Firefighting aircraft

At the bottom of his list of WW2 aircraft you'll find the aircraft that appears in my signature. Neither I nor any one else involved in it's creation gave permission for it to be made available via that website, as required by the EULA. In addition to that the file he's made available is a zip of the aircraft folder, missing out on a number of required components that are installed by the installation routine I compiled to make it easy in the first place. He then uploaded it to a number of other websites resulting in a steady stream of e-mails asking why certain functions didn't work.
I'm aware of two other developers who've had similar problems with this individual and at the moment I'm pursuing his file download host to have my file removed, if that doesn't work I'll mention to paypal he's effectively using my material to raise money for his site.
 
Actually I signed up and was a bit surprised to see two aircraft that I had developed available in the download section? They had been converted for use in FSX which was a bit disapointing as I am currently working on a proper FSX native version of one of them.
 
:wavey:

Hi Slund,

Your Bell 412 and Bambi Bucket would make for a Very Fun Fire Mission....

Many Cheers !! :friday:
 
Shawn,

I do have the Bell 205, 210, 212 and 214 (214 not yet available)with fire equipment, although they are not FSX native.
 
:wavey:

Hi Slund,

Your Bell 412 and Bambi Bucket would make for a Very Fun Fire Mission....

Many Cheers !! :friday:

I wish I had the skill to build the 412 but alas, I'll I did was add the bucket to Jordan Moore's open source design. I haven't tried to many fs9 aircraft in FSX but so far I have only one that doesn't cream my framerates. I tried the Orion last night and the outside view was great but from the VC my fps bounced all over the place. I'm thinking about buying the Captainsim C-130 and adding a MAFS system to it, any recommendations on other true FSX native aircraft? Euroastar, I'll certainly get around to loading your helicopters up and giving them a try. I might just have to reload fs9 to get my firefighting fix...
 
:wavey:

Hi Slund,

Created a Little Very Lame Dummy Kinda Looks like a Bucket !! LOL !! :friday:

Anyways put the Sling Loader on the default Bell - Me and Smokey Bear where havin some fun pickin her up and flyin around, your Bambi bucket would be perfect.

Cool thing about the Sling is all the push and pull factors come into play when flying, heli can get very unpredictable............

Just need to Figure out how to filler er up with Water, Could use in a Mission - Would be Major Fun !!


View attachment 76321View attachment 76322View attachment 76323View attachment 76324View attachment 76325

Cheers !!
 
Hey, that looks great. I'd be happy to compile the bucket by itself but I don't have any idea how to go about attaching it as a sling load. I'll make a trade with ya, one bambi bucket for a sling load file?

:wavey:

Hi Slund,

Created a Little Very Lame Dummy Kinda Looks like a Bucket !! LOL !! :friday:

Anyways put the Sling Loader on the default Bell - Me and Smokey Bear where havin some fun pickin her up and flyin around, your Bambi bucket would be perfect.

Cool thing about the Sling is all the push and pull factors come into play when flying, heli can get very unpredictable............

Just need to Figure out how to filler er up with Water, Could use in a Mission - Would be Major Fun !!


View attachment 76321View attachment 76322View attachment 76323View attachment 76324View attachment 76325

Cheers !!
 
:wavey:

Hi Slund,

You got it Vey easy it is in the SDK -> This is what I did to get the sling to work on the Bell, I'm no expert, Part time arm chair pilot.

The Bell 206 aircraft.cfg file, made a backup and added these lines to it ->
You can play around with these settings to suite your needs, I increased the Speed at Pickup, to make it easier to grab teh Bucket.


[Sling.0]
position = 0.0, 0.0, 0.0 //Feet from datum
max_stretch = 2.0 //Max stretch distance at ultimate load
damping_ratio = 0.75 //0 for no damping to 1.0 for critically damped.
rated_load = 2000 //Characteristics tension of cable in pounds
ultimate_load = 6000 //Breaking force in pounds
tolerance_angle=70 //Angle, in degrees, used to determine lateral breaking force limit
auto_pickup_range = 20 //Max Range, in feet, for auto-pickup
auto_pickup_max_speed = 20.5 //Maximum speed (feet per second) for auto-pickup

------------------------------------

# Create your Bucket MDL file -
# Goto to Misc Diretory in SimObjects
# Make a Copy of the Bucket Directory to say bambibucket
# in this Directory look in the model Directory and change to your mdl File
in the model.cfg file -> This will call the you mdl file
[models]
normal=bambibucket
# in your bambibucket dir you will have sim.cfg her is mine for bbucket
[fltsim.0]
title=BBucket Drop
model=
texture=
[Geometry]
//Reference size (in feet) used in moment of inertia estimations.
Length = 5
Width = 5
Height = 5
[General]
category=SimpleObject
[Mass Properties]
//Reference weight, in pounds
Empty Weight = 300
[contact_points]
static_cg_height = .5 //feet, altitude of CG when at rest on the ground
static_compression = 1.0 //Static compression of ground reaction spring
damping_ratio = 0.8 //Damping ratio of ground reaction
//destroy_on_impact_threshold = 20 //Velocty (feet/sec) above which the object will destroy on impact
[stability coefficients]
//longitudinal, lateral, vertical
ground translational damping = -4.0, -4.0, -0.2
ground rotational damping = -200.0, -200.0, -200.0
ground rotational stability = -150.0, -60.0, -0.0
air translational damping = -0.4, -0.4, -0.1
air rotational damping = -150.0, -150.0, -100.0
air rotational stability = -75.0, -40.0, -0.0
[effects] //Visual effects spawned upon ground impact
ImpactLand = fx_cargoImpactLand
ImpactWater = fx_waterSplashSml
ImpactDestroyLand = fx_cargoDestroyLandWood
ImpactDestroyWater = fx_cargoDestroyWaterWood
[HoistPoint]
position = 0, 2.0, 5.0 ;(feet) Longitudinal,lateral,vertical position in which the sling/hoist can connect

---------------------------------------------------------
You can play with other Directories for Sound and if you want your bucket to have a Panel !! LOL !!

-------------

You can at this point create a flight file or use the quick keys to get the sling. With a Flight File you can Auto Activate the Sling for Missions and Such ->

This was added to one of me flight files for the bell ->

[Sling.0.0]
Object=
CableLength=45 //45 feet long
HoistSwitch=0


:ernae:
 
Thanks EgoR64, when I get a chance I'll put a full package together and make it available on my website. I've never read up on the Slingload SDK but from your description it looks like it's not to difficult. I like the Babebucket, if only that were a reality...
 
Can anyone give me a link or tell me where I can get a fire retardent effect to add to a plane?Ive looked everywhere but cant find one...
 
:wavey:

Hi Capt. Vaughn,

Using the same techniques above you can create you own,

# Goto Misc Directory in Simobjects in you fsx main Folder ->
# Copy the WaterDrop Directory - rename to FireRetardant ->
# Open just the sim.cfg file make look like this ->
sim.cfg ->
[fltsim.0]
title=FireRetardant
ui_type="Fire Retardant"

[General]
category = Liquid
editable=0
effect=fx_fire_retardant // This is an Effect in you Effect File

----------------------------------------------------------
# Make sure you have the fx_fire_retardant in you effect folder
# That pretty much it you set now..
# you can use in Mission as an AttachDroppablePayloadAction ->

I just used the Bell as an Example below -> :friday:

View attachment 77060

edit -> Sorry I got it from slunds Bambibucket download at simviation the Effect that is ->

http://www.simviation.com/fsxhelicopters3.htm
 
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