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The Staff of SOH
Excellent work Milton and team, and great to see Maarten's legacy lives on in FsX...
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Thank you Milton and all involved!
Nice to see my air crew texture still in use (which I made some time back for the military repaints), but where it is included in this package it is missing the respective cap texture, which I attach below.
Just add it to any individual repaints that have my WWII era flight crew textures (pilot-in-uniform.dds).
Gary.
Milton, this was a retexture of the air crew figures (pilot-in-uniform.bmp and airlinepilot.bmp originally) I made and uploaded to Flightsim back in 2015, specifically intended to enhance the military textures of your FS9 release. It is these retextured files that are included in some of the individual paints in this package (Goodtime Gal N60JT and RAF_Transport) but they are missing the cap retexture I made as part of the set - which is what I've re-attached above.
Gary.
Ps. Just search Flightsim for Lodestar Air Crew.
Apologies for initially raising this here - will migrate to the P3D4 forum as and when one starts for the Lodestar.
My beloved Lockheed twins have arrived and are finally usable in P3D 64 bit, but the aluminum skinned birds are throwing such a powerful mirror reflection, they are almost giving retina burns. Way overkill, at least on my machine and to my ageing and tired eyes. I am a dunce when it comes to envmaps, fresnels, specular textures et al but have a feeling these are maybe not tweaked optimally - yet - for the HDR lighting in P3D4. I am also now running tomatoshade which gives stronger contrasts but also transformative improvements to the P3D graphics - which may not be helping - but don't wish to turn off. Coincidentally, I also just tried Piglet's T-bird FSX redux "mirror" version from the Library - this also had way too much of the same chrome/mirror reflection. Appreciate any tips from anyone using both sims.