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Flying Stations Swordfish

Anthony, Good catch, I'll change that in the next installer. It should only add effects starting with fx_fsXXXX, looks like I need to check out the dummy folder structure I've set up for making installers!

[YOUTUBE]ViUjCSXDpP8[/YOUTUBE]
 
Flying Stations - Thanks for the model, another important gap filled!:ernae:

simkid22 - Thanks for the links to the profiles, very interesting!:jump::jump::jump:
 
Really enjoying this nice plane. Thanks very much.

When I start one of the models with a torpedo showing, there is no torpedo. Should that show up automatically? The docs give an indication that stores and rear occupants are activated the same way. What way is that?
 
When I start one of the models with a torpedo showing, there is no torpedo. Should that show up automatically? The docs give an indication that stores and rear occupants are activated the same way. What way is that?
You need to create a flight with the Swordfish then save the flight with a name.

Close FSX and go to

C:\Documents and Settings\YourAccount\My Documents\Flight Simulator X Files and open the .FLT file.

Edit the file and add:

[DroppableObjects.0]
ObjectSet.0=Torpedo_MkXII, 1

at the end of the file.

Re-start FSX and from the main screen, select "Load" and load the flight you edited.
 
You need to create a flight with the Swordfish then save the flight with a name.

Close FSX and go to

C:\Documents and Settings\YourAccount\My Documents\Flight Simulator X Files and open the .FLT file.

Edit the file and add:

[DroppableObjects.0]
ObjectSet.0=Torpedo_MkXII, 1

at the end of the file.

Re-start FSX and from the main screen, select "Load" and load the flight you edited.

Thanks, Ananda. Will give that a try. Saw that in the docs, but did not think one had to do all that just to get the fish to show.

It seem its all the young whippersnappers that have the answers>:icon_lol:
 
Just add the correct weight to the payload section to get the torpedo or bombs to show, do what ananda said if you want it to be a droppable object!

Any sign of any repaints yet?
 
820 NAS

swordfish_820NAS.jpg


Bruce
 
[DroppableObjects.0]
ObjectSet.0=Torpedo_MkXII, 1

I find that if I cange the 1 to a greater value i.e, 2, 3 or 4 ,
When I launch a torp It will auto reload another torp.
The effects of the dropped torp are great however, wish
it could produce a ka-boom (blast) upon impact with a ships
hull.
 
It appears the animation for the elevator trim is reversed? When trimming the nose down the leading edge of the elevator moves down while it should move up. :engel016:
 
It appears the animation for the elevator trim is reversed?

:redf: Ahh yes, good spot! I'll fix that and hopefully have an update out in the next week or so if I can get my desktop working...
 
Here's an edited version of the 1938 820 NAS Swordfish (a little bit more work to do and I'll upload it)

BM_Swordfish_edit.jpg


Bruce
 
Just add the correct weight to the payload section to get the torpedo or bombs to show, do what ananda said if you want it to be a droppable object!

Any sign of any repaints yet?

Thanks Peter12213, that works fine and is easily done. Learned something about FSX....always more to know.
 
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