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FSX Native Mallard G-73 Beta Test

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Thank you Milton for doing this conversion. Great on frames, beautiful model, and downright pure enjoyment. :applause:

Just a couple items to report in this beta version:
1. Radios and various warning lights remaining on with engines, battery and avionics switches, off.
2. After water landing and engines at full idle - aircraft seems to take much longer than it should to come to a stop.

Thanks again.

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FSXA / Win7 SP1 64bit

Thanks for the comments Bob.

EDIT: More efficiency improvements in the final release.

I do have Avionics on bus 1, not Hot, just like the default aircraft are setup.
All the lights, including panel lights are on bus 0 (Hot) even if battery switch is off, and therefore warning lights will show if the instrument lights switch is on.
Turn that off and all the warning lights go out.
The FS default radio LED lights are on but I can not change that.

I do not have a gauge programmer but if you can tell me how things should be differently, I'll look into getting that changed.
I have checked other aircraft gauges and cannot see any tests for battery on/off.

So, from here, not sure where to turn.

As to water landings, I'll check thrust at idle to see if it is too high.

EDIT Re: Water landing stops - I decreased min map to 4, raised the governor control limit above idle rpms, reduced min throttle to 0.000. So, I have idle rpms about 30 lower, although useable thrust is not very high it falls slowly. I ensure my lever is at 0% by hitting F1, hld my yoke back for drag (helps a lot to get slowed down, and leave flaps down till <40kias. Some improvement but hard to overcome FSX slippery water. My last option is to adjust the prop efficiency table to reduce torque at the low end, but I think it is fine right now.
 
EDIT: More efficiency improvements in the final release.

As to water landings, I'll check thrust at idle to see if it is too high.

EDIT Re: Water landing stops - I decreased min map to 4, raised the governor control limit above idle rpms, reduced min throttle to 0.000. So, I have idle rpms about 30 lower, although useable thrust is not very high it falls slowly. I ensure my lever is at 0% by hitting F1, hld my yoke back for drag (helps a lot to get slowed down, and leave flaps down till <40kias. Some improvement but hard to overcome FSX slippery water. My last option is to adjust the prop efficiency table to reduce torque at the low end, but I think it is fine right now.

Thank you Milton for your quick response and explanation concerning the switches, warning lamps, etc. That setup will work out just fine.

Looking forward to the 'water landing stop fix'.

Thank you sir for all of your magnificent contributions. I and I'm sure the entire SOH community are very grateful. :encouragement:
 
Thank you Milton for your quick response and explanation concerning the switches, warning lamps, etc. That setup will work out just fine.

Looking forward to the 'water landing stop fix'.

Thank you sir for all of your magnificent contributions. I and I'm sure the entire SOH community are very grateful. :encouragement:

Bob,

Do not forget that an idling engine generates thrust as the props are still sitting at idle beta.

Killing the engines stops you much faster.
 
It's just another jewel Milton - giving us endless enjoyment. Thanks once again!

You, and everyone, are quite welcome. Wellis and I are putting finishing touches on the 15 liveries in the final "Gold" release package now. Will likely have it ready Thursday or Friday.

One person whose name does not come up often in these discussions is the person responsible for the awesome interior textures and early liveries, Rui Cristina, who was instrumental at the start of the original projects, radial and turboprop. His inspiration and determination pushed us to enjoy the quality of the end product textures we enjoy today.

So a special call out to Rui :applause:
 
Yes! Rui had that combination of passion, creativity and elbow grease that helped inspire what has become one of the most successful freeware achievements in FS. Flying her right now as I write this!
 
Preparing the "Final" release now as we wrap up testing.

Lots of livery changes/additions but no significant changes otherwise.

Corrected RPM gauge bmp to show proper yellow/red caution range;
Adjusted idle parameters to help with water landing slow down;
15 liveries, smaller package, more efficient;
Changed water spray to use default;
Removed ToniJH's Chalks Blue/White livery I had included by mistake but recommend you download and include it as it is historical;
Modified fltsim sections for consistency;
Miscellaneous changes

Should be able to upload the Final release Thursday evening UTC -6.

I will request this thread be closed.
 

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