FSCAI Third Edition is released!

A question about FSCAI wingmen

I have just started trying to wrap my head around this new incarnation of FSCAI and I am both impressed and puzzled. Totally impressed by how far you have come, but not sure if I am doing wingmen right. I read the "Flights" section of the manual and created 3 wingmen, but their skill levels are all terribly low. (See picture) Is their a way for me to assign a better "Skill" level to my wingmen?
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Three T-28s will attack an NVA convoy, advancing from NE, few miles from Luang Prabang's
Airport, during operation Xieng Dong (defence of Lao's capital, 1971).
FSCAI handles the AI Trojans.

 
461st BG


Highlights of a Bombing training mission, "with" 461st BG, testing various staff
and scripts for the most effective result with the FSCAI / FSX@War combo
in use.
I've been using various staff downloaded from 461st BG site (see this post :
https://www.sim-outhouse.com/sohfor...725-The-461st-Bomb-Group-is-open-for-business! ) and in sim flight action, for those that will join this virtual group,
will be more or less like what you see in this video, in multiplayer with JoinFS.

In this testing scenario, 2 x AI B-24 & 3 x AI P-40 escort plus user in P-40, train
at ground attack with bombs & rockets. Take off from Toretta AB -> as Bombing
Range I use the default FSX Bari airport to place the targets -> RTB for landing.

The bombing range targets :

01.jpg


Results of the attack :

02.jpg


03.jpg
 
FSCAI and FSX@War is a killer combination! (Pun intended) Dutch has even got it to where you can build a complete mission with AI allies and foes. I have been experimenting with AI B-24's that can actually drop bombs over a target.
 
Sounds fun, don't use FSX anymore though. To bad someone can't fly with the team using P3D. A Virtavia B-24 is still fun to fly in Prepar3D v4.
 
It Does

Using JoinFS at the 461st we are flying in FSX, FSXSE, P3Dx all versions. Edakridge has it all working together. Come on in Doc, "the water's fine". We have been using the Virtavia B24J that Ed has tacpack enabled. Check out our website at

https://tgycgijoes5.wixsite.com/liberaiders

If you check out the other threads here for the 461st and Flight Replicas B24 (which we are anxiously anticipating) you can see how much fun you'll have.
 
@docjohnson, I too made the switch to P3Dv4 a while back. With JoinFS we don't have the constraints of the old "Direct Connect" multiplayer which means that we can be open to multiple MS sims. (Sorry FS9 doesn't work) Dutch has created both 32 and 64 bit versions of FSCAI and FSX@War works with both as well.
 
Sounds good. I'll take a look at adding the Tacpack to my liberator install. Interesting an old bomber gunner flying and old bomber mission...in a modern sim...lol.
 
Fsx top gun


I run FSCAI in an FSX Mission. 2 x Su-27s vs 2 x F-14s.

My AI Wingman shoots 2 x AIM-9s and splashes one AI Su-27, before
head on merge. We chase the second AI Su-27 and wingman shoots
another missile & misses (all AIs carry 4 x missiles IR, with Reliability
set to 60% in FSCAI). I splash the last Sukhoi with an AIM-9M (Tacpack)
& RTB for carrier landing.

BTW : MAIW released these Su-27s FSX native, a week ago.
 
Great watch, both the MAIW SBAI Su-27 and Mig-29 are converted for the best framerates. Also the JAI F-5 is done for your "Mig-28". I was wondering how aggressive the "airliner AI" wingman would be in this engagement.
 
Great watch, both the MAIW SBAI Su-27 and Mig-29 are converted for the best framerates. Also the JAI F-5 is done for your "Mig-28". I was wondering how aggressive the "airliner AI" wingman would be in this engagement.

The answer is "not aggressive enough" for my tastes and we'll be looking at why and fixing it. We've spent quite a bit of time lately optimizing the close-in guns-only engagements for props and they are now ferociously aggressive, so much so they had to be toned down some. Next up is to do the same for missile equipped jets once we complete some adjustments to the AI's defensive move toolkit.

Dutch
 
The answer is "not aggressive enough" for my tastes and we'll be looking at why and fixing it.

Well... there was not something wrong with FSCAI. But with the AI I was using. Changed AI in use (FSX@War Mig23 with altered
files) and... Epic ! Just Epic !

Highlights of a 15 minutes Aerial engagement, resulting in 1.) I took gun hits (40 damage - not critical), 2.) I shot down one AI Mig
and before shoot down the second at sea deck, I run out of fuel (due to afterburner use) and went for swimming...

 
Well... there was not something wrong with FSCAI. But with the AI I was using. Changed AI in use (FSX@War Mig23 with altered
files) and... Epic ! Just Epic !

Highlights of a 15 minutes Aerial engagement, resulting in 1.) I took gun hits (40 damage - not critical), 2.) I shot down one AI Mig
and before shoot down the second at sea deck, I run out of fuel (due to afterburner use) and went for swimming...

Great! Glad to hear it was flaws in the AI airplane and not FSCAI. I'd still like to know what flaws triggered the poor performance but that's not critical.

Yes, there are now some epic dogfights available with FSCAI opponents in single player for anyone at any skill level.

Dutch
 

Using FSCAI in FSX Mission system, for achieving the combat simulation.
Mission's script, regarding combat flying functionality, provides warning voice overs :

- RIO reports for enemy AIs at 3, 9 & 12 o'clock
- RIO reports "Break !..." in head on (for avoiding head ons also...) & if enemy AI or missile at "Six"
- "FOX 2" when friendly AI or user fires IR missiles.
- "Good Kill !..." when friendly AI or user, destroy enemy AIs
- "G-breathing" avtivation over 5 G's. For loosing stick thus preventing Tacpack g-locks (they add to the immersion &
tactical flying).
- Carrier landing procedure, with checks for gear down, arresting hook, flaps down, landing speed.
 
This works only in FSX (No P3D any version). If you have FSX installed and you can
fly it, I'll certainly send you a link to download.
 
That was fun to watch. I didn't know when I switched to P3D most if not all of my FSX missions didn't work unless they are converted to the P3D format. I can hear the FSX audio, one good thing for the RIO and used IRL was calling the rate of descent in the visual (Case I) carrier landing pattern. I need to test this in P3D more.
 
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