So I went through a test flight last night. Sorry for the long post, but here it is for what it's worth.
These were my points of interest, and my findings in addition to that which as already mentioned by foreposters:
1. Check the mapping and geometry of the VC and external model
Findings:
- there are two pipes that look to me as they might have reversed normals.
See image 1.
- on my system, I see panel screws flickering in a Z-buffer fight.
See image 1 and 2.
- from the cockpit, the inner (facing toward the fuselage) lower cowl flaps of the engines seem to intersect with another geometry.
See image 3.
- looking down in the cockpit I can see a line of stretched pixels on the edge of the cockpit seat. Might want to check the UV mapping.
See image 4.
- from outside view, I can see the cowl flaps on the back of the wings open. The top of the flap is mapped and OK, but the outer side and the inside seem have stretched pixels (flat uv map?). But maybe the texture just looks that way, I'm not 100% sure. I would suggest to map a darker texture to the inside and a proper one to the outer sides to improve the visibility of the flap system.
See image 5.
2. Check cockpit functions
I checked all clickable functions, but as it is work in progress, won't comment on them, other then that those which are supposed to work, do so OK. Some have dummy mappings to cycling the canopy.
I fly with a set of Saitek switch- radio- and autopilot panels and Saitek throttles. The switches on the panel work on those functions that are mapped, and I can set the proper radio frequencies for the radios. Trim wheel works and also the gear switch. The ADF instrument homes to a NDB station properly.
3. Take off
As advertised, easy with slight rudder corrections to counter torque forces.
4. Flight characteristics - stalls in various configurations
Climbed to 5000ft, trimmed her and went through a series of stall tests in clean, flaps down, flaps and gear down tests. She stalls as expected with the stall speeds being lower with fl/gr down and even lower with only flaps down. She has no tendency to spin or nose over during a stall, she just quits flying in a level attitude and drops like a rock. There is hardly any buffeting as a warning. Recovery is to close throttles (if open) and to push forward on the stick, reaction is a bit slow so don't let that happen in low altitudes. I also noticed that she stalls before the horn (which is very faintly audible) sounds.
You can't stall her by flying in a stable horizontal circle and then keeping tightening it without adjusting the throttle. It seems like the elevator isn't effective anymore after reaching a higher angle of attack. I did, however manage to stall her in that configuration by pulling full elevator until effectiveness is lost and then trimming her up. Again, she just quit flying and did not enter a spin.
--> Did the F7F have a trim indicator? It would be helpful to have a visual on the trim configuration, especially prior to take off.
5. System performance impact
On my system, not noticeable. It is locked at 40 fps and stays there rock solid.
This is on P3D V3.4 latest, Windows 10, latest drivers, Core I7 3.6 GHz, 32 GB RAM, Nvidia GTX 970, and a full set of SSDs.
6. Landing
As you said, Gordon, it takes some planning in the landing process for allowing the speed to bleed off. Once the proper speed is established, the sinkrate can be nicely controlled by adjusting the AOA with the elevator and the vertical speed with the throttles. Very stable and nice landings!
That's all for now, and here are the images referenced above:
Image 1:
Image 2:
Image 3:
https://www.dropbox.com/s/q7o1ix0l09y6c47/eng-1.jpg?dl=1[IMG]
Image 4:
[IMG]https://www.dropbox.com/s/dab7xn3btmzg3tz/ckpt-3.jpg?dl=1