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F-80 Texture Redux

Yes I have one included already. I will release it unless it goes out with the final product. Willy has one also I believe. It's up to him if he releases his. The nice thing is that there are so many ways the plain metal can look...depending on condition of the aicraft.
 
The Factory New one above is intended for release. Right now I've got a complete makeover of the default 94thFS "Hat in the Ring", 49-547 "Evil Eye Fleagle" from late in the Korean War, the 36th FG from the Berlin Airlift pictured in this thread and a couple of what if's based on the idea if the Pacific war had continued on into 1946-47, all very near being finished. Plus a bunch more that I've got enough reference material to do as well that I've got a start on along with some more what ifs. I was in the process of having just started painting a run of portover F-80s when I found out about this FSX Native redo, so I shifted gears to them.

Edited to add: Expect to see some dirt on the operational ones.
 
Just finished the makeover for the default 94FS "Hat in the Ring" F-80. When Rick and Henk release the package, I'll release it as "replacement" textures for the default.
 

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Just finished "Evil Eye Fleagle" FT-547. Ran into a few issues getting the sharkmouth lined up where it wrapped around under the fuselage but it's done. Now I know why AlphaSim never did it with "Beer City Special". Things are a little out of kilter in that area.

Oh and the metal is a bit shinier than what it appears in the screenshots.
 

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Wily, thanks for the screenshots, nice to see the progress. I will disable the self shadowing for the radio aerial, it looks weird don't you think?
 
I've sent the package off for TP integration...When I get the files for TP back I will package the whole thing up with Henk's current Readme updated to reflect TP addition and with the credits. I'll send those files (not the whole thing) to Henk who can then release the package after any last minute model corrections. Not too long now I imagine!
 
Finished paint for the one in Post 65 on page 3.

Got a couple of "what if"s up next.
 

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That looks amazing. Those textures are definitely going to breathe new life into this old bird in my sim. Thanks to everyone who worked to make these upgrades.
 
I've sent the package off for TP integration...When I get the files for TP back I will package the whole thing up with Henk's current Readme updated to reflect TP addition and with the credits. I'll send those files (not the whole thing) to Henk who can then release the package after any last minute model corrections. Not too long now I imagine!

Back from a trip today, and realize Rick is probably talking about me on the TP integration side. Will get on it and complete ASAP.
 
A couple of what ifs based in the premise of the Pacific War lasting a year or so longer.
 

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Baby Doll II, 49-819 (51st FIG, 16th FIS), shot down by ground fire near Chorwon May 12, 1951.

This one turned out to be a bit troublsome. I couldn't find a good copy of the crest on the tail and after a couple of days of searching decided that it would have been easier to just repaint the thing myself. So I took the best copy I had which was badly blurred and made my best guess at it.
 

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Update

Great Work Willy!

TP has hit a small snag...however I'm sure we will resolve it. very close to being complete. Willy High res textures are great as you can see in the screens below. Willy, I substituted your specs for the ones with the bare metal scheme just as a matter of preference/taste on my end. In no way is it a reflection of the quality of work. Your paints are superb in every way. F-80 lovers owe you BIG TIME!


One last screen...not like the others.


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Hey, guys - superb looking exteriors on the F-80. It's like a new production, pretty exciting what you guys can do to reinvigorate an old model. How many others like this could benefit? These will be outstanding to fly in formation.

Rick's right, I have hit a wall with TP implementation. The approach I'm using is based on Salty's method with the MiG-21MF. Has worked well with other old models that we use as adversaries in our beta testing. Not working with the F-80, though. It seems that the gauge that drives our weapons selection and firing maybe is being prevented from running? Is this possible?

I've tried many things today, including isolating systems, eliminating all other gauges, debugging/syntax tools. Is it possible that coding related to the model is somehow preempting my gauge?

If I port this over to other planes, it works. Correct ordnance and numbers. Frustrating!

Toby
 
Hey, guys - superb looking exteriors on the F-80. It's like a new production, pretty exciting what you guys can do to reinvigorate an old model. How many others like this could benefit? These will be outstanding to fly in formation.

Rick's right, I have hit a wall with TP implementation. The approach I'm using is based on Salty's method with the MiG-21MF. Has worked well with other old models that we use as adversaries in our beta testing. Not working with the F-80, though. It seems that the gauge that drives our weapons selection and firing maybe is being prevented from running? Is this possible?

I've tried many things today, including isolating systems, eliminating all other gauges, debugging/syntax tools. Is it possible that coding related to the model is somehow preempting my gauge?

If I port this over to other planes, it works. Correct ordnance and numbers. Frustrating!

Toby

I tried a little troubleshooting today but hinestly I don't know TP implementation too well...no success. One thing I do think os that because our stores are built into the model to appear by weight only the exact weight will work. The hardpoints need to match in the model code exactly to the stations in the aircraft.cfg...so that could possibly be an issue...but im not 100% sure.
 
Hey Rick,
Is that F-80 one of those new Transformers? Sure looks liked it morphed from straight wing to swept back.:wiggle:

Joe

Yeah its a hybrid! Just messing around with Ito's F-86D. Added bumps and specular and alpha....this one is not really in work...after messing around I just don't have the time to take on this project but the does show that even a SUPER OLD model can look much much better with correct matetials applied.
 
Rick, I just tried your speculars and I'm now sitting here thinking that I should have used those from the start lol I like the look with yours much better.
 
I tried a little troubleshooting today but hinestly I don't know TP implementation too well...no success. One thing I do think os that because our stores are built into the model to appear by weight only the exact weight will work. The hardpoints need to match in the model code exactly to the stations in the aircraft.cfg...so that could possibly be an issue...but im not 100% sure.

Rick, I thought same thing and eliminated the stations that allowed external stores to appear in aircraft.cfg, leaving only the TP stations. Still didn't work.
 
Still trying out new ideas with the paint kit and adding more detail as I find it to use. Right now I'm fiddling with the large Fletcher tanks (like on a T-33) to get more detail into that. (can't leave well enough alone) There's some ANG F-80s that I want to do that will need those tanks.
 
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