Gents
I worked and worked on the flight dynamics package for the FSX Ducks...and I can not get it fully cracked. I am not a skilled FDE guy....I get by on a little knowledge and a lot of luck...and it seems as if I need more of both for FSX. I will be outside most of the afternoon and early evening hours...that spring time yard and garden work doesn't get done on its own...so I won't have much time today to tinker with it.
I sent a deshined set of MDL files off to RobH for testing. I reduced the specular shine from 100% to about 40% or so. The plane still has a bit of gloss, but not a SHINE. Once he gives me some feed back, I will either be making additional adjustments or uploading.
I did do a lot on renaming to the J2F6 Model folders...it makes it a lot easier knowing which model is for which variant instead of Model, Model.1 and Model.2. Having a name like Model.NoCowl_LoGloss makes it pretty darn easy to know that that is the Model folder you want to use when you want a non-shiny Duck without the engine cowl. I will write up a little thingie explaining the naming structure and how to modify the config file to use the renamed Model folders.
And a heads up for ya all...Wild Bill Kelso has uploaded a wide screen 2D panel for the Duck. It's in the FS2004 Panels library.
OBIO
I worked and worked on the flight dynamics package for the FSX Ducks...and I can not get it fully cracked. I am not a skilled FDE guy....I get by on a little knowledge and a lot of luck...and it seems as if I need more of both for FSX. I will be outside most of the afternoon and early evening hours...that spring time yard and garden work doesn't get done on its own...so I won't have much time today to tinker with it.
I sent a deshined set of MDL files off to RobH for testing. I reduced the specular shine from 100% to about 40% or so. The plane still has a bit of gloss, but not a SHINE. Once he gives me some feed back, I will either be making additional adjustments or uploading.
I did do a lot on renaming to the J2F6 Model folders...it makes it a lot easier knowing which model is for which variant instead of Model, Model.1 and Model.2. Having a name like Model.NoCowl_LoGloss makes it pretty darn easy to know that that is the Model folder you want to use when you want a non-shiny Duck without the engine cowl. I will write up a little thingie explaining the naming structure and how to modify the config file to use the renamed Model folders.
And a heads up for ya all...Wild Bill Kelso has uploaded a wide screen 2D panel for the Duck. It's in the FS2004 Panels library.
OBIO