Freeware Su25 and SU39 released

So you've also read about the copyright concerns regarding the VC? ;)

Priller
Yes, I did and your point??

As I read the comments the discussion is ongoing. If there is a violation of copyright, I would assume our admins and fsdevelopers would pull the download?

Anyways, I'm just asking the question.
 
I think I saw somewhere that it used the Su25 by Kazunori Ito. But it looks like the control surface edges have been leveled a bit -- Ito's tend to have a curved edge where they meet the adjoining surfaces.
So I was wondering if the recent repaints by L'iguane would work on this one?
:ernaehrung004:
 
I don't think it's Ito's model. They both use different texture files for the exterior. Speaking of which, there are A LOT of duplicate texture files in this package. What I did was delegate all of the textures excluding su25t_DEFAULT, vcx_DEFAULT, and the thumbnail into a common texture folder, then added a texture.cfg to each paint pointing to said common folder. File size dropped from 3+ gigs to less than 400 mbs (mine is at 317 mbs with further modification). The FDE needs some TLC but after some tinkering, she's absolutely a keeper!

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I don't think it's Ito's model. They both use different texture files for the exterior. Speaking of which, there are A LOT of duplicate texture files in this package. What I did was delegate all of the textures excluding su25t_DEFAULT, vcx_DEFAULT, and the thumbnail into a common texture folder, then added a texture.cfg to each paint pointing to said common folder. File size dropped from 3+ gigs to less than 400 mbs (mine is at 317 mbs with further modification). The FDE needs some TLC but after some tinkering, she's absolutely a keeper!
Thanks for that suggestion.

Only items I dislike include the HUD an the landing lights. None of the HUD switches function so you can't change the color when flying in the dark. And the switch for the landing lights is everywhere inside the VC, and when turned on the entire exterior lights up. Seems the landing lights are part of the model as there's no landing lights as part of the [lights] section of the aircraft.cfg. Wish there was a manual or readme file on what switches work or are inop.
 
Thanks for that suggestion.

Only items I dislike include the HUD an the landing lights. None of the HUD switches function so you can't change the color when flying in the dark. And the switch for the landing lights is everywhere inside the VC, and when turned on the entire exterior lights up. Seems the landing lights are part of the model as there's no landing lights as part of the [lights] section of the aircraft.cfg. Wish there was a manual or readme file on what switches work or are inop.

There's that, and the landing gear doesn't compress/decompress. Also the left trailing edge flap isn't animated to retract all the way. She has her quirks and is by all means a "fixer-upper", but for that price I'd say she's worth keeping around. Your mileage may vary of course.
 
There is another FSX Frogfoot on Flightsim.com by Michael Roberts that was released in 2012. It has four models (based on Ito's Frogfoot) and seems to share some of the same gauges.

Just for giggles I downloaded it, and swapped out the TSR2.cab file and it fixed the issue with the HUD. I now have a green hud for night flying vs. the black HUD that you can't see. Still the HUD control switch is not working, unless I'm clicking in the wrong spot.
 
I don't think it's Ito's model. They both use different texture files for the exterior. Speaking of which, there are A LOT of duplicate texture files in this package. What I did was delegate all of the textures excluding su25t_DEFAULT, vcx_DEFAULT, and the thumbnail into a common texture folder, then added a texture.cfg to each paint pointing to said common folder. File size dropped from 3+ gigs to less than 400 mbs (mine is at 317 mbs with further modification). The FDE needs some TLC but after some tinkering, she's absolutely a keeper!

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That shark's going to ingest a fish any minute now. Great shot. :very_drunk:
 
I don't think it's Ito's model. They both use different texture files for the exterior. Speaking of which, there are A LOT of duplicate texture files in this package. What I did was delegate all of the textures excluding su25t_DEFAULT, vcx_DEFAULT, and the thumbnail into a common texture folder, then added a texture.cfg to each paint pointing to said common folder. File size dropped from 3+ gigs to less than 400 mbs (mine is at 317 mbs with further modification). The FDE needs some TLC but after some tinkering, she's absolutely a keeper!

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Hi InDeepSchit

it was good tip from you to tidy up the textures folder down to est. 400 mb...
Now I have flown this bird in my sim... It´s nice and simple to fly.

Could you explain what you have done with the FDE to improve it?...

Many greetings

RS

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The FDE got a complete overhaul from me. I gave it a new .air file and went through sections of the aircraft.cfg (notably aircraft_geometry, flight_tuning, weight_and_balance, all engine data sections, etc., etc.) for fine tuning to better emulate the real thing. I got the .air file from Rob Richardson's Gloster Meteor NF14 as I've found it's a great starting point for cold war era fighter jets and aircraft of similar performance.

Off topic from the FDE, I also cleaned up the fltsim.x entries. Those were particularly messy.
 
The FDE got a complete overhaul from me. I gave it a new .air file and went through sections of the aircraft.cfg (notably aircraft_geometry, flight_tuning, weight_and_balance, all engine data sections, etc., etc.) for fine tuning to better emulate the real thing. I got the .air file from Rob Richardson's Gloster Meteor NF14 as I've found it's a great starting point for cold war era fighter jets and aircraft of similar performance.

Off topic from the FDE, I also cleaned up the fltsim.x entries. Those were particularly messy.

Hi InDeepSchit,

thank you for your feedback. The fltsim entries were really messy...It seems you´ve done a lot of work to pimp that bird. I am looking foward what FS 2020 offers us "mere mortals" to match the real flight envelope of a bird...


Many greetings RS
 
The FDE got a complete overhaul from me. I gave it a new .air file and went through sections of the aircraft.cfg (notably aircraft_geometry, flight_tuning, weight_and_balance, all engine data sections, etc., etc.) for fine tuning to better emulate the real thing. I got the .air file from Rob Richardson's Gloster Meteor NF14 as I've found it's a great starting point for cold war era fighter jets and aircraft of similar performance.

Off topic from the FDE, I also cleaned up the fltsim.x entries. Those were particularly messy.
You're referring to Rob's Armstorng Whitworth Meteor NF14, right?

Any chance of you sharing the changes to the aircraft.cfg when you're done? I'd like to try them out.

BTW - I correct a couple of errors in the aircraft.cfg. [fltsim.27] is duplicated; need to renumber the second entry to [fltsim.28]. And the last two fltsim entries have misspelled references to the texture folder for the Ukraine textures. Should be texture-ukraine1; the initial entry was missing the 'e'.
 
You're referring to Rob's Armstorng Whitworth Meteor NF14, right?

Any chance of you sharing the changes to the aircraft.cfg when you're done? I'd like to try them out.

BTW - I correct a couple of errors in the aircraft.cfg. [fltsim.27] is duplicated; need to renumber the second entry to [fltsim.28]. And the last two fltsim entries have misspelled references to the texture folder for the Ukraine textures. Should be texture-ukraine1; the initial entry was missing the 'e'.

Yup, that's the one. And I'll get the last of the tinkering done sometime tomorrow so I should have the goods up here by then. I think I'll upload the data below the fltsim and camera entries in a notepad since I axed some paints that I know I won't fly (everything that wasn't Russian, Ukrainian, and Czech). A quick copy n' paste will do the trick.
 
Freeware Frogfoot FDE Update

Well I think I'm wholly satisfied with how this came out, so upon request, I'm sharing my FDE update with you all. I've also included a text doc on how to link the smoke effect to the throttle movement for that authentic Soviet-era chainsmoking-turbojet aesthetic. Just follow the instructions and utilize the provided links (if need be) and you'll be airborne in no time at all.

View attachment Su-25 FDE update.txt
View attachment Su-25 Smoke & Throttle link.txt

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Well I think I'm wholly satisfied with how this came out, so upon request, I'm sharing my FDE update with you all. I've also included a text doc on how to link the smoke effect to the throttle movement for that authentic Soviet-era chainsmoking-turbojet aesthetic. Just follow the instructions and utilize the provided links (if need be) and you'll be airborne in no time at all.

View attachment 77925
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Nicely done. Thanks for you efforts. :encouragement:
 
THX

Well I think I'm wholly satisfied with how this came out, so upon request, I'm sharing my FDE update with you all. I've also included a text doc on how to link the smoke effect to the throttle movement for that authentic Soviet-era chainsmoking-turbojet aesthetic. Just follow the instructions and utilize the provided links (if need be) and you'll be airborne in no time at all.

Hi InDeepSchit

I´ve checked out your FDE update and it feels really good...also the smoke effect.

Thank you for sharing you work! :applause:

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