[/QUOTE]So from the pilots perspective, the view of the rear is no back end of the A/C to see right? When I try to take this all in, it brings to mind David Copperfield's disappearing airplane trick

Glad you can keep up with and understand that cutting edge CAD program you use.

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CAD lesson:
Polys use a condition called "normal". The normal points in the direction that the poly can be seen. The fuselage normals face outward so they can be seen from outside the airplane. If a developer wants to see the fuselage skin from the inside, a second shell needs to be created with normal facing inward. This model uses a tub with inward facing normal. The tub has ribs, formers and rivets etc.
As this is a beta, and the Tigercat has single and two cockpit variations, the rear cockpit of the interior has not yet been modeled. The fuselage shell, therefore, cannot be seen from the inside when the pilot eye point is rotated aft. The normals face out, so the exterior skin cannot be seen.
This beta is to evaluate that the model downloads, installs and operates at its current stage of development. The point of the exercise is to look at gauges, switches and controls and evaluate their integrity. There is a lot of work yet to be done, coding the internal components, integrating working details and adding TacPack. This is a process.
As far as
understanding the CAD program, I have a relatively firm grasp of the fundamentals as they apply to your observations. I've provided a lengthy outline of the project at this stage of development.
The software, 3D Studio Max, is commercially available to anyone wishing to learn and understand the process
and build their own models to suit their individual requirements.
The purpose of the Beta exercise is to shake out bugs, warts and technical hurdles. I've invited the community to participate in the process, which is intended to be undertaken with courtesy and respect.