This video shows the latest developments in the Military aircraft in FSX.
I spoke with the owner of the software on the phone. He said that thy have more goodies that will take the planes and combat in FSX to the next level,
by the first of the year.
What thy have found is a way that does not crack the hard coding but over rides the coding.
This airplane has 42 versions and numerous weapons you can put on the airplane. And some of them are radar lock-on. That is high detailed.
The airplane comes with a 350 page Owens Manuel. Ya, 350 pages!
Thy have found away to over ride the hard coding in FSX. Can that be done in CFS3?
Enjoy the video.
flyer01
I talked about what the guys at Vertical Reality Simulations are doing with combat in FSX. This say it better then I.
I tell you-------- this is like flying the real F/A-18E Superbug.
"Guys, there are a number of things that are still in development here, so it's impossible to fully outline what will or will not be available. Features are definitely subject to change, but for the most part all of the following features are planned and for the most part working.
Any and all AI can be destroyed both in the air and on the ground though true weapon objects including AAMs with guidance systems and guns.
Destroyed and damaged aircraft will realistically spiral out of control (or attempt to maintain it). Upon impact with the ground, they will leave persistent impact craters.
Air-to-ground missiles such as Mavericks, HARMS and Harpoons will all become real objects capable of targeting and destroying simobjects
Bombs of various types (dumb and LGBs) can be employed and will destroy ground objects (simobjects, not structures). Even splash damage to nearby simobjects is simulated.
Multiplayer aircraft can also be destroyed and damaged and radar warning receiver and countermeasures functions will operate to some extent (WIP).
Air to ground radar will be fully modeled including MAP, Ground Moving Target, Sea Surface Search, Fixed Target Track and Ground Moving Target Track modes.
Air to air radar will be improved with additional functionality and true-to-life fidelity. The AA radar changes will be rolled into SP1 as well.
Air to air refueling via on-demand in-flight menu system similar to the way AI carriers works. Call tankers any time, any place. Tankers will assume realistic orbits, and in the case of tankers spawned near carriers, their orbits will follow the fleet. In addition it will be possible to call target drones. We do not yet know how viable it will be to create dogfight partners, but they are still on the table.
"
I see it Combat in FSX is possable.
flyer01
P.S Happy laborday!