Hi Slund,
You got it Vey easy it is in the SDK -> This is what I did to get the sling to work on the Bell, I'm no expert, Part time arm chair pilot.
The Bell 206 aircraft.cfg file, made a backup and added these lines to it ->
You can play around with these settings to suite your needs, I increased the Speed at Pickup, to make it easier to grab teh Bucket.
[Sling.0]
position = 0.0, 0.0, 0.0 //Feet from datum
max_stretch = 2.0 //Max stretch distance at ultimate load
damping_ratio = 0.75 //0 for no damping to 1.0 for critically damped.
rated_load = 2000 //Characteristics tension of cable in pounds
ultimate_load = 6000 //Breaking force in pounds
tolerance_angle=70 //Angle, in degrees, used to determine lateral breaking force limit
auto_pickup_range = 20 //Max Range, in feet, for auto-pickup
auto_pickup_max_speed = 20.5 //Maximum speed (feet per second) for auto-pickup
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# Create your Bucket MDL file -
# Goto to Misc Diretory in SimObjects
# Make a Copy of the Bucket Directory to say bambibucket
# in this Directory look in the model Directory and change to your mdl File
in the model.cfg file -> This will call the you mdl file
[models]
normal=bambibucket
# in your bambibucket dir you will have sim.cfg her is mine for bbucket
[fltsim.0]
title=BBucket Drop
model=
texture=
[Geometry]
//Reference size (in feet) used in moment of inertia estimations.
Length = 5
Width = 5
Height = 5
[General]
category=SimpleObject
[Mass Properties]
//Reference weight, in pounds
Empty Weight = 300
[contact_points]
static_cg_height = .5 //feet, altitude of CG when at rest on the ground
static_compression = 1.0 //Static compression of ground reaction spring
damping_ratio = 0.8 //Damping ratio of ground reaction
//destroy_on_impact_threshold = 20 //Velocty (feet/sec) above which the object will destroy on impact
[stability coefficients]
//longitudinal, lateral, vertical
ground translational damping = -4.0, -4.0, -0.2
ground rotational damping = -200.0, -200.0, -200.0
ground rotational stability = -150.0, -60.0, -0.0
air translational damping = -0.4, -0.4, -0.1
air rotational damping = -150.0, -150.0, -100.0
air rotational stability = -75.0, -40.0, -0.0
[effects] //Visual effects spawned upon ground impact
ImpactLand = fx_cargoImpactLand
ImpactWater = fx_waterSplashSml
ImpactDestroyLand = fx_cargoDestroyLandWood
ImpactDestroyWater = fx_cargoDestroyWaterWood
[HoistPoint]
position = 0, 2.0, 5.0 ;(feet) Longitudinal,lateral,vertical position in which the sling/hoist can connect
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You can play with other Directories for Sound and if you want your bucket to have a Panel !! LOL !!
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You can at this point create a flight file or use the quick keys to get the sling. With a Flight File you can Auto Activate the Sling for Missions and Such ->
This was added to one of me flight files for the bell ->
[Sling.0.0]
Object=
CableLength=45 //45 feet long
HoistSwitch=0
:ernae: