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FSX native Fokker D XXI RELEASED

Already thought that ;)

I like the white mice and the pointed shoes. I can't recall why I haven't chosen for it as the base pack repaint.
 
'OFF'

Meanwhile, the IL2

14118vo.jpg


'ON'
 
Don't like'm, he isn't that handsome right? Hehe...

That tie is fun isn't it? I got it from the photo of Guus Kiel.

I really like that black-orange-black on the prop!
 
The patrol of the mice.........





Soon(ish) I will finish the story about Henk Overvest. The pilot of the "219".

Cheers,
Huub
 
The Military Museum D-XXI replica......

All experts are convinced the Fokker D-XXI replica from the Military museum doesn't have the correct colours. The colours choosen by Daan are most likely more correct as they have been based on the correspondence between the technical bureau of the Aviation section from the Dutch air force and the paint supplier.
Also the undercarriage of the replica is the wrong one. The legs are built like the Finnish aircraft had them. The Dutch version was longer and thinner. But to be honest , I personally think its look better with the more "beefy" Finnish legs.......









Cheers,
Huub
 
Huub,

Yes, it's me again! :D Where can we find the "Mice-repaint"??

Before you ask, yes I did a search on "Mice"!!

Johan
 
Huub,

Yes, it's me again! :D Where can we find the "Mice-repaint"??

Before you ask, yes I did a search on "Mice"!!

Johan

Johan,

Daan has an update planned for the D-XXI in the future. Among other (minor) changes, this will make the model tack-pack compatible. I have offered Daan the repaints I showed so far for this update.

Cheers,
Huub
 
Johan,

Daan has an update planned for the D-XXI in the future. Among other (minor) changes, this will make the model tack-pack compatible. I have offered Daan the repaints I showed so far for this update.

Cheers,
Huub

I'm looking forward to!
 
Yes indeed, looking forward to this! Perfect companion for that beautiful Belgian Hurricane repaint of yours Huub!! :encouragement:

Cheers,

Johan
 
In my studies, I also noticed some areas in which our beloved FSX model is more accurate than the real-life replica. Sweet!

- Joseph
 
Fokker D.21 TacPack Integration

Friends,

TacPack integration of the D.21 is on its way. It is currently being tested and optimised. There has to be done a trade-off though because of the following:

Visualising the rounds trajectory: the way to go is triggering *any* effect file by the TacPack trigger (so: simultaneously real firing and effect display, based on trigger input). The effect though, is only TRIGGERED by TacPack, so not guided. That means that the effect won't follow the trajectory. Which in turn means these effects may have no meaning or relevance at all! There aren't any variables in the TP SDK on trajectories either.

What I can do, on the other hand, is triggering a sound when firing, so you still get feedback whether the guns are operating or not while shooting in the air. Ground and AI impact should be visible. I also might add a smoke plume effect at the guns, but I wonder how strong this plume has been in reality. Imagine flying at 300 km/h, with a little smoke plume: would be hardly visible.

I'd like to hear any comments on this from you guys. Behind the scenes, we're working on it as well.
 
Hi Daan,

This wonderful aircraft was posted by D'Andre on AirDailyX around about a month ago, I just had to try it. I'm very glad I did as this aircraft is very fun to fly around with. I had it installed in Prepar3D v2.4 and v2.5, it looks outstanding. I cant wait for some of the repaints I've seen here being available. I've been flying the 1940's version and wanted to point out some issues I was observing with the aircraft. I know it's made for FSX but I wanted to pass on the info in case you wanted to future proof your outstanding efforts.

The only issues I have encountered so far are not major. The needle on the turn-slip indicator remains centred, but the ball does move. Leaning the mixture does eventually cause a audible decrease in engine RPM, but the manifold pressure does not show any change regardless of how much I lean the mixture. If the propeller is in low pitch, the RPM does not change either. I have only been able to lean by listening to the engine. The last point I'm not sure if it's occurring in FSX or not, but the range of the aircraft is very short. I've conducted 3 very long flights at various altitudes from 1,500 meters, 2,500 meters and 4,000 meters. In all cases the best range I was able to achieve was just over 300 miles. The last flight at 4,000 meters altitude I used all the fuel in the main tank and traveled 283 miles. According to the specifications I could find, I should be able to get around 578 miles. The aircraft is certainly falling short of that. Perhaps a FSX user could confirm if this a problem with it being used in Prepar3D v2.5 or not.

Thanks again for this great aircraft, I'm getting lots of use and enjoyment from it. A nice change from the usual fair of aircraft I use.

Cheers,
Thad
 
Hi Thad,

Thanks for your kind comments, good to hear again someone is enjoying my creation ;)

Anyway, I'll try to respond to the issues you mentioned:

- TSI; I need to review the code I made and used for this. It appeared to work fine in FSX though, so I thought it would be OK (btw, can you confirm you set the flight realism to the max?)
- MP indicator: I used the standard FSX simulation variable for manifold pressure for this, so I can't give feedback on this. I might have a look in the P3D SDK.
- RPM indicator: it should move, I believe it even does on my system. Again standard FSX var used for this gauge.
- Range: I never tried out the range. The D.21 has a 80.5 gallons main tank, which is selected as 'Hoofdtank'. The auxiliary 11.9 gallons tank, 'Reserve', can also be selected. I'm sure there are some power and drag related issues on the performance, it's been a lot of tweaking since we don't have actual data on this (besides some engine data and a few reference speeds, that's it).

I want to note that 100% support for P3D is not feasible for me, since LM wants a huge (for me at least) amount of money for a license. But browsing through the P3D SDK (I believe it's free) might help for me.

Again, thanks for your input! I appreciate that very much ;)

Daan
 
For the upcoming update V1.1: added new paints (by Huub), added TacPack functionality and updated the model. One of the most apparent model upates are the instrument lights dimmers at either side of the windscreen, though not functional. By the way, I might consider to change the texture for the thing, not really satisfied yet.

dimmer_01.png


TacPack functionality is also added. I didn't include tracer effect, since the Dutch army didn't use them, but I added the gun sound effects. I did this by harnessing Doug's sound gauge, which works fine.
To shoot, first one should pull out the 'Laden' and 'Zekeren' levers (image below), to unlock the guns. Triggering (AND round availability) triggers the gun and the sound effects.

dimmer_02.png
 
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