FS9 Buffalo Airways Schemes For Manfred's C-47 ???

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I'm still trying to figure out how I got two textures at 1024 X 1024, 96 dpi and 32-bit settings - one is that way by default, the other is the converted .dds texture I assigned those values to, since they worked for the default texture - and the windowed view of the converted .dds texture in the editor still shows massive images, although they are oriented properly in the window. Screenies follow:

View attachment 61538View attachment 61539

Both of these are 1024 X 1024, 96dpi, and 32 bit textures. The one on the left is the converted .dds texture, the one on the right is one I chose at random from one of the native fs9 textures already in the aircraft's file, and which works. It looks to me like everything that's supposed to be in the converted texture is there; it's just MASSIVE in size within the viewer. When the texture on the left is transferred to the aircraft at these settings, the aircraft resembles a calico cat; on the other hand, if the texture is changed to 2048 X 2048, 96dpi 32 bit, it is identical to the image on the right but when transferred to the aircraft, the aircraft winds up being totally grey.:mixedsmi:
 
@SSI01

Left picture is the left upper corner of the 2048x2048 texture, so 1/4 of the original. So was not scaled down by 50% on both sides.

Marcel
 
OK - here's the latest iteration - I've used ImageTool and DXT Bitmap to change this thing around as many ways as I can think of - here's the results:

View attachment 61561View attachment 61562
View attachment 61564
The image on the left is at 1024 X 1024, 96dpi and a 32-bit 888-8 extended bitmap settings. This is the one that matches exactly (dimensionally, anyway) the other c47_1_T bitmap images in the other (working) C-47 files in the aircraft folder. It nonetheless shows only 1/4 of the entire texture image, no matter that the dimensions conform exactly to what the other textures show as the correct dimensions. The one on the right is at 2048 X 2048, 96dpi and 32-bit 888-8 extended bitmap settings. This makes it appear exactly as the ones that appear correctly in the working textures for other aircraft in the folder, as shown in the third image, lower left - yet when the file in the upper right is placed into the aircraft texture folder, and I start FS9, the aircraft appears overall grey. I have tried changing from 32-bit 888-8 to DXT-3 but this has no effect. What in blazes is wrong here? Has the author of the original texture file placed a code into the file that won't allow it to be converted for use in FS9?
 
Hiya,

Converting is no big deal once you know what and how. :kilroy: Took me 10 minutes, fear the alpha's still need some adjusting. :salute:

Screenshot taken in FS9 aka FS2004:

buff.png


Is there interest in the end result? Think have to ask Markus Hellwig, the author before uploaded or distributing it.

Regards,

Marcel

Marcel, I for one, would be most interested, with Markus' permission of course ... Mike :wavey:
 
The final texture size for FS9 has to be 1024x1024 it doesn't matter what it looks like in DXTBmp in that regard. DXTBmp will show a 2048x2048 in the exact same window as the smaller one.

I think you are close but fail to resize the texture properly. What program are you using to do this step ?? And how exactly are you doing it. It clearly is not working...but maybe by telling us how you are trying to do it and with what we can point out the problem.

Again, when you are done the size has to be 1024x1024 and it has to look exactly like the one you show at the bottom.

Stefan
 
A big thanks indeed to all involved here ! Great when a solution can be found with such great people here at the SOH ... a testament to part of what makes this a great aviation enthusiasts hangout ... Cheers ! Mike :ernae:
 
The final texture size for FS9 has to be 1024x1024 it doesn't matter what it looks like in DXTBmp in that regard. DXTBmp will show a 2048x2048 in the exact same window as the smaller one.

I think you are close but fail to resize the texture properly. What program are you using to do this step ?? And how exactly are you doing it. It clearly is not working...but maybe by telling us how you are trying to do it and with what we can point out the problem.

Again, when you are done the size has to be 1024x1024 and it has to look exactly like the one you show at the bottom.

Stefan

Hello, Stefan -

Well, I just learned my first little tidbit re: resizing textures - DXTbmp shows 2048 X 2048 & 1024 X 1024 exactly the same due to the nature of the display process. Interesting!

OK - here's the conversion (?) process I'm using:

-Of course, download the .dds texture & place on desktop
-Using DTXbmp, select and open the dds. texture
-Using the tltles across the top of the DXTbmp screen, select "Image," then "Flip Image and Alpha"
-Go to the bottom of the DXTbmp screen, select the "save extended image" icon
-Save the converted texture c47_1_t.bmp in its folder, as an extended 32-bit extended 888-8 texture
-Close DXTbmp
-Go to folder where converted texture has been saved, note that it has been saved as a 2048 X 2048, 96 dpi, 32-bit texture
-Open texture using MS Paint
-Select "Image" from options on top, select "Attributes" - "Attributes" dialog box comes up
-Change width and height of texture from 2048 X 2048 to 1024 X 1024 (note: resolution shows 96 X 68 dpi in this dialog box)
-Select "OK"
-Save file under same name as it was imported - program will ask if it is OK to overwrite, select "yes"
-Close Paint
-Check texture properties, note it is now 1024 X 1024, 24-bit texture
-Open ImageTool
-Select "Open" and select c47_1_t from its stored location
-Open texture
-Select "Image," then "Format"
-Select "32-bit" from drop-down menu
-Save file - select texture file from files shown in folder menu - dialog box asks if I want to overwrite this file, select "yes"
-Close ImageTool
-Check properties of texture and find it is at 1024 X 1024, 96 x 96 dpi, 32-bit
-Close texture file properties box
-Transfer texture to aircraft folder - it is now at 1024 X 1024 and shows 1/4 of the image the 2048 X 2048 .dds texture, and 1/4 of what the other 1024 X 1024 textures show

I didn't even both opening the sim and checking the appearance of the aircraft as I know it will resemble the well-known variety of cat described earlier.

I may be a little show on the uptake - or I'm just not understanding the conversion programs, maybe - but when I strain this thing through my editing programs, am I actually changing the attributes of the texture file itself - or am I changing the way the program displays the texture instead?
 
I have not used MS paint for this in a long time, but it's where things go wrong for you. I believe there is an option to resize somewhere in the program where you can simply select 50% of the original. You may have to do it in two steps...vertical and horizontal separately.

What you seem to end up with is a crop of the original that starts at the top left corner....and cuts everything else off. Leaving you high and dry when you get back into DXTBmp.
So concentrate on that part only....and you should have this licked in no time.
Glad to see that you are trying to stick with this instead of going the easy route and simply download the finished product.

Cheers
Stefan
 
Thanks for getting back so soon! Will tackle this tomorrow morning with a rested brain and let you know how it went.
:wavey:
 
OK, here's what I've discovered so far:

MS Paint - allows one to zoom in or out; however, options allow one to only go up, not down - 200%, 400%, etc - this makes the image so incredibly large it would be impossible to shrink it back to anything other than the 100% default, which is again only 1/4 of the original texture. Went to "image" - "attributes," and tried changing from 1024 X 1024 to 512 X 512, result - only got about 1/8 of the original texture. Clearly MS Paint isn't the way to go.

Tried DXTBmp - there is no way to change the attributes of the image in such a way as to show all parts of the texture in a 1024 x 1024 window - you wind up with 1/4 of the image as originally shown in MS Paint. Once again, we are dead in the water.

Is PaintShop Pro something that can be considered?
 
Will investigate. Thanks.

Edit: Complication!!!!!!!!!! Want to try to keep things as simple as possible. I uninstalled, but if later turns out to be the key, will reinstall but will also need a greatly simplified tutorial re: just what buttons to push, no lengthy detailed technical explanations. I have an inquiry going re: PaintShop Pro, waiting to see what the folks on their forum have to say. Thanks for the tip though!
 
Will investigate. Thanks.

Edit: Complication!!!!!!!!!! Want to try to keep things as simple as possible. I uninstalled, but if later turns out to be the key, will reinstall but will also need a greatly simplified tutorial re: just what buttons to push, no lengthy detailed technical explanations. I have an inquiry going re: PaintShop Pro, waiting to see what the folks on their forum have to say. Thanks for the tip though!

Then Irfanview is what you want. It is really easy. Even I can work with it. Actually I used it to reduce in size the beautiful Sécurité Civile Firecat repaint by Ferondoe for the FS9 Grumman Tracker by Milton Shupe & Co. (from 2048x2048 to 1024x1024). Give a shout if you need help with that.

Cheers,
Maarten
 
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