Milton,
Just to follow up, you have helpfully isolated controlling the reflection in the alpha channel - something I am actually know how to tweak with DXT.bmp. Some of the included textures in P3Dv4 are too dull, some too reflective, yet others are "just right" (a la Goldilocks), for example, the Comair paints. Tweaking the paints to suit P3Dv4 therefore will be fairly easy to do.
Many thanks for this.
expat
Great; happy that you can adjust for your system and options as needed.
I appreciate that you came back to report.
Thanks