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Firefly port-over

If you come across any repaints, please share.

I was looking at some earlier posts by Fnerg and saw a paint scheme never released, so it would be nice to have a few more.
 
Nice Work, Cees!:encouragement: The ol' bird looks right at home with the new paint. What prop texture are you using... home grown? Seems the one I have is a bit on the "light" side and disappears when in the spot view, looking at the model against the ground scenery textures. Also, did you tinker with the searchlight transparency textures? Just curious...

BB686:US-flag:
 
I did a version of my own and I downloade the fix present here at the OH. Don't know which one I like better. I think the searchlight is the glass_t.bmp?

Cees
 
Let me check on that and I'll let you know... (glass_t.bmp).

EDIT: There are two glass textures for each paint included in the Firefly's main aircraft folder. "Glass.bmp" and "Glass_t.bmp". I'm going to go back into this one and tinker a bit. Stay tuned... ;~}

BB686:US-flag:
 
I'm having a lot of fun with this model! There's only one annoying thing: the continuous beeping sound, as if you're listening to the morse code of a vor beacon. :banghead: I can't turn it off!

:wavey:

Cees
 
Plexi-T

I just got through uploading this aircraft to FSX and checking it out. In the BDG RCN texture with the radars under the wings, there is a texture file missing. It is black so I know that the model is not reading it. By checking in the Mass Texture Editor in Model Converter X, I found that that file name is Plexi-T but it is not in any of the three texture folders that come with the aircraft. Can anyone who is flying this and has that file send it or post it please? In the meantime I am going to install the Majestic class CVLs and do some CARQUALS in AI Carriers. I also did something that worked that I learned from the Payware guys but youse guys already know I am sure. I create a texture folder with all the textures for the aircraft. Then the variations just have the necessary files in them that are different. In each texture folder I have the texture.cfg file pointing it to the main texture folder which BTW I DID check for Plexi-T and its nowhere to be found.
 
Beep???

I have not had a chance to put it on the runway yet, just uploaded it and selected it so it was going around in the FSX preview window. That's where I saw the black dome under the right wing on the radar or searchlight (?). I'll check out the beep later when I finish with the RL interruption. Darn inconsiderate of life LOL
 
No beeps

I don't have any beeps. I just reinstalled the FSX SDK and am going to convert the .cabs for the gauges. I just opened up the panel in FSPS and that 3 brake pressure gauge is beautiful but in my FS9 gauge cabs in FSX comes up in "French Blue and needles" no details. Hope that fixes it. Also I think that I just fixed the XML code for Mag 2 and if I did I will post it here. Finally, I went into the aircraft.cfg and gave it a steerable tailwheel. I know I am cheating but shoot me.
That is what I did so far besides finding "Scrubby's" Firefly looking for more on this one and downloaded it. Looking forward to flying in a little from Barkheath AB. :loyal:
 
Triple Needle Brake Gauge

To get the triple brake pressure gauge to show in FSX VC, in the panel.cfg file try changing the -ve 1 value to zero or 1, FSX will not show gauges with a -ve number. (I have yet to do it, but from past experience found this to be the answer)
HTH
Keith
Changed it from -1 to 1 but that didn't make any difference. Its still not there though in FSPS its beautiful. I haven't given up yet. I thought I fixed Mag 2 also but not yet either. I'll keep trying. I understand simple XML gauges from years of driving the guys over at FS Developers nuts LOL.
 
Triple Brake Pressure

Changing from -1 to a 0 worked perfectly. Changing to 1 doesn't work. Trying to find out now why Mag2 is inop. I just opened up the DS Cab and checked the XML code and it looks right to me anyway. The bmps are also there. Can't figure out why Mag2 is inop. Will do some more investigation. If you turn off Mag1 the engine is still running so from that I think that Mag2 is always on. Just did a circuit around the airport. I think that if I am going to do any carrier flying in this that I am going to have to put TrackIR back. Hat switch didn't cut it. Ended up wide of the runway and had to correct radically but made it down ok.
 
After a lot of reading I found out how to get rid of the vor-beeping! At Last! The radar dome bulb is white and transparant as it was in the original FS-version after adding a copy of the glass.bmp and renaming this one as plexi_t.bmp. The bulb appears to be behind the fuselage, from a certain point of view, but that is also the case in the FS9 version.

:untroubled:

Cees
 
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