FS9 Buffalo Airways Schemes For Manfred's C-47 ???

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Maarten/Sunny

I have reinstalled Irfanview. I have to download some plugins from the Irfanview homepage. Will get back after that is done.
 
OK, I've got all plugins installed as well. Have c47_1_t called up and in view in the program's window. Image shows it is at 573 X 573. What happens now?
 
Hi there,

I have been doing the full "exercise" with DXTBmp and Irfanview. I have written down most of the explanation on paper (sounds more than it actually is) but I have to type it down before I can paste it into a posting for you. Unfortunately I won't manage today as I'm not very fit, struggling with a burn-out for some weeks. I'll try to post it for you tomorrow.
Sorry about the delay.

Cheers,
Maarten
 
Maarten - don't worry about a thing - I empathize with you, I'm having something like that right now myself - when you get to it, you get to it. No rush.

Thanks again
SSI01:salute:
 
I have not used MS paint for this in a long time, but it's where things go wrong for you. I believe there is an option to resize somewhere in the program where you can simply select 50% of the original. You may have to do it in two steps...vertical and horizontal separately.

What you seem to end up with is a crop of the original that starts at the top left corner....and cuts everything else off. Leaving you high and dry when you get back into DXTBmp.
So concentrate on that part only....and you should have this licked in no time.
Glad to see that you are trying to stick with this instead of going the easy route and simply download the finished product.

Cheers
Stefan


Sunny - want to take Maarten up on his very gracious offer to help via Irfan - and will let you know what results are.

I'm just one of those folks who wants to know why things work a certain way.:wiggle:

Will be checking back in
SSI
 
That's fine....in the mean time while he types I looked at the process in the default windows PAINT program again to refresh my memory.
IF you are using XP's version of Paint...or version 5.1 then the simplest way to accomplish the task of re-sizing the FSX texture to 1024x1024 is
to click on IMAGE and then STRETCH/SKEW. This gives you a little pop up window that allows you to STRETCH the open image in horizontal or vertical direction by a percentage.
In the scenario we're discussing here you would STRETCH the image by 50% in both horizontal and vertical direction. That does not as logic and my old math professor have me believe make the image 50% bigger....nope. It turns the FSX 2048x2048 texture into the 1024x1024 bitmap you need for FS9.

If you have W7's version of PAINT this whole problem would have been long taken care of. Because in that version (6.1) MS calls a spade a spade and the option is cleverly called RESIZE and SKEW. And you have the option to resize by PIXEL dimension and there is a checkbox to maintain the aspect ratio.

I know I have never done anything with Infranview ..... other than completely messed up one of my own repaints to the point that I had to go back to a twice removed backup. That is not to say the program is bad. I made the bonehead move to experiment with it using a texture I did not have a fresh backup for.

Cheers
Stefan
 
Irfanview has thrown me a curve in that it removed any mention of MSPaint from my machine. By going to "Start" - "Run" - "mspaint" it opened the MSPaint program.

I'm running Windows XP on this machine, so can't use the Windows 7 version of paint, but based on your description, I wish I could.
 
OK, so far using that method (stretch/skew) I'm getting a plain grey C-47. This means the sim is reading the model all right, either these textures aren't taking at all, or there is something wrong in the write-up in the config. I will reexamine that, although I've looked at it in detail before and it matches the working FS9 config entries exactly. I am using the "L" files from existing C-47 textures as well. Should those be deleted due to this being a conversion from .dds?

EDIT: Question - also, should I have this entry under model C47_1 or C47_2?
 
To eliminate as many complications as possible I would make a backup copy of a texture folder you know as working and then simply copy these new Buffalo textures into that working texture. Not the copy ;)
Once you know that the texture works for you move on to making the cfg entry work.

Stefan
 
Stefan - You may think this is screwy, but copying the two converted textures to an already-working texture did the trick!!!! I now get a complete aircraft texture with this method, everything's where it should be and works like it should. The colors look like they should, as well. I flipped the image and its alpha when I changed it over. At any rate, I've got one other image from another aircraft I want to try, to see if your method works on that as well. After that, we may have this thing licked.:jump:
 
Nothing screwy about it. Just the normal process of elimination. The biggest challenge is to keep calm when frustrated, follow through the process as you know it but open for suggestion and eliminate as many unknowns as possible.

Cheers
Stefan
 
With no new posts for the last couple of days it would seem that this thread is drawing to a close so would like to express my thanks to those who have given advice on how to convert textures from FSX to FS2004, those who have shared their experiences of tackling the conversion process and to Markus (and the gentleman who obtained permission to upload) for the finished product.

I have learnt a lot from following the stage by stage account of converting and managed to do it for myself right up to getting the grey image after "stretch and skew". Gave up at this point and opted for Plan B - the Markus ready made version- but I will go back and complete for myself when I have uninterrupted use of PC.

Did find after installing that the VC was white/grey and wondered if this was the "modern" version mentioned in the additional tweak to the original FSX base pack. This same tweak apparently included a green (Buffalo ?) VC but I haven't tried using it as i guess it will involve the same conversion process. However I managed to copy across the relevant VC textures from another ready converted FS9 repaint and so now have the green VC.

So a very welcome addition to my Buffalo fleet and for anyone who can't get enough of this
airline can I briefly mention a couple of FS2002 downloads which may be of interest. One consists of the cargo aircraft(complete with cargo) plus a passenger version and the other has a second passenger version plus some texture improvements. There are also flights and scenery but I couldn't get these bits to work in FS2004. Aircraft,which are based on the Jan Visser model ,don't have VCs or visible props and the fs9CFG has to be edited in order to get the landing gear to show but I think they are still pretty good.

Sorry,that wasn't very brief but,again,my thanks to everyone involved with this latest repaint.
 
Well, JohnPe, Maarten, and Sunny - here's a little something I found on the web today I was able to convert, and as a result added a highly attractive texture to my ALPHA P2V-7 fleet. Just wanted to thank Sunny and Maarten for their advice, and maybe to let them know they DID teach an old dog new tricks:


View attachment 62037
 
Sunny - almost forgot a story about my college logic professor, also a mathematician. He came from Canada, was employed at the Long Branch Arsenal in Canada in WWII turning out a lot of small arms for the Canadian Army and other Commonwealth armed forces. Somewhere along the line he lost his left hand. I remember he was a devoted cheese conneisseur (sp). He also told me a story after hours about a class project a number of his students undertook with his blessing. They worked on mathematical tables that would allow them to more-or-less predict the mathematical odds of certain winning combinations of symbols turning up on one-armed bandits. He and these students then went to Vegas on spring break and took one of the casinos under observation for two or three days until they had identified which machines seemed to be paying out the most money. They then hit these machines and made a pretty fair profit. They didn't reach the exit without making the acquaintance of the casino security staff, and the manager who displayed remarkable restraint under the circumstances - they allowed my prof and his students to keep their winnings, but also delivered the stern warning they were never to show their faces in that casino again. Maybe security's and management's wrath was tempered a little due to this being achieved through calculation and observation, not through any illicit passing of information or attempts to cheat the house. Don't know if you've ever seen "Casino," but fortunately they didn't make the acquaintance of Mr. Rothstein and his security staff with the hammer and the power saw!:icon_lol:
 
I think there is a Hollywood movie along the same lines...I believe the kids used math to count cards or something but they were as well members of a math class and their teacher got them started on the idea.

Don't remember much beyond that..


Cheers
Stefan
 
Which is why I don't gamble. I see nothing wrong with mathematicians taking casinos. Casinos take poor people every day. The law should come down hard on any casino owner for doing the above. Fat chance that would ever happen.
 
Trust me, the casinos have this down to a science. Before I finished my career in DC, I was assigned to our office in New Orleans. I had never seen a gambling casino before in my life, but received a real education once I blew into NOLA. My sister-in-law took my wife and I to one for fun. You walk into one of these places and you descend into a pit where the walls are covered with little flashing lights that flash in time to an intermittent tone that just keeps up a steady drumbeat of noise - like white noise or background noise that eventually tires you out and fatigues you, dulls your senses and can get you into rote behavior. That's more or less what I saw displayed by the serious players I saw - their gaze never leaves the machines they are playing, feeding their tokens automatically into the machine's slot without ever taking their eyes off the face of the machine - over and over and over again. Thick carpets to muffle footfalls and not distract you from what you're doing. There were the card tables also, players here display a more alert type of concentration because at the card tables there's no waiting your time until the machine coughs up some dough through sheer repitition - you have to pay attention to the way the cards are falling, and determine your strategy accordingly. Really experienced gamblers go to the card tables. I have never gambled a cent in my life - only my life itself - but this experience was tremendously enlightening. In my former profession you had to be a student of human nature and an observer of a person's ways. A gambling casino is a great place to go to learn to practice this.
 
Well, JohnPe, Maarten, and Sunny - here's a little something I found on the web today I was able to convert, and as a result added a highly attractive texture to my ALPHA P2V-7 fleet. Just wanted to thank Sunny and Maarten for their advice, and maybe to let them know they DID teach an old dog new tricks:


View attachment 62037

My pleasure! I'm really sorry that I didn't finish the job I started. I had a few low days and just couldn't put me to type the lot down. Thank you very much for your patience and many thanks to you, Stefan, for your explanations and help. I did learn a lot from you too, particularly that W7's Paint offers more possibilities than I reckoned.

That's a beautiful livery for the P2V-7, by the way.

Cheers,
Maarten
 
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