WarHorse47
SOH-CM-2024
Anyone take a look at this in the P3D forum? The info says it'll work in FSX. 

Yes, I did and your point??So you've also read about the copyright concerns regarding the VC?
Priller
Thanks for that suggestion.I don't think it's Ito's model. They both use different texture files for the exterior. Speaking of which, there are A LOT of duplicate texture files in this package. What I did was delegate all of the textures excluding su25t_DEFAULT, vcx_DEFAULT, and the thumbnail into a common texture folder, then added a texture.cfg to each paint pointing to said common folder. File size dropped from 3+ gigs to less than 400 mbs (mine is at 317 mbs with further modification). The FDE needs some TLC but after some tinkering, she's absolutely a keeper!
Thanks for that suggestion.
Only items I dislike include the HUD an the landing lights. None of the HUD switches function so you can't change the color when flying in the dark. And the switch for the landing lights is everywhere inside the VC, and when turned on the entire exterior lights up. Seems the landing lights are part of the model as there's no landing lights as part of the [lights] section of the aircraft.cfg. Wish there was a manual or readme file on what switches work or are inop.
I don't think it's Ito's model. They both use different texture files for the exterior. Speaking of which, there are A LOT of duplicate texture files in this package. What I did was delegate all of the textures excluding su25t_DEFAULT, vcx_DEFAULT, and the thumbnail into a common texture folder, then added a texture.cfg to each paint pointing to said common folder. File size dropped from 3+ gigs to less than 400 mbs (mine is at 317 mbs with further modification). The FDE needs some TLC but after some tinkering, she's absolutely a keeper!
![]()
I don't think it's Ito's model. They both use different texture files for the exterior. Speaking of which, there are A LOT of duplicate texture files in this package. What I did was delegate all of the textures excluding su25t_DEFAULT, vcx_DEFAULT, and the thumbnail into a common texture folder, then added a texture.cfg to each paint pointing to said common folder. File size dropped from 3+ gigs to less than 400 mbs (mine is at 317 mbs with further modification). The FDE needs some TLC but after some tinkering, she's absolutely a keeper!
![]()
The FDE got a complete overhaul from me. I gave it a new .air file and went through sections of the aircraft.cfg (notably aircraft_geometry, flight_tuning, weight_and_balance, all engine data sections, etc., etc.) for fine tuning to better emulate the real thing. I got the .air file from Rob Richardson's Gloster Meteor NF14 as I've found it's a great starting point for cold war era fighter jets and aircraft of similar performance.
Off topic from the FDE, I also cleaned up the fltsim.x entries. Those were particularly messy.
You're referring to Rob's Armstorng Whitworth Meteor NF14, right?The FDE got a complete overhaul from me. I gave it a new .air file and went through sections of the aircraft.cfg (notably aircraft_geometry, flight_tuning, weight_and_balance, all engine data sections, etc., etc.) for fine tuning to better emulate the real thing. I got the .air file from Rob Richardson's Gloster Meteor NF14 as I've found it's a great starting point for cold war era fighter jets and aircraft of similar performance.
Off topic from the FDE, I also cleaned up the fltsim.x entries. Those were particularly messy.
You're referring to Rob's Armstorng Whitworth Meteor NF14, right?
Any chance of you sharing the changes to the aircraft.cfg when you're done? I'd like to try them out.
BTW - I correct a couple of errors in the aircraft.cfg. [fltsim.27] is duplicated; need to renumber the second entry to [fltsim.28]. And the last two fltsim entries have misspelled references to the texture folder for the Ukraine textures. Should be texture-ukraine1; the initial entry was missing the 'e'.
Nicely done. Thanks for you efforts.Well I think I'm wholly satisfied with how this came out, so upon request, I'm sharing my FDE update with you all. I've also included a text doc on how to link the smoke effect to the throttle movement for that authentic Soviet-era chainsmoking-turbojet aesthetic. Just follow the instructions and utilize the provided links (if need be) and you'll be airborne in no time at all.
View attachment 77925
View attachment 77926
Nicely done. Thanks for you efforts.![]()
Well I think I'm wholly satisfied with how this came out, so upon request, I'm sharing my FDE update with you all. I've also included a text doc on how to link the smoke effect to the throttle movement for that authentic Soviet-era chainsmoking-turbojet aesthetic. Just follow the instructions and utilize the provided links (if need be) and you'll be airborne in no time at all.