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FSCAI Third Edition is released!

Hi Dutch,

Well, very funny. Just made some amazing flights with a lot of AI plane that went to a nice dogfight...

But... How do you proceed to make AI bomber to bomber a place ? Only with mission or there is a more simple way ?

Cheers

Daniel

So glad you're having some fun!

Bombers are ground attack aircraft and they are always on the lookout for enemies on the ground. If they see one in range they'll attack them. That's how the Heinkels bomb Hawkinge in the WWII video I recently posted; I don't tell them to bomb I just make them fly towards Hawkinge and then they see it, divvy up different targets among each other automatically, and bomb away.

In that case I used a mission script to get them to fly there but it works equally well if they are on a normal flight plan too. Preferably once that takes them over the airfield you want to target. They won't attack, however, if there are no enemy simobjects on the field to attack. Also, if they pass over any enemy objects on the way they are likely to attack them instead of the target you want. This can be overcome with mission scripts, but without a mission script just using flight planning you'd have to be careful how you planned it.

Dutch
 
Great!

Hi Dutch!

Works pretty well. Just have a long flight. With a FS flight plan and another with CCP path. Works nice. Bombers drop their bombs on the target (well a not really accurate, but they did)... and fighters went into a nice dogflight.

Very very funny!

Thanks!

Daniel
 
Doesn't Work On My Machine

I can unzip the download fine. I used the installer as administrator on Windows 7 64bit OS into FSX(A). It looks like its going to work but when I start it before the FSX it says that Windows cannot start it I don't have sufficient permission????? Then if I open its location and the bin folder and double click the FSCAID it says the FACAI dll is corrupt. Can you give me a link to a download that works please instead of the above? I really feel that this has potential to be a lot of fun from what others are doing.

UPDATE
I apologize for the blip...seems my Anti-virus software was preventing it from properly installing until it OK'd it which it did a bit ago. All seems working fine now so I just have to read the manual now to properly use it. Thank you for all your time developing this and sharing it.
 
A video of the action (recorded with FS Recorder) with latest FSCAI version 0.9.Two P-47s, one P-51 & myself with a Hawker Typhoon (AIs by John Young, FSX native, MAIW), will take off from Advanced Airfield 1 (by Ian P.), 12 miles from Bayeux. Closest town to the landing with a rail station.Two BF109s will engage as just after the first attack. I smoked one... My team AIs attacked the station and two of them crashed on ground during the attack. We suffered "bug" losses...
 
Flying "Warbirds" in Flight Simulator, entered a new dimension thanks to FSCAI addon. FS "Just Flight" only ability,
now has become just an option...It's all about Simulation & Immersion. Simulation of Aviation scenarios that will probably
never exist in some other simulator (vid is not of such example).Video demonstrates the Idea of
"How cool would it be if Warbirds in FS could...".
Well, with FSCAI - though in early development stage - they can ! This WWII Flying scenario demonstrates the Air to Ground
attack capability of FSCAI controlled AIs, in an attack at a Railstation (Normandy '44). Enjoy !

 
FSCAI abilities demo : Korea War

Realized FSCAI's potential & I would like to share.

I want to highlight FSCAI's ability to simulate apart of single Military/Combat scenarios,
Wide / Full Scale Military Operations also, in FS Free Flight (up to a level of whole War scale actually...
the only thing is lacking right now, is the ability of AI ground/ship units fighting each other...)

I'll use VS F9F & Korea War ERA for this highlights demonstration, since what I need already exists,
thank's to "Klnowak's" work that apart of the two beautiful Era carriers he recently released, he has also
released an AI Traffic pack (Chodo AI Traffic) in the
past, suitable for making my point...


Full Scale Mil. Ops. are possible due to the fact that with FSCAI running, AI planes flying in AI Traffic,
will leave their Traffic planned routes, and engage
opposing Teams AI planes or Ground targets / Ships,
when they detect them during their flight...

Meaning that, AI Traffic plans can be designed in such a way that AI flights of both opposing teams,
initiate in various hours of time & days, to :

1. Attack enemy Airbases or other Ground target areas or Ships (that may have AAA defences)
2. Perform combat Air patrols or bomber escorts
3. AI Transport / cargo flights for resuppling bases
4. Boat traffic, capable of fighting the assets (planes & user) of the opposing AI Team.

With such an AI Traffic design, a Miltary Operations Environment is created in Free Flight, where user/s
can fly alone or in an up to 4 ships Flight (up to 3 x AI wingmen can be spawned - the type of which can
be farther configured - selected). And user has the ability to issue orders at his Flight AIs, like "engage
ground targets, engage bandits, rejoin formation, RTB", etc.

FSCAI already includes a campaign mechanism, that if a simobject target is destroyed, it doesn't spawn
again in next flights.But this needs scripting with the "Assignment Language" (ASL) that FSCAI uses for
specific Free Flight assignments (Free Flight FSCAI "missions").
Though ASL is simple to study & learn to use, for users used to FSX@War theaters building, preservation
of damage level of a theater in subsequent sorties, is already there...

Post continues below :
 
FSCAI abilities demo : Korea War (2)

This is a video of this raid at Kaechon AB, that vividly demonstrates how effective - under FSCAI's control- AI flying & action is,
in Tacview, that allows for a complete comprehension of what happened during the sortie :

 
Definitely a system I am going to test soon.
Just a question about combat flight.
Is it actually possible to shoot down an addon like AF Scrub's Spitfire? I mean have it stop flying and fall?
And the inverse possible, me to be shot down in my same Scrub Bf109b, say?
Sorry if it is just a repeat but I have read a long time ago that because many simmers might have been offended by such concept of combat (that actually existed anyway), MS did so it is not possible to make flight combat in FSX.
Thanks
 
Historic Realism

We all know that VRS TacPack does all of the above (I've done it and sunk a DD with rockets from an S2F equipped). I am anxious to hear the response to the above without TacPack.

I believe I read that it is compatible with CCP and FSX At War (???)
 
@ mercure & tgycgijoes : answer to all of your questions is : YES.

About "because many simmers might have been offended by such concept of combat (that actually existed anyway), MS did so it is not possible to make flight combat in FSX.", never heard of that.
But opposite stands quite true : LM with P3D embraces military combat scenarios & simulation of weapons & relative systems (AAAs , missiles).
What happened I guess is, that some "panks" used weapon addons like "Weapon for FSX" or Tacpack, to shoot down Airliners that was flying in VATSIM or IVAO networks some years ago & people
reacted as it was expected and measures were taken to prevent use of such addons in these networks.

To further clarify some things, FSCAI is totally standalone and don't need anything else to perform it's functions. Meaning neither Tacpack, nor FSX@War, nor anything else is needed for FSCAI's functionalities.
Instead, as I 've sai in video also, FSCAI provides user the ability of using a functional "weapons pack" (ie, guns/rockets/bombs that can destroy simobject targets), the same one that AIs use !...

On the other hand, FSCAI is compatible with all above addons. Since FSX@War comes with plenty military simobjects & sceneries, it would be a waste of not using that... Tacpack may be used since it's a detailed
wepons system.
About CCP : As of another user tested in practise few posts above, AI Traffic of CCP, behaves the same way with AI Traffic files, ie, if AIs of the opposing FSCAI Teams encounter, they cease flying in CCP's defined Wpt route
and engage hostile AIs or ground/ship hostile targets !... Actually making AI Traffic CCP "missions", can be much more easy & detailed at the same time, compared to creating AI Traffic plans... Plus, all kinds of CCP controlled simobjects
(Aircrafts, vehicles, boats) will engage opposing Team's assets (AI Aircrafts) when conditions for that are met, as defined in FSCAI's configuration files for each Team's available weaponized assets (simobjects)...

I hope this clarifies some things for you.

And a comment of mine : Up to FS9, FS was about simulation of IFR, ATC & Procedures. After FSX, with main innovation being, the ability of scripted avaiation scenarios (ie, the FSX Missions System), Flight Simulator added the ability
of Aviation Scenarios Simulation, including Military Flight/Scenarios. But it's actually just now that all needed addons for such a complete military simulation exist. And I'm talking about simulation in the context of FS, not Combat simming
as the case is with native combat simulators.
 
I have assembled an "action pack" for Korea War flying with Vertigo Studios F-9F Panther & FSCAI.
Objective is to "make life very simple & easy" for users interested of trying & testing
what FSCAI is about... using Korea War as the conflict era, "Chodo AI Traffic" (at least version 1,
places the NK Bases scenery & you get AI Mig15 Traffic that can engage you or your Flight's AIs when
FSCAI is running !...) & "Essex class 50's Carriers".
It's what you've seen in my videos above, a bit more enhanced...

After install of this "pack", the only thing you have to do is after spawning in the Mission, minimize
FSX & run FSCAI choosing Korea_War Era. Resume your flight in FSX.
If you don't have Tacpack, you may use the weapons that FSCAI provides. But you can also just lead
your Flight's AIs to the target area (NKKC or NKCU) and let'em do the job...
After that, return to carrier for landing.
If you fly the mission without FSCAI running, the only thing you get, is take off & landing to the
carrier (which may be used for practise...).

A. Mission pack Download :
https://drive.google.com/open?id=1QYoaiSF3DyBvZf38pIb04BkknFKDHJy8

B. This is only for users that don't have FSX@War Pack1 & SouthEast Asia pack installed :
https://drive.google.com/open?id=1eAjumwB-yAnEY_JTx6xZO0pWvAANfmq1
Provides the simobjects that mission uses to populate the two NK Bases with ground targets
& AAA defences (needed).

C. FSCAI's latest version -> http://fscaptain.proboards.com/thread/3950/announcement-release-fscai-third-edition

While FSCAI handles the Wingmen flying & combat functions, the Mission script delivers :

- Changes Carrier to a suitable for landing variation, after user flies away more than 2 miles from her.
- Places simobjects - your Flight's targets & AAA defences - at the two NK Airbases.
- Triggers voice overs when AIs enter/leave a 1 mile area at six of user.
- Also, when they drop their bombs or fire their rockets to the targets.
- Triggers Carrier voice overs when user is less than 2 miles from carrier to assist in user's landing.

Safe Landings !...
 
Many thanks.
Starting to implement, read the book, and learn 'how to'.
I will give you feed-back when having reached minimum results.
Again thank you, it is a really impressive work!
 
xpelekis, future update of your Southeast Asia theater? A few more choice era USN aircraft added to my hangar recently.
 
@ mercury : Yes, Dutch (Ceo1944) does a great job with FSCAI. Though far from perfect yet (Alpha version), it really does the job !...

@ Victory : What do you have in mind ?... I'm interested a lot in SEA theater, so be more specific to see what I may come up with. You mean use of FSCAI in BGV mission ?
Cause something like with Korea, sooner or later I'll make for SEA also.

And : Knights of the Sky... (FSCAI WWI Era)

 
Xpelekis

Would there be a tutorial that can be followed to set up a simple engagement of 1v1 then 2v2 combat as examples to build on.....or better yet a youtube titorial out there that can be followed :very_drunk:
 
Xpelekis

Would there be a tutorial that can be followed to set up a simple engagement of 1v1 then 2v2 combat as examples to build on.....or better yet a youtube titorial out there that can be followed :very_drunk:

Hi there,

The answer is to download FSCAI and install it and on the first first page of the manual there's a five step process for having your first 1v1 dogfight. You can literally be fighting an AI pilot flying a copy of the aircraft you're flying in a matter of minutes. No other stuff is required to be installed.

FSCAI is in development and is largely experimental at this point, although I have to say the experiment is working out better than I had expected so far. There are still problems to overcome, one of which is that some more sophisticated aircraft simulations don't make good AI aircraft and might not be a good opponent for you on your first try. Generally, the simpler and more generic an aircraft is the better AI it will make. Thus for example A2A airplanes with Accusim don't often make good instant opponents - the AI pilots just don't seem to be able to handle them well :)

Dutch
 
Here's a Video Tutorial about FSCAI. It's a 3 video parts tutorial, but the most important
is Part 1 :


For the rest 2 parts, you may watch it at youtube or here : http://fscaptain.proboards.com/thread/3982/fscai-video-tutorial

Topics that are covered include :

FSCAI : Flight Simulator Combat Artificial Intelligence

1. INSTALLATION

///////////////////////////////////////////////////////////////////////////////////

2. Basic Functions in Free Flight :

a.) Instant 1 vs 1 dogfight

b.) Wingmen : Up to 3 AIs following user (4 ship Flight)

////////////////////////////////////////////////////////////////////////////////////

3. Going Deeper : Simulation of Military scenarios / Operations

a.) Teams Assignment (for AIs & User)
a1.) atc_model= ( from Aircraft.cfg - [General] sector )
a2.) Closest Airport assignment
a3.) By Simobject Title name

b.) Some method for placing Simobjects in Free Flight

///////////////////////////////////////////////////////////////////////////////////////

4. Weapons for User

////////////////////////////////////////////////////////////////////////////////////////

5. Configuring FSCAI files for my own simulations
 
Thank you for the tutorial Xpelekis, been poorly recently but really appreciate the time taken to create it and will be using it soon 👍🏻👍🏻
 
welcome, it's my hobby.

Weapons training at NAS Fallon Range B-16, with TA-4J. A-4 AIs are native FSX (MAIW), FSCAI spawned & controlled.
An overall succesfull training sortie of all participants... During landing at video's end, wheels didn't
come down due to damage of a .50 caliber shell, from a T-62 target (weaponized by FSCAI)...


I know this is doubleposting, but I consider it equally relative to both threads. If admins feel this is abuse, I understand
and feel free to delete one of the posts.
 
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