There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.
If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.
Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.
The Staff of SOH
Oh Yes! ....
Now to see about doing a repaint or 24
Looking forward to your paint work Willy![]()
Pete
Yep, that's possible. I still have GMax in FS9 and FSX flavor installed along each other on the same drive.
The hardest thing about converting models is "translating" custom XML code from FS9 into FSX syntax and getting to grips with Modeldef.xml organization and a few pitfalls along the way (such as the need for four keyframes for a wheel or prop rotation animation). Other than that, it's not much more than busy work. First thing is separating exterior from VC, then there's materials. If you have Hiroshi Igami's "Select by material" script installed, assigning the new FSX material is quick and easy. Unless you want to get the specular and bump map to look "just right" in the simulator. Then, you need to make sure that ALL animations have keyframes, before using the AnimationManager to assign the proper tags. After that, it's AttachpointTool time to assign effects, mouse rectangles or visibilities.
The first conversion might take some time (>12-16 hours), but with some experience, you manage to convert both exterior and interior models in around ten hours or less. Unless you find that you screwed up some XML code somewhere and constantly need to restart GMax, then it's twelve or more.
More pics of the Beech D18. Gary Jones' AT-11 sounds really do sound nice with this D-18Thanks to all involved with the fixes.
@Gray eagle, did you add bump maps or was that a Bjoern addition?
Oh Yes! Just took my first spin in the FSX Twin Beech. It's like meeting an old girl friend you haven't seen in years and finding out she's gotten better with age. And the Gary Jones sounds are much better. I saw a Twin Beech doing aerobatics at an airshow a couple of years ago, and the sound is spot on.
Now to see about doing a repaint or 24
This is the VC panel with the old gauges removed and I'm in the process of finding suitable ones to fill the holes.
@Gray eagle, did you add bump maps or was that a Bjoern addition?
You might want to keep the autopilot at the top on the panel though.
The bumps are Dave's work.
When I taxi in the D18, It sometimes looks as though the tail wheel is locked at times then I manage to see it caster left or right when I turn the plane.
Kinda like the castor wheels in a well used Wal-Mart shopping cart.
Is the tail wheel always unlocked? Is there a way to go from locked to unlocked?
Ah, thanks Bjoern ... that sure brings some life to a 12 year old model (originally released in 2005).
BTW, just successfully exported my first FSX native aircraft test, of course without all the necessary changes, but it worked. So, I am now in full learning mode.