sparouty
Charter Member
Hi!
As my Etendard project comes into first flying tests phase, I re-open my FLOLS trailer case folder.
The issue of my trailer is that it needs to be used as AI boat object (with AICarrier tool) and can't be placed into an airport as a scenery object.
Firstly, I put on the trailer my Clemenceau FLOLS system which doesn't need acceleration feature to work (meatball only, but no waveoff lights) and so it can be compiled into a .bgl file
Secondly, I realized that the arresting wires work even when compiled into a .bgl file!
So I create quick objects (lines, LSO, etc...) to built different kind of arresting zones:
- 1 wire for each ends of runways (it works in both ways)
- 4 wires for FLCP "carrier-like" (in the real life no wire are used for FLCP, except at NAS Lakehurst I guess?)
and a compound one : 3 wires (FLCP) and 1wire (runway arresting gear)
All these models can be compiled as bgl and work
I'll release all these objects as a navy scenery toolbox, but I have to test it a little more and package it. If anyone is interested in helping me, please PM me.
Regards,
Sylvain
PS: I join some screen shots, I made also a grey version for US Navy scenery
As my Etendard project comes into first flying tests phase, I re-open my FLOLS trailer case folder.
The issue of my trailer is that it needs to be used as AI boat object (with AICarrier tool) and can't be placed into an airport as a scenery object.
Firstly, I put on the trailer my Clemenceau FLOLS system which doesn't need acceleration feature to work (meatball only, but no waveoff lights) and so it can be compiled into a .bgl file
Secondly, I realized that the arresting wires work even when compiled into a .bgl file!
So I create quick objects (lines, LSO, etc...) to built different kind of arresting zones:
- 1 wire for each ends of runways (it works in both ways)
- 4 wires for FLCP "carrier-like" (in the real life no wire are used for FLCP, except at NAS Lakehurst I guess?)
and a compound one : 3 wires (FLCP) and 1wire (runway arresting gear)
All these models can be compiled as bgl and work

I'll release all these objects as a navy scenery toolbox, but I have to test it a little more and package it. If anyone is interested in helping me, please PM me.
Regards,
Sylvain
PS: I join some screen shots, I made also a grey version for US Navy scenery