Those are wonderful photos, DVJ! What part of the service did your dad serve, and what unit was he assigned?
With regard to the FlyingIron Bf 109G, I can continue to heap praise over everything. With an absolutely critical eye/attitude, these are just a few very small things that could improve it just a tad bit more (though it is already the most impressive WWII aircraft in the sim).
- Right now, the manual says to put the elevator trim to the +1 setting for takeoff. There has always been confusion over this among the flight sim and combat sim community as to just what that means. Is +1 tail-high/nose-down or tail-low/nose-up trim, and how to properly depict that on the indicator in the cockpit? At some point, somewhere, that became the often-quoted setting for the elevator trim for takeoff. However, in a book written by one of the individuals involved with the restoration and operation of Bf 109G-2 "Black 6" in the 1990s, he mentioned that the takeoff elevator trim setting was -1. Finally, several years ago, the question was answered by Volker Bau, one of the Messerschmitt Foundation pilots that flew "Red 7". He couldn't remember whether in the cockpit it read -1 or +1 when setting trim for takeoff, only that it is definitely tail-low/nose-up trim that is added (moving the elevator trim wheel aft), not tail-high/nose-down trim. As it stands right now, +1 trim in the FlyingIron Bf 109 is nose-down, so to be more accurate you should go against what the product manual says and use -1 elevator trim instead (and this seems to work better/feel better as well). If you want proof of what Volker Bau said with regard to trim, just watch this video (it helps to have closed-captions turned on):
https://www.youtube.com/watch?v=EDMzZOOIFro
- Right now, the sliding side windows of the standard canopy aren't functional. Just a small thing that, if they were working, I'd use them when taxiing on the ground, just for kicks. I'm sure there are good reasons for them not to be function as it stands right now (more coding, plus tying into the soundset, and affecting flight dynamics, if they really wanted to get into that). The canopy does open, as do the side wall cockpit vents.
- Right now, the airspeed has to be maintained a bit higher during the approach than what is used in the real aircraft, however the touchdown speed, when you settle onto the runway in a perfect three-point attitude, is spot on (about 150 kph, or slightly lower). With everything else about the flight characteristics appearing to be spot on, I'm willing to be fully content with it as it stands.
- Right now, there is no period/vintage pilot option. Again, I don't pretend to be flying in the 1940s, so this isn't necessary, but it would be an interesting option to have (to say, for instance, depict a modern pilot dressed in period garb for an air-to-air photoshoot).
Doing some more flying, I've noticed that the settings in cruise are all right in the ballpark, just as they should be. Cruise power used by the Messerschmitt Foundation is 1.05 ATA, which establishes RPM at 2100, which is spot on in the sim. At these power settings, and the radiator doors closed, the airspeed in level flight is about 430 kph, and the elevator trim setting is right at around 0, both of which are also true to the real aircraft.