Since this topic has been bumped, I'll take the opportunity to share here my most recent exeperiences with the FSX.cfg and general FSX performance tuning.
First a bit of context:
I have a i7 runnning a 3,2GHz with 6 Gb of RAM and a GTX480.
With Jesus website, I could achieve in the past some satisfactory results for the balance between quality and smoothness. However I was still getting some small problems:
- when reaching a big city or airport, the FPS would crawl down to barely flyable levels.
- when flying away from big cities, the FPS were fine (around 30 locked), but some micro stutters would somehow prevent the sim from being "really" smooth.
- when playing with the values of the Texture_bandwith_mult and the bufferpools, I could never get rid of the occasionnal black artifacts and flashes when panning around
- deactivating the bufferpools completely (usepools=0) lead me to a very smoooooooooth sim, but an unbearable amount of artifacts and flashes
After many months of "not so serious" testing (like, once in a while, when I was thinking about it), I have finally found some "explanations" and a way to finally get rid (almost totally) of the artifacts. Here is what I did:
1- in NVidia Inspector, I have DISABLED TOTALLY the "transparency AntiAliasing". I killed it, killed it dead, with fire. The boost on the FPS has been incredible. Suddenly, I was able to fly aver Seattle or any major airport, including in OrbX sceneries, even with overcast skies.
2- as I saw in quite a lot of topics all over the forums recently, I went to a very high Texture_bandwith_mult value. I set it to 800, then run my FSX.cfg through Jesus website once again to get modified values for the other tweaks.
3- in the FSX.cfg, I forced myself to disable the bufferpools (usepools=0), I wanted to seriously try to get rid of the artifacts, because the sim smoothness was a goal that was getting more and more important to me.
4- in the FSX graphic settings, I FINALLY decided to lower the "mesh complexity" slider down to 50 percent. My other settings are as follows:
- mesh resolution 5 meters
- ground texture resolution 60 cm.
- autogen density set to maximum
- scenery density set to one crank below the max
5- after all the modifications, I modified my shader_cache_version value in the FSX.cfg, to force FSX recompile its shaders on next start.
CONCLUSION: The sim is smooth now. So smooth that I decided to crank back the water to High 2x, and I removed the autogen TREES limitation in the FSX.cfg !! (was set to 2000 before). I could also push my cloud draw distance the the middle ! FPS are stable at 30 unless I fly in some extreme condition with an extreme plane.
The most important elements to keep focus on are the transparency AA and the mesh complexity. I wonder how I didn't think about the terrain complexity before.... for information, this feature is the smoothing of the terrain shape. Set it to zero, and you'll end up with mountains looking like XPlane9. Set it to 100 and your mountain shapes will be very smooth (no visible polygon lines). Set it somewhere in the middle and you'll find a perfect balance, and your CPU will be happy. This really had an influence on the micro stutters in flight.
All my tests were done above FTX PNW, next to Concrete, Seattle and Bowermann. I have not tested in the "default" world yet.