FSCAI Third Edition is released!

ceo1944

Charter Member
Greetings fellow pilots,

FSCAI* Third Edition is now released for FSX and Prepar3D. Download links are in this post:

http://fscaptain.proboards.com/thread/3950/announcement-release-fscai-third-edition

This edition brings single-player air-to-air combat to FSX and Prepar3D. Now you can use your favorite combat aircraft in the role they were designed for: combat against enemy aircraft as well as ground targets - aircraft and ground targets that will shoot back. Many, many other new features are also included.

One feature of interest is that you can use the same weapons the AI uses to fight against them. This is possible without having to do any configuration of your airplane. If it's not already "weaponized" you might need to add it to the FSCAI vehicle database but this can now be done with a few clicks in the user interface and instructions for doing that are included with the manual. Now just about any airplane that can fly in the sim is or can be made combat-capable. A wide variety of historical and modern air-to-air and air-to-ground weapons are included and you can even define your own new ones.

The details are in the post above and in the documentation included in the package.

This is Alpha development software and is a Work In Progress. Please help us develop FSCAI into a complete combat environment by testing and offering your feedback!

Thanks
Dutch

* FSCAI is an acronym for Flight Simulator Combat Artificial Intelligence.

 
Search ceo1944's other posts and "xpelikis" on his vid work with FSX@War and FSCAI. I've used it to have FSX@War placed AAA simobjects shooting at me and run a few of Xpel's missions with AI over Southeast Asia. These were set up by other authors, so I'm not sure how the new GUI works, but downloading now.
 
I'm here to answer questions. I'll be checking back several times a day. Please make any bug reports in the FSCAI forum if you can, if not, here will be okay.

I left out a couple of things from the installer that I and many people already have (Makerwys.exe) but I just updated it to include those. If your installer says 190829 it's obsolete, go back and download the 190830 version and install that over the previous if you're having any problems with a missing "Makerwys.exe" or "R5.csv" files.

Dutch


Search ceo1944's other posts and "xpelikis" on his vid work with FSX@War and FSCAI. I've used it to have FSX@War placed AAA simobjects shooting at me and run a few of Xpel's missions with AI over Southeast Asia. These were set up by other authors, so I'm not sure how the new GUI works, but downloading now.
 
Dutch, I downloaded the file "FSCAI_Alpha_SC64_190830". Inside was the installer "FSCAI_Alpha_SC32_190830". Is it just mislabeled or is this a major Boo-Boo?
 
Dutch, I downloaded the file "FSCAI_Alpha_SC64_190830". Inside was the installer "FSCAI_Alpha_SC32_190830". Is it just mislabeled or is this a major Boo-Boo?

I'd say that was a major boo-boo but it's been fixed now. Re-download the 64 bit installer and it'll work. Sorry!

Dutch
 
Initial test flight was good, kept getting an error about the .dll, but otherwise the program seemed to work in the AI wingman function. I kept it basic, had my stock aircraft in P3D (Iris F-22) on autopilot. Wingman did fine for the most part, but I did command Right echelon and he went to left. Also, as mentioned in the manual, complex aircraft models do not work as well.
 
Just Downloaded it

I am anxious to see how it will work with 1930s U.S. Navy Aircraft/carriers since weaponry to date has all been tailored to the modern era.
 
I am anxious to see how it will work with 1930s U.S. Navy Aircraft/carriers since weaponry to date has all been tailored to the modern era.

It should be fine, all the initial development was with BF109 vs. Spitfire and P-38. I didn't add missiles until later, and at least once a day I enjoy a long dogfight with nothing but guns.

We're committed to support all eras not just modern combat.

Dutch
 
Initial test flight was good, kept getting an error about the .dll, but otherwise the program seemed to work in the AI wingman function. I kept it basic, had my stock aircraft in P3D (Iris F-22) on autopilot. Wingman did fine for the most part, but I did command Right echelon and he went to left. Also, as mentioned in the manual, complex aircraft models do not work as well.

Yeah wingmen need work, but they are still useful, it's just their formation skills are low. We'll keep working on that.

Dutch
 
Dutch,
I'll post more on your forums, but I did manage to get shot down yesterday by a pair AI F-16s in my unarmed T-38. I know they are complex, but just for fun I tried a helo wingman and it remained on the ground. Do the missions work without FSCaptain? I tried the "delivery" from KAST and it labeled the mission as ineligible".
 
Dutch,
I'll post more on your forums, but I did manage to get shot down yesterday by a pair AI F-16s in my unarmed T-38. I know they are complex, but just for fun I tried a helo wingman and it remained on the ground. Do the missions work without FSCaptain? I tried the "delivery" from KAST and it labeled the mission as ineligible".

All the missions "should" work but I haven't really tried the FSCaptain content in FSCAI. You can use the "Show Ineligible" option to see why it was ineligible. There are many possible reasons. I do need to go back and test those to see if they work in standalone FSCAI. The military missions in SE Asia and Libya work, I did try most of them.

If they don't work it's just another bug, we'll fix it.

Dutch
 
I love it ! And I've been waiting for something like this from day 1 in FSX...


It delivers so much potential to the FS simmer for simulating military aviation scenarios...
Military airfields sceneries, can now become "fully operational"...
You get wingmen AI escort (a Flight) who can dogfight other AIs or engage ground and ship targets,
while ground/surface AA defences can be combined also. Imagination (and time...) becomes the limit.
It's challenging and immersive.


For demonstrating the Air to Air capability of FSCAI that's something totally new and for the first time
seen in FS, I converted my "July 22, 1974" FSX mission, so that participating AI aircrafts are controlled
by FSCAI for the dogfight.
At the same time I succeded in an "upgrade" of FSCAI abilities, currently available in Free Flight :
The 2 vs 2 air combat (user and 3 x AIs, seperated in two teams : HAF vs THK)


In the video, I combine FS scenes with Tacview scenes of this dogfight, to demonstrate the
capabilities of the AI pilots...


2 x F-5As (user & AI) engage 2 x F-102A AIs, over Agios Efstratios island, above 20.000ft.
Before the merge, AI F-5 shoots a missile against an F-102 and hits. Good start. I engage the
second AI, hopefully not much skilled AI pilot, while the other F-5 is circling around us watching.
Finally, F-102 gets gunshots and goes down.


Hey Dutch, I'm your best advertiser... :untroubled:
 
WWII FSCAI Teasers...


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This looks really interesting! Just curious, before I spend too much time setting it up: how dependent is this on @War? I went through a naval aviation phase last year, learning the superbug and some basic tactics, but could never make @War work on my system so I eventually gave it all up, excepting some occasional carrier qual sessions.

If this opens up the possibility of AI combat missions independent of @War, I am ALL IN.

Either way, looks like a great enhancement, thanks for creating it!
 
This looks really interesting! Just curious, before I spend too much time setting it up: how dependent is this on @War? I went through a naval aviation phase last year, learning the superbug and some basic tactics, but could never make @War work on my system so I eventually gave it all up, excepting some occasional carrier qual sessions.

If this opens up the possibility of AI combat missions independent of @War, I am ALL IN.

Either way, looks like a great enhancement, thanks for creating it!

FSCAI supports FSX@War but doesn't depend on it in any way. Right now in its development FSCAI is more of an engine that lacks a lot of content and so the few FSX@War campaigns that are out there provide some content in targets to shoot at (that FSCAI enables to shoot back.)

But most of the missions that come with FSCAI don't require anything but FSCAI to execute them. Those linked to FSX@War won't appear unless you have it installed so you'll never see them.

The WWII Battle of Britain content that's being worked on is an example of a set of missions and scenery that aren't linked to FSX@War in any way. More will be done eventually - we hope by users that get into creating interesting content.

Dutch
 
Does this require Tac-Pack? I'm a newbie to this part of simming with FSX/P3D

No it doesn't require Tacpack either, although FSCAI supports it too. If you don't have Tacpack your choices are to fly missions in which you don't shoot, or use the FSCAI weapons - the same ones the AI use against you. The FSCAI weapons work but they are not as elaborate or as thoroughly realistic as Tacpack. For instance you can't see the weapons visually on your airplane and there is no interface from the airplane's panel to the weapons, instead you use function keys to control them - but they are effective in attacking other aircraft and ground objects realistically.

Dutch
 
Great!

Hi Dutch,

Well, very funny. Just made some amazing flights with a lot of AI plane that went to a nice dogfight...

But... How do you proceed to make AI bomber to bomber a place ? Only with mission or there is a more simple way ?

Cheers

Daniel
 
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