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Frame Rate Test: It's For Real!

Falcon, just try something: set the usepools=0 line in the [bufferpools] section, as follows:

Code:
[BufferPools]
UsePools=0

I'm pretty sure you'll get artifacts, but just ignore them for a moment and just try to determine if you're still getting micro-stutters or not. Just to know. After the test, you can remove the lines from your FSX.cfg again to revert back to your previous situation. On my computer, this tweak had a terrible effect at first: fantastic smoothness but TERRIBLE artifacts... that's why I quickly stopped using it... until my latests experiments :)
 
Falcon, just try something: set the usepools=0 line in the [bufferpools] section, as follows:

Code:
[BufferPools]
UsePools=0

I'm pretty sure you'll get artifacts, but just ignore them for a moment and just try to determine if you're still getting micro-stutters or not. Just to know. After the test, you can remove the lines from your FSX.cfg again to revert back to your previous situation. On my computer, this tweak had a terrible effect at first: fantastic smoothness but TERRIBLE artifacts... that's why I quickly stopped using it... until my latests experiments :)
As I mentioned, I don't have a BufferPools section at all, can I just add that as indicated without the BufferPools= line?
 
Per default, this section does not exist in the FSX.cfg. But the bufferpools mecanism exists nevertheless, and by default the size of the bufferpools is set to 4 millions (4.000.000).
So, if you don't write any [Bufferpools] section in the FSX.cfg, or if you just add an empty [bufferpools] section, or if you add the section and a line PoolSize=4000000, it's just the same as default.

But if you add the section and the line UsePools=0, exactely like in my quote above, then you deactivate the bufferpools mecanism. That's the difference.
 
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