:
 
Err..guys I think I may have spoken too soon. Whilst the Firepower B17G & B17G, Ta152C-1, TA152H-1 & Ta 154b seem to be fine the Firepower Ta 154 crashes the sim to desktop when I select it and the Ta 183,and both Lancaster kites have cockpit gauge parts missing. I would guess there must be other bits and pieces that the Firepower installer adds which are not not immediately apparent. Does anyone have any idea what these might be?

I have looked in the route folder and elsewhere but nothing jumps out as an obvious remedy.


Guys I think I might be on the way to having this sorted as I have found the 'new gauges' in the (copy Firepower add-on I have) shared aircraft folder. This has put the missing gauges back into the Lancaster . I'm still working on the Ta 154. I suspect this is either missing weapons or gauges but still trying to find the answer.

If anyone knows more than me about this ( O.K you all know more than me) please post soon.

All the best.
 
:kilroy:Brainless, yes, but you will probably need to copy and paste the contents only from the Firepower weapons, pylons, guns, shared (in the aircraft folder), sounds, and fxtextures (it's in the effects folder) folders into the same named folders in ETO. DO NOT ALLOW ANYTHING TO BE OVERWRITTEN! You will also need to copy and paste lines from the Firepower effects.xml into the ETO effects.xml. The best way to do this is to make a copy of the Stock CFS3 effects.xml somewhere and copy the Firepower effe3cts.xml somewhere else and compare the two in order to isolate the lines that are different in the Firepower effects.xml. After you have isolated these different lines in the Firepower effects.xml, the copy and paste them into the ETO effects.xml, at the bottom, above the last line, </Effects>. ALWAYS BACKUP EVERYTHING YOU INTEND TO CHANGE OR REPLACE IN ANOTHER LOCATION. It will save a lot of headaches later. Run the ETO BDP Zapper after you have done all of this, and before you start the game again. Also, it may be very wise NOT to bring over any missions from the Firepower install.:d
 
Griz I would think that it would be much simplier to just subsitute the fp weapon loadouts with eto(AvH) weapon equivalent loadouts in the xdp.

:kilroy:Brainless, yes, but you will probably need to copy and paste the contents only from the Firepower weapons, pylons, guns, shared (in the aircraft folder), sounds, and fxtextures (it's in the effects folder) folders into the same named folders in ETO. DO NOT ALLOW ANYTHING TO BE OVERWRITTEN! You will also need to copy and paste lines from the Firepower effects.xml into the ETO effects.xml. The best way to do this is to make a copy of the Stock CFS3 effects.xml somewhere and copy the Firepower effe3cts.xml somewhere else and compare the two in order to isolate the lines that are different in the Firepower effects.xml. After you have isolated these different lines in the Firepower effects.xml, the copy and paste them into the ETO effects.xml, at the bottom, above the last line, </Effects>. ALWAYS BACKUP EVERYTHING YOU INTEND TO CHANGE OR REPLACE IN ANOTHER LOCATION. It will save a lot of headaches later. Run the ETO BDP Zapper after you have done all of this, and before you start the game again.:d
 
:kilroy:Yes, rbp71854, it would be simpler. I had only suggested it this way because, in this way, I think he should be able to bring in the B-29 and use the nukes. Not historic, to be sure, but it may be interesting. If not, I stand corrected. Thanks.:d
 
OK, some practice helps of course. My Cougar stick needs a rebuild. Man the play in the gimbals is aweful. Got to look into that. The torque figures are screwed up somehow in some of these planes. Love to get that corrected.
 
For some reason the French pilot la_melee does not appear in the french uniform that is the characters folder.
He appears in the default uniform RAF.
Is this a question of using the right era ?
 
No gosd, I think the cutscenes file got overlooked past the original a_ b_ g_ entries. A set needs to be addedf or each airfield type under each nationality. It wont be a problem on the continent since they are standardized. Now if Germany wins your BOB, that could be a problem.
:wavey:
 
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