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Flying Stations Sea Fury released(payware) 17May12

The throttle increment/decrement controls (i.e. F2 and F3) will look jerky as it goes in increments of about 4%, using the Throttle Axis you should get a smooth animation as there are ~32000 possible positions with the position being sampled 6 times a second, that's all set by FSX.

I don't know for sure what happens if you use FSUIPC but I'd guess there's a conflict between it and the gauge as both are trying to take control of passing throttle position to FSX, if FSUIPC 'wins' then Centaurus.dll won't get the actual throttle position and so just passes 0 to FSX.

I'm not sure how you're getting to 20" of boost, it sounds like for some reason Centaurus.dll thinks the throttle position is greater than 100% for some reason. I'll see if there's an easy way to add a sanity check to the code.

Roger, what is your joystick's throttle actually assigned to in FSX?

Right that's my problem mate, I'll give it a go tonight when back from work, also just to clarify I don't have that 20" boost problem, the only thing is the jerky animation, nor do I have that prop problem either!
 
Regarding the throttle issue, I compared the throttle animation in the vc with several other aircraft and the Sea Fury throttle animation is jerky compared to others. I know nothing of the design parameters in constructing animated parts but it is as if there were not enough measurement points along the throttle axis.

Once again, I have the exact same issue, with a Microsoft ForceFeedback 2.
Only the anlmation of the throttle is problematic, though. The systems behind work correctly, so the engine responds to the throttle changes.
FSX Acceleration on Win7 64.
 
1st,:salute: Thanks for the help with the new dll file, I tried it, but the throttle keeps jumping to the full\idle position when I have the control mapped via FSUIPC, the only way I found for it to work is to bypass FSUIPC completely (like aerosoft huey) and assign the controls using FSX joystick "default axis\mapping control".
Using the above solution and keeping the original dll I've been able to assign the throttle control to "generic throttle\all engines axis" (not engine 1 throttle axis) so that now I don't have to re-map the throttle axis when flying twin engines.
Again, when FSUIPC is bypassed everything works fine...at least for me
 
I couldn't resist and just had to purchase this beauty.....

KM_SeasFury_a1.jpg
 
OMG, I just added this set and blew all the cats out of the house. Wow!
:violent:

Gentlemen there is no need to go over to Britsim for the Bristol Centaurus soundset (they kindly asked for the sounds when I originally released them HERE at SimOuthouse).

For those wondering about the engine mods - these do NOT affect anything except the way the sounds are played, though the modifications were purpose-made for the very fine Sea Fury models by David Hanvey, Paul Barry, Jerry Beckwith and Jan Rosenberg for fs9.

An all new Hawker Seafury soundpack is in the pipeline, though due to an already busy schedule of work for ongoing projects with Milton Shupe, this will most likely appear later in the year.


zip.png
Bristol Centaurus soundset by Nigel Richards



For the Hawker Seafury

I am indebt to Paul Barry whose kind permission for the use of the starter/tickover sequence, making this soundset all the more authentic.
Indeed, full credit goes to David Hanvey, Paul Barry, Jerry Beckwith and Jan Rosenberg for creating such an outstanding set of Hawker Seafury models that inspired these sounds. Peter Forster was responsible for the impressive update.

These sounds are as close to the Seafury's sounds as I could make them.



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nigel you said,


For those wondering about the engine mods - these do NOT affect anything except the way the sounds are played, though the modifications were purpose-made for the very fine Sea Fury models by David Hanvey, Paul Barry, Jerry Beckwith and Jan Rosenberg for fs9.

If you follow the thread back you will find those mods will have a effect on the Sea Fury as released.
 
nigel you said,


For those wondering about the engine mods - these do NOT affect anything except the way the sounds are played, though the modifications were purpose-made for the very fine Sea Fury models by David Hanvey, Paul Barry, Jerry Beckwith and Jan Rosenberg for fs9.

If you follow the thread back you will find those mods will have a effect on the Sea Fury as released.

Here is the Flying Stations Piston engine section.

[piston_engine]
power_scalar=1.0
cylinder_displacement=181.670000
compression_ratio=7.20000
number_of_cylinders=18
max_rated_rpm=2700.000000
max_rated_hp= 2480.00
fuel_metering_type=0
cooling_type=0
normalized_starter_torque=0.035000
turbocharged=0
max_design_mp=46.5 //46.5
min_design_mp=10 //10.00
critical_altitude=28000.0
emergency_boost_type=0
emergency_boost_mp_offset= 0.000
emergency_boost_gain_offset=0.00
fuel_air_auto_mixture=1
auto_ignition=0
max_rpm_mechanical_efficiency_scalar=1.000000
idle_rpm_mechanical_efficiency_scalar=1.000000
max_rpm_friction_scalar=1.000000
idle_rpm_friction_scalar=1.000000
supercharged=1
supercharger_boost_low_end= 1.000
supercharger_boost_high_end= 4.200
supercharger_power_cost= 0.100

Turbocharger = turbocharged=0 0 turbo charger disabled

replaced by

supercharged=1
supercharger_boost_low_end= 1.000
supercharger_boost_high_end= 4.200
supercharger_power_cost= 0.100

required for various bits of this Sea fury to work correctly

Even in Fs9 altering settings in Piston engine will to some extent alter flight performance.
 
Just to make sure every one knows the Flying Stations Sea Fury is a new native FSX Accel model not a portover .
 
nigel you said,


For those wondering about the engine mods - these do NOT affect anything except the way the sounds are played, though the modifications were purpose-made for the very fine Sea Fury models by David Hanvey, Paul Barry, Jerry Beckwith and Jan Rosenberg for fs9.

If you follow the thread back you will find those mods will have a effect on the Sea Fury as released.

Gentlemen

As I have stated: the modifications were specifically intended for the excellent FS9 version of the Sea Fury, by David Hanvey, Paul Barry, Jerry Beckwith and Jan Rosenberg.

I would neither suggest nor recommend such mods for the FSX model. All the more so in view of not having flown or tested the model in question.

My intention was merely to draw attention to the existence of the Bristol Centaurus sounset in the SimOuthouse archives, with the sole purpose of increasing simmers flying experience.

Happy flying :wavey:
 
nigel, you know that and I know that but people will go for alternative sounds, airfile and anything else you can think of without thought then go to the model author for a fix.

Flying Stations have not recommended your sound set up is not used just that Piston Engine section mod as it messes up the model working, we are quite happy for them to use your sound set as long as they do'nt come back on Flying Stations.

For various reasons Skippy has changed the centaurus.dll which controls the engine operation about 6 times to cater for different setups.

Actually your sound is ok without that Piston engine mod.

Rich
 
This is just frackin' jaw-dropping:jawdrop:!! And for less than 10GBP??!! I can actually carrier land it every time and it doesn't matter where as long as I'm in the cable zone. None of this tipping over or nosing over - absolutely brilliant!! With Nigel's sound set it really is like being at Duxford on fly-by. And cat launches are a thrill ride - raise the hairs on yer neck!

I noticed (unless I'm blind, which is probable!) there's no tailhook entry in the aircraft.cfg file, but there is launch assistance. Is that why it works so well on AI carriers?

Well done to all concerned and thanks a million!

DaveQ
 
Hi Dave, the hook settings are written into the model, you can in fact write settings into the aircraft.cfg which will overide the model settings, everything is working here so leave it alone, there is nothing magic here to give good catches just the hook correctly placed.





This is just frackin' jaw-dropping:jawdrop:!! And for less than 10GBP??!! I can actually carrier land it every time and it doesn't matter where as long as I'm in the cable zone. None of this tipping over or nosing over - absolutely brilliant!! With Nigel's sound set it really is like being at Duxford on fly-by. And cat launches are a thrill ride - raise the hairs on yer neck!

I noticed (unless I'm blind, which is probable!) there's no tailhook entry in the aircraft.cfg file, but there is launch assistance. Is that why it works so well on AI carriers?

Well done to all concerned and thanks a million!

DaveQ
 
This is just frackin' jaw-dropping:jawdrop:!! And for less than 10GBP??!! DaveQ

Hi Dave,

Glad you like her, good to hear that from someone who lives where I went to Uni!

If you haven't done so already please pop by our Forum and say hello.

All the best,

Sketchy
 
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