• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

FS9 / CFS2 DC-3.... what's with the decal ?

Hey there sorry to come in a bit late on this one I just figured what the original question relates to. DECAL_NNUMBER.BMP:kilroy:
doh,
its a special name thats hardcoded into the model, there is no texture. What it does is load a number stored in the aircraft.cfg.
Check it out it's cool. open the cfg see below

[fltsim.0]
title=Douglas DC-3
sim=Douglas_DC3
model=
panel=
sound=
texture=caf
kb_checklists=Douglas_DC3_check
kb_reference=Douglas_DC3_ref
atc_id=CFS-2 <<<<<<<<<<<<<<< see this, try changing it
ui_manufacturer=Douglas
ui_type=DC-3
ui_variation=
description=The Douglas DC-3 revolutionized air transportation ect.

You can put what ever you like, I just put CFS-2 one the convertion so I could tell it apart from the FS9 original
Sorry I failed to mention this in any readme's or what not I just plain forgot all about it
 
Thanks for that simonu !!

Now we have a choice...

From what you have explained we can write what we like - an aircraft serial number for example .... non painting modders can change that as they like :)

or use my mod and rely on the main texture for that kind of thing...

Cheers,

Pete
 
Finally a good looking DC-3 for CFS2. THANKS!

I've also had a lot of fun using this a/c in FS2002 (I have CFS2, FS2002, and FS2004). I had to find another airfile for it to work in 2k2. I even tinkered around with the lights so they will be in the right places:

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
//3=navigation - is not used in new model file
//2=strobes - wingtip strobe lights
//1=beacon - rotating beacons and all navigation lights
//=light type, longitudinal, lateral , height, effects file name
light.0 = 1, -7.60, -46.30, 0.65, fx_navredh ,
light.1 = 1, -7.60, 46.30, 0.65, fx_navgreh ,
light.2 = 2, -8.20, -46.30, 0.65, fx_strobeh ,
light.3 = 2, -8.20, 46.30, 0.65, fx_strobeh ,
light.4 = 1, -36.80, 0.00, 6.25, fx_beaconh ,
light.5 = 1, -25.90, 0.00, -0.50, fx_beaconh ,
light.6 = 1, -44.84, 0.00, 2.6, fx_navwhi ,
//light.7 = 5, 1.60, -18.57, -1.90, fx_landing ,
//light.8 = 5, 1.60, 18.57, -1.90, fx_landing ,
light.9 = 5, 1.60, -18.57, -1.90, fx_landing ,
light.10= 5, 1.60, 18.57, -1.90, fx_landing ,

This works, except for the landing lights. They seem to be partially hidden behind something.

However, this is just about the most fun a/c to fly (it is the easiest to land).

GREAT JOB!

Marc
 
Back
Top