first I set the position of the control surfaces to a neutral position,
View attachment 17449
to hack the rotation tables,
copy keyframe 50 data to keyframe 0.
there are about 30 to do.
there are also translation tables,
they are for the wires, if you look close at the aileron wires you can see they are now displaced.
I havent done those yet, I havent figured how.
even so The model is already acceptable as static scenery.
To make it fly there is an air file available for an fs98/cfs1 trimotor over on simviation.
What I did is use data from that and the FS9 aircraft.cfg to make my own air file.
Air files are not my speciality so whilst it flys easily it is hard to steer on the ground
and tends to wobble a bit.View attachment 17451
Its a fine looking model
Ive also lashed up a panel out stock gauges
View attachment 17450
If any one will swap a decent air file for a part fixed model, pm me
View attachment 17449
to hack the rotation tables,
copy keyframe 50 data to keyframe 0.
there are about 30 to do.
there are also translation tables,
they are for the wires, if you look close at the aileron wires you can see they are now displaced.
I havent done those yet, I havent figured how.
even so The model is already acceptable as static scenery.
To make it fly there is an air file available for an fs98/cfs1 trimotor over on simviation.
What I did is use data from that and the FS9 aircraft.cfg to make my own air file.
Air files are not my speciality so whilst it flys easily it is hard to steer on the ground
and tends to wobble a bit.View attachment 17451
Its a fine looking model
Ive also lashed up a panel out stock gauges
View attachment 17450
If any one will swap a decent air file for a part fixed model, pm me

