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FSX Native Mallard G-73 Beta Test

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I am testing the water and wake effects from the OZ_HD_GOOSE_Redux. From my initial test it seems to produce way less water balls, globules, etc. What do you think?

attachment.php

a bit more to my liking - and easier on the ol'FPS
 
What will be the differences (if any) between this and the LDR Mallard?

(Thank you by the way, she's one of my fav's)
 
What will be the differences (if any) between this and the LDR Mallard?

(Thank you by the way, she's one of my fav's)

There are many:

LDR: Has very nice 3D cockpit panel, radios and gauges, really nice cockpit lighting, different flight model, different exterior texture mapping and liveries, more detailed main gear modeling, functional hull leaks and bilge pumps, exterior features when cold and dark. They may be more but doing this from memory. Very nice rendition and well done by LDR.
 
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Hoping to not show my ignorance on the subject, but what is an LDR Mallard?
Thanks. :)
 
LDR FSX Grumman Mallard.zip
32571450996343.jpg






This is the LDR conversion to FSX of Milton Shupe's Grumman Mallard. Please make sure that you read the enclosed 'Read Me' file and the PDF operating manual in order to make best use of the features.

This was done by the LDR Team led by Larry Green
 
Hoping to not show my ignorance on the subject, but what is an LDR Mallard?
Thanks. :)

Alky,

Back when I modeled the Mallard radial version, LDR volunteered to create an FSX native version with updates to the VC for 3D gauges.

So, I sent them the package, and they proceeded to create a beautiful FSX native version as promised.
They also added/improved on other things as I mentioned above.
It a great package and I recommend that you try it.

You can get it here:


http://www.sim-outhouse.com/sohforums/showthread.php/97948-LDR-FSX-Grumman-Mallard
 
Again, as in the Turbine Mallard, the white water blobs appear shortly after becoming airborne, (P3D V3.4)
Don't understand why that happens but I guess it is what it is. One remedy (for me) is to remove the effect and the issue is sorted.

Capture.jpg

Took an IFR hop from Brampton, ON to Saginaw, MI yesterday evening, land-to-land, no water ops. I didn't need any flaps on TO, the bird came off the ground at about 2100 RPM and 34 inches of mercury, climbed out at between 300-400 FPM nicely with no strain. About 22 degrees of cowl flaps on TO to keep CHT under control, didn't go hot just warm but why take the chance? 14 degrees cowl flaps, 2000 RPM, 30 inches mercury for cruise. Those water blobs in this photo remind me of the rain-on-the-windscreen effect in the VC. Don't know if they're related. I encountered intermittent rain and lots of low cloud over Lake St Clair, and the rain effect on the windscreen came to mind. I'm running FSX Gold Edition
 
Should have mentioned all gauges worked as they should, utterly no problems with the cockpit. Exterior textures very nice indeed. Landing gear animation left nothing to be desired. All lights, exterior and interior, worked fine. For fun I transferred over a texture from a previous release of this aircraft, folder name "Grumman MallardMS," and this worked fine with a couple of adjustments (i.e., texture .cfg change).

Looks like a winner, Milton - just like the B-26.

BTW texture file "texture.N142PA" was in the package. No config entry. I looked at the thumbnail, it's a turboprop.
 
I just gave this beauty a try in P3D v4.1 and I like it a lot, there is very little I can find fault with.
I have had the LDR mallard in my hanger for a while and liked it, its going to be very hard to decide which to keep in the hanger.

The only thing I did not like with this package is the way it was packaged, maybe I am just weird but exe installers for freeware always make me very nervous and I end up taking them to a separate computer, unpacking and re-zipping them before moving them back to my flying computer. I do this because when dealing with exe files of unknown origin you never really know what they will do. In this case all it does is extract the files to a temporary fold where you have to move them yourself into your simulator, so why not just have them unpacked in the zip file to begin with?
 
Should have mentioned all gauges worked as they should, utterly no problems with the cockpit. Exterior textures very nice indeed. Landing gear animation left nothing to be desired. All lights, exterior and interior, worked fine. For fun I transferred over a texture from a previous release of this aircraft, folder name "Grumman MallardMS," and this worked fine with a couple of adjustments (i.e., texture .cfg change).

Looks like a winner, Milton - just like the B-26.

BTW texture file "texture.N142PA" was in the package. No config entry. I looked at the thumbnail, it's a turboprop.

Thanks for the report SSI; and for the heads-up on that texture folder. LOL Ooooops!!
 
One thing in p3d is it uses the titles as the names that show up as the identifier in the aircraft selector. While they are already pretty good I did change it so instead of

title=Mallard Chalks

I changed it to

title=Grumman G-73 Mallard Chalks

Another really really small point is the two of the aircraft definitions (fltsim.3 and fltsim.4) were missing the

ui_createdby="Milton Shupe and Team"

So they show up as created by unknown in the aircraft selector.
 
I just gave this beauty a try in P3D v4.1 and I like it a lot, there is very little I can find fault with.
I have had the LDR mallard in my hanger for a while and liked it, its going to be very hard to decide which to keep in the hanger.

The only thing I did not like with this package is the way it was packaged, maybe I am just weird but exe installers for freeware always make me very nervous and I end up taking them to a separate computer, unpacking and re-zipping them before moving them back to my flying computer. I do this because when dealing with exe files of unknown origin you never really know what they will do. In this case all it does is extract the files to a temporary fold where you have to move them yourself into your simulator, so why not just have them unpacked in the zip file to begin with?

I documented exactly what the installer does and does not do in the installation readme available once the package is unzipped. You can choose to use it or not from there.

"NOTE: The Installer is manual; it is simply used because it has better compression than Zip.
It does not update the registry; it does not install an "uninstall" program.
Just point it to a TEMP folder to decompress, then install manually."


The reason I use it sometimes is because the compression is 50% better than Zip. That's important for large package sizes for many people, and it saves a ton of bandwidth for the hosting websites. Zip compression gave me a 232MB package versus 141MB using the ClickTeam installer.
I sometimes do not use it for smaller packages to ease people's minds.

Always scan before installing. Nothing wrong with playing it safe.
 
One thing in p3d is it uses the titles as the names that show up as the identifier in the aircraft selector. While they are already pretty good I did change it so instead of

title=Mallard Chalks

I changed it to

title=Grumman G-73 Mallard Chalks

Another really really small point is the two of the aircraft definitions (fltsim.3 and fltsim.4) were missing the

ui_createdby="Milton Shupe and Team"

So they show up as created by unknown in the aircraft selector.

Thanks; will look at that.
 
Alternate views

One issue I've noticed is that even though the aircraft.cfg has a number of views listed, when I hit "A" from the cockpit, all I get is an empty forward view or the VC. (I removed the 2D panel.)
Is there something I need to do to activate the alternate views?

EDIT BTW: Thanks for the reply regarding the LDR Mallard. I shall have a look at it. :)
 
One issue I've noticed is that even though the aircraft.cfg has a number of views listed, when I hit "A" from the cockpit, all I get is an empty forward view or the VC. (I removed the 2D panel.)
Is there something I need to do to activate the alternate views?

EDIT BTW: Thanks for the reply regarding the LDR Mallard. I shall have a look at it. :)

There are no camera views for this aircraft in the cfg.

However, all the default views work fine.

Select a normal view using "S" then hit the "A" key to cycle thru the sub-views for that selection.
Each standard "S" view has alternate "A" views.
 
There are no camera views for this aircraft in the cfg.

Sorry, must have been a senior moment.
This is what I have, but it doesn't work. Does it have to do with the 2D panel, which I removed?

//--------------------------------------------------------
[VIEWS]
VIEW_FORWARD_WINDOWS=0,RADIO_STACK_PANEL,GPS_PANEL,220,240,120,80,90


VIEW_FORWARD_ZOOM=0.750
VIEW_FORWARD_DIR=8.000, 0.000, 0.000


VIEW_FORWARD_RIGHT_WINDOWS=30
VIEW_FORWARD_RIGHT_ZOOM=0.800
VIEW_FORWARD_RIGHT_DIR=0.000, 0.000, 45.000


VIEW_RIGHT_WINDOWS=31
VIEW_RIGHT_ZOOM=0.750
VIEW_RIGHT_EYE=0.000, -0.100, 0.000
VIEW_RIGHT_DIR=0.000, 0.000, 90.000


VIEW_REAR_RIGHT_WINDOWS=32
VIEW_REAR_RIGHT_ZOOM=0.750
VIEW_REAR_RIGHT_EYE=0.000, -0.200, -0.800
VIEW_REAR_RIGHT_DIR=0.000, 0.000, 145.000


VIEW_REAR_WINDOWS=33
VIEW_REAR_ZOOM=0.750
VIEW_REAR_EYE=0.300, 0.000, 0.000
VIEW_REAR_DIR=0.000, 0.000, 180.000


VIEW_REAR_LEFT_WINDOWS=34
VIEW_REAR_LEFT_ZOOM=0.750
VIEW_REAR_LEFT_EYE=0.500, -0.200, 0.000
VIEW_REAR_LEFT_DIR=0.000, 0.000, 210.000


VIEW_LEFT_WINDOWS=35
VIEW_LEFT_ZOOM=0.750
VIEW_LEFT_EYE=0.000, -0.100, 0.000
VIEW_LEFT_DIR=0.000, 0.000, 270.000


VIEW_FORWARD_LEFT_WINDOWS=36
VIEW_FORWARD_LEFT_ZOOM=0.750
VIEW_FORWARD_LEFT_DIR=0.000, 0.000, 315.000


VIEW_UP_WINDOWS=37
VIEW_UP_DIR=-30.000, 0.000, 0.000
 
Sorry, must have been a senior moment.
This is what I have, but it doesn't work. Does it have to do with the 2D panel, which I removed?

//--------------------------------------------------------
[VIEWS]
VIEW_FORWARD_WINDOWS=0,RADIO_STACK_PANEL,GPS_PANEL,220,240,120,80,90


VIEW_FORWARD_ZOOM=0.750
VIEW_FORWARD_DIR=8.000, 0.000, 0.000


VIEW_FORWARD_RIGHT_WINDOWS=30
VIEW_FORWARD_RIGHT_ZOOM=0.800
VIEW_FORWARD_RIGHT_DIR=0.000, 0.000, 45.000


VIEW_RIGHT_WINDOWS=31
VIEW_RIGHT_ZOOM=0.750
VIEW_RIGHT_EYE=0.000, -0.100, 0.000
VIEW_RIGHT_DIR=0.000, 0.000, 90.000


VIEW_REAR_RIGHT_WINDOWS=32
VIEW_REAR_RIGHT_ZOOM=0.750
VIEW_REAR_RIGHT_EYE=0.000, -0.200, -0.800
VIEW_REAR_RIGHT_DIR=0.000, 0.000, 145.000


VIEW_REAR_WINDOWS=33
VIEW_REAR_ZOOM=0.750
VIEW_REAR_EYE=0.300, 0.000, 0.000
VIEW_REAR_DIR=0.000, 0.000, 180.000


VIEW_REAR_LEFT_WINDOWS=34
VIEW_REAR_LEFT_ZOOM=0.750
VIEW_REAR_LEFT_EYE=0.500, -0.200, 0.000
VIEW_REAR_LEFT_DIR=0.000, 0.000, 210.000


VIEW_LEFT_WINDOWS=35
VIEW_LEFT_ZOOM=0.750
VIEW_LEFT_EYE=0.000, -0.100, 0.000
VIEW_LEFT_DIR=0.000, 0.000, 270.000


VIEW_FORWARD_LEFT_WINDOWS=36
VIEW_FORWARD_LEFT_ZOOM=0.750
VIEW_FORWARD_LEFT_DIR=0.000, 0.000, 315.000


VIEW_UP_WINDOWS=37
VIEW_UP_DIR=-30.000, 0.000, 0.000

These views are for the 2D panel alternate view. If you are in the 2D panel alternate view (even those you deleted the panel), and use the keypad or joystick hat, these views would be active showing the VC in those views.

In the vc, its all about panning.
 
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