Oglivie
Charter Member
Hi Friends,
Is there any interest in this?
The FDG P-61 is a rather old aircraft model, but anyway I've been looking at and working on some textures for the rescaled version of the FDG P-61 (by Captain Tenneal-The Virtual Navy). This has included demirroring and mods (including some fixes for missing textures) of the model file. I hope to add perhaps about 20 new textures for squadrons using the P-61 in the CBI, PTO and ETO and uploading them in several packages (if there is interest for them). The time line for completion maybe the end of November or December. I am going to attempt to resolve the prop spin problem, which does not allow the weapons to show through the prop spin at certain angles, but my knowledge is limited at present how to go about it, and will involve a bit of trial & error and testing. Does anyone have any ideas how the prop spin can be fixed to allow the weapons to show well through it using scasm editing? So far I have been making mods to the model file via Ivan Hsu's MDLC converting it to scasm code and back. Simon's scasm tutorials have proven very helpful in this endeaver also. Another issue I may not be able to resolve currently is adding the VC with gauges to the panel.cfg. A VC panel needs to be added to the model file I think to allow an entry to add gauges in the panel.cfg file.
Here are some of the P-61's that I've nearly finished:
P-61A-1 #42-5502 "Skippy" 421st NFS, Leyte.
P-61A-5 #42-5544 "Lady GEN" 422nd NFS, Belgium.
P-61A-10 #42-5626 "Jing-Bow Joy-Ride" 426th NFS, China.
P-61B-2 #42-39408 "Lady in the Dark" 548th NFS, Iwo Jima (with late war 310 tanks - from Malinowski P-47 download).
P-61B-6 #42-39527 "Blind Date" 549th NFS, Iwo Jima.
Cheers
O
Is there any interest in this?
The FDG P-61 is a rather old aircraft model, but anyway I've been looking at and working on some textures for the rescaled version of the FDG P-61 (by Captain Tenneal-The Virtual Navy). This has included demirroring and mods (including some fixes for missing textures) of the model file. I hope to add perhaps about 20 new textures for squadrons using the P-61 in the CBI, PTO and ETO and uploading them in several packages (if there is interest for them). The time line for completion maybe the end of November or December. I am going to attempt to resolve the prop spin problem, which does not allow the weapons to show through the prop spin at certain angles, but my knowledge is limited at present how to go about it, and will involve a bit of trial & error and testing. Does anyone have any ideas how the prop spin can be fixed to allow the weapons to show well through it using scasm editing? So far I have been making mods to the model file via Ivan Hsu's MDLC converting it to scasm code and back. Simon's scasm tutorials have proven very helpful in this endeaver also. Another issue I may not be able to resolve currently is adding the VC with gauges to the panel.cfg. A VC panel needs to be added to the model file I think to allow an entry to add gauges in the panel.cfg file.
Here are some of the P-61's that I've nearly finished:
P-61A-1 #42-5502 "Skippy" 421st NFS, Leyte.
P-61A-5 #42-5544 "Lady GEN" 422nd NFS, Belgium.
P-61A-10 #42-5626 "Jing-Bow Joy-Ride" 426th NFS, China.
P-61B-2 #42-39408 "Lady in the Dark" 548th NFS, Iwo Jima (with late war 310 tanks - from Malinowski P-47 download).
P-61B-6 #42-39527 "Blind Date" 549th NFS, Iwo Jima.
Cheers
O