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FSX Native Mallard G-73 Beta Test

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Milton Shupe

Staff Contributor
Staff member
Just uploaded this FSX Native radial version requesting some help in testing in P3D and FSX all versions.

Please be thorough and report any issues right here.

This is a complete package although the liveries will change somewhat.

I appreciate your detailed feedback, your time invested, and hope we can bring you another fun hand flyer.

Thanks in advance.

http://www.sim-outhouse.com/sohforu...339-FSX-Native-Grumman-G-73-Mallard-v1-0-Beta
 

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Thank you Milton, i will dload and test this package in P3d v4.1 and will give you a feedback :)
 
FSX-A Win7 64 I7 CPU @4ghz Nvidia 1050Ti

Installed per the readme file - looks good - engine start up was good - the starter switch seems to prefer left engine animation but I got both to ignite with it..
I set it up at the Orbx CAG8 freeware SPB and just looking (walk) around I found no issues. Take off was ok - seemed to be firmly attached to the water and needed a lot of elevator to break free but I forgot to adjust the payload and fuel so
that is probably on me.
In the air it seemed to do what it was supposed to do..I ran around 1500 RPM with a coarse prop and middle lean at 5000' ASL and it sounded healthy at 140 kts indicated airspeed.
Flaps worked fine with a lot of drag which seems right for the size of those boards.

Quick test - one hop - much more to look at but it seems like the switches all did what they are labeled for. Have not looked at the AP or the landing gear yet - just water to water so far.
It's a real pretty flying boat.
RnImXbg.png


RNlPA65.png


flUZ7xn.png


iuPhREp.png
 
Looks like heywooood stole the aircraft I just got done flying. All seemed perfectly fine on the test hop from Sacramento Executive Airport flying towards Lake Tahoe. I landed on a smaller lake about 15 miles from Tahoe. Landing was smooth and the aircraft reacted superbly to the water rudder. Takeoff was smooth as butter heading back west and requested an IFR to Hayward Executive in the Bay Area. A/P functioned nicely, as well as all switches and accessories.

Winner, winner...chicken dinner!:applause:
 
Thanks for those initial reports. I appreciate details. :)

EDIT: BTW, Land takeoffs requires no flaps and around 4 degrees nose up trim.

I thought water takeoffs required flaps but I cannot find that now in the docs. Testing water take offs, I see no difference in rotation and liftoff speeds but you get there more quickly without flaps. Use 6 degrees nose up trim.

Also for takeoff, the manual states to close the cowl flaps for the take off run unless engine heat requires some minimal use. You can open when climbing out.
 
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Water blobs

Again, as in the Turbine Mallard, the white water blobs appear shortly after becoming airborne, (P3D V3.4)
Don't understand why that happens but I guess it is what it is. One remedy (for me) is to remove the effect and the issue is sorted.

Capture.jpg
 
Again, as in the Turbine Mallard, the white water blobs appear shortly after becoming airborne, (P3D V3.4)
Don't understand why that happens but I guess it is what it is. One remedy (for me) is to remove the effect and the issue is sorted.

In FSX, what you see is a believable water spray / mist coming off the transom after a water take off.

P3Dv2.3+ handles effects differently and that is why you see the larger blobs.

I do not have P3D, and have no one that tests in your world that can do effects.

I released this for FSX with P3D compatibility. It is one package.

I will provide instruction to remove the effect from the package for P3Dv2+ users.

Thanks for the reminder.
 
In FSX the trailing water spray just after liftoff is nice and appears and disappears nominally. However - during taxi and takeoff, there is to my eye excessive ‘clods’(?) of spray appearing in front of the windscreen. These are the white balls of spray similar to the ‘dirt clods’ that FSX also produces for the wheeled aircraft in contact with the ground on dirt strips or off the apron. I can omit that effect personally too - just noting that it doesnt normally occur in front of the airplane or in the front window - as it were.
 
Did I mention that I love this airplane? Lol - it is very fine in every way. Thank you Milton
 
That would be the effect I use to "enhance" (LOL) the lack of a decent wake effect. Oh well.
Shame it just does not seem possible to do a reasonable wake effect. At least in my 16 years of modeling, I have not seen a realistic one.

I'll remove that too.
 
That would be the effect I use to "enhance" (LOL) the lack of a decent wake effect. Oh well.
Shame it just does not seem possible to do a reasonable wake effect. At least in my 16 years of modeling, I have not seen a realistic one.

I'll remove that too.

I'm just about to do a test with some other freeware water and wake effects. Will post some screens if it looks better.
 
here are a couple of images showing the trailing water runoff or run out as it appears in FSX-A

P7VX2C2.png


v2JDKct.png

the second is a bit obscured by reflected sunlight but still the effect is very good to my eye..

here is the front desk..

JFWVT38.png


and a flyby - beauty
KrvsAxO.png


I could not get a screenshot of the water clods from the cockpit - even though I know they were on the screen when I took the captures - lol
but I guess you know what I meant anyway. Please do not delete them unless it is a consensus though - some may like it and I can always make the changes here locally
 
my one wish as it pertains to the water effect is that one day we can see water streaming from the wings and tail when flying through rain squalls - in addition to decent rain effects on the windscreen of course - you know - just the full real experience is all I want -lol
 
That would be the effect I use to "enhance" (LOL) the lack of a decent wake effect. Oh well.
Shame it just does not seem possible to do a reasonable wake effect. At least in my 16 years of modeling, I have not seen a realistic one.

I'll remove that too.

FWIW Milton - you are the only one who has even addressed the water effect as it pertains to flying out of a lake. All my other floaters just pop out of the sea bone dry - not to cast aspersions on them but only to give you credit where due.
 
Water and Wake effects

I am testing the water and wake effects from the OZ_HD_GOOSE_Redux. From my initial test it seems to produce way less water balls, globules, etc. What do you think?

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FWIW Milton - you are the only one who has even addressed the water effect as it pertains to flying out of a lake. All my other floaters just pop out of the sea bone dry - not to cast aspersions on them but only to give you credit where due.

The effects are done by Spokes2112 and they are on the LDR Mallard, as well as all my Mallard releases in FS9 and FSX port overs, and FSX native releases.
 
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