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FSX Native Lockheed Lodestar Series

Milton,
Just to follow up, you have helpfully isolated controlling the reflection in the alpha channel - something I am actually know how to tweak with DXT.bmp. Some of the included textures in P3Dv4 are too dull, some too reflective, yet others are "just right" (a la Goldilocks), for example, the Comair paints. Tweaking the paints to suit P3Dv4 therefore will be fairly easy to do.
Many thanks for this.
expat

Great; happy that you can adjust for your system and options as needed.
I appreciate that you came back to report.
Thanks
 
I should mention that I use P3D3 as a replacement for FSX, I can fly aircraft that probably are not suited to P3D4 yet, and I run at 4K.
These images are half screen size and I thought Pago Pago was a good location for one of the 'Klumpy-Klumpy' Lockheeds. :encouragement:

Great shots! BTW, Maarten also did the PJ-AKB livery that I did not include due to sheer number of liveries included.
 
I've been out of pocket with health issues for a few weeks now and today is the first day in quite a bit that I actually feel human again (the flu that wouldn't die). Thanks Milton for the release! Looks like the paint booth is about to go back into business.
 
I've been out of pocket with health issues for a few weeks now and today is the first day in quite a bit that I actually feel human again (the flu that wouldn't die). Thanks Milton for the release! Looks like the paint booth is about to go back into business.

Welcome back to daylight and virtual reality.

Thanks for contributing to this project; the liveries are great. :)
 
ADF Frequencies?

Probably better here....
As ever a "kick it out of the park" production from Milton et al. Many thanks for a model that is a delight to fly. :applause::applause:

I have one small query / problem. Trying to set the ADF frequency it would be helpful if there was a tool tip on the plus / minus hot spots showing the frequency set. I find the dials are very blurry and the only way I can see the frequency is to mouse over the dial and then mouse back to the frequency shift hot spot which makes the whole process very slow. (Or have I missed something?):confused:
 
Probably better here....
As ever a "kick it out of the park" production from Milton et al. Many thanks for a model that is a delight to fly. :applause::applause:

I have one small query / problem. Trying to set the ADF frequency it would be helpful if there was a tool tip on the plus / minus hot spots showing the frequency set. I find the dials are very blurry and the only way I can see the frequency is to mouse over the dial and then mouse back to the frequency shift hot spot which makes the whole process very slow. (Or have I missed something?):confused:

John,

You are correct of course. I did not have a panel/gauge programmer for this project; had to cobble things together myself so we ended up with this situation.

The shift+2 radio popup window is much better to use but the lack of tool tips on the fine tuning is still an issue.

I'll look again to see if I can add those tool tips, or maybe get help from one of the gurus.

EDIT: I think a better idea is to replace all the radios with the ones I use in the D18S. I am looking at that now.
 
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Awesome job Milton!

I've only had literally 15 min of sim time this weekend, and so it went to your Lockheed 18 - I'm really stoked about this project. I'll read the manual in more detail when I have some time, but I glanced at it and couldn't find how to address these little observations:

1) pilot figures - I have none, on any of the half-dozen or so schemes/configurations I sampled.
2) Lights on mainwheel landing gear struts - what turns those on/off? Landing light switch in the VC toggles the other landing lights, but not those. "L" of course does, but I obviously would want to selectively handle landing vs all other lights.

I apologize in advance if there are manual references that I missed.

Separate from these, I believe I recall you said the Canadian Pacific and/or the Trans-Canada paints would be included. If not, I guess I might add the older versions back that way - assuming no changes to mapping, etc. No biggie, as you've got the Pan Am one, the other of my three faves.

Again, thanks for this amazing project, it's lovely. The accuracy of the physical model, flight handling, landing gear details are just superb. A keeper by a long shot
 
DL,

The light switches are overhead.

Pilot visibility is based on the Battery on/off.

Lights on the wheel struts are taxi lights. The switch is next to the landing lights overhead.

Use the overhead light switches to control all the lights.

The nose light is a recognition light.
There is also a wing ice light on the left side of the fuselage, also on the overhead switches group.

I did not include those liveries because I had so many already. The original textures will work but all you need is the exterior body panels out of their folders. Use the other livery folders as a guide to which ones you need.
 
Thanks, Milton. I hadn't tried the shift+2 option: that works perfectly well enough for me!

Okay Sir; will leave it there then.

For anyone who wishes a better radio pop up set, the Radio set from the D18S ( [window01] ) works very well.
Just copy that 2D window over for a pop up; leave the VC as is. Copy the gauge .cab file as well - ST_D18.

The VC radio clarity is an issue of Vcockpit04 texture hi-pixel size and resulting small size then required for the radios makes for clarity issues.
 
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DL,

The light switches are overhead.

Pilot visibility is based on the Battery on/off.

Lights on the wheel struts are taxi lights. The switch is next to the landing lights overhead.

Use the overhead light switches to control all the lights.

The nose light is a recognition light.
There is also a wing ice light on the left side of the fuselage, also on the overhead switches group.

I did not include those liveries because I had so many already. The original textures will work but all you need is the exterior body panels out of their folders. Use the other livery folders as a guide to which ones you need.


Thanks Milton,

I knew the switches were overhead - but the VC perspective caused me to mis read which light switch label aligned with which switch. Looking at it with more time to evaluate, all is now well with the switches.

I added in Willy's CPA paint, and with correctly aliasing the texture.cfg, now I'm all sorted for that one. I looked and couldn't find a TCA paint - I must have been confused, there must only have been a CPA insofar as 40s/50s era civilian Canadian schemes. No worries, the CPA is lovely and will suit me fine.

Out of curiosity, I loaded a few others, and the United scheme has a nice lighter cockpit texture that appeals a bit more, so now I've got the Lodestar perfectly tailored.

Thanks Milton and all the other repainters and contributors. A lovely project that will get some serious air time.

Cheers,

dl
 
Thanks Milton,

I added in Willy's CPA paint, and with correctly aliasing the texture.cfg, now I'm all sorted for that one. I looked and couldn't find a TCA paint - I must have been confused, there must only have been a CPA insofar as 40s/50s era civilian Canadian schemes. No worries, the CPA is lovely and will suit me fine.

Thanks Milton and all the other repainters and contributors. A lovely project that will get some serious air time.

Cheers,

dl

dl, there is indeed a TCA postwar paint
https://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=186786
if the link doesn't work, a search on FlightSim for ' TCA Lodestar ' should pop it up. Alternatively search - Jeremy [SIZE=-1]Oreskovich[/SIZE]
 
dl, there is indeed a TCA postwar paint
https://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=186786
if the link doesn't work, a search on FlightSim for ' TCA Lodestar ' should pop it up. Alternatively search - Jeremy [SIZE=-1]Oreskovich[/SIZE]

Outstanding SrG - much appreciated. My "hoped for" triad of classic airline preferences (PAA, CPA, TCA) is complete, on as lovely a short-haul smaller liner as one could hope for.

Thanks again to all!

dl
 
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