• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

  • Bandwidth Drive 2026 is over

    Thanks to everyone who donated.

FSX Screenshots Here!!

X7tV.jpg


uvxj8.jpg


deaJ2.jpg
 
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Latest sky set is coming right along, extremely minor tweaking since grabbing these shots...


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Sunrise


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Mid Day


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Sundown



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The goal is a sky that grows on you instead of growing old to you. :)


.p.s.- The clouds are also my design through FEX.
 
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.

Latest sky set is coming right along, extremely minor tweaking since grabbing these shots...


.



Sunrise


.




Mid Day


.




Sundown



.




The goal is a sky that grows on you instead of growing old to you. :)


.p.s.- The clouds are also my design through FEX.


2 thumbs up there boxcar.....
Looking real....
 
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Appreciated, trucker17, thank you. Am knowing lots of guys spending far less time picking out a wife then I do creating a sky. 11 textures that may be created, 4 steps to each with 6 settings apiece. Dozens of tries with a copius amount of hours testing to balance & get it as close as personally possible.
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~ Comes a time...~

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...when it's time to say it's done.

It's done. :)

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It's working down low.

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It's working at FL350.

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The sunset is easy to live with...

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...as is dawn.

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Now all that is needed is to get myself back online at home
so this set of sky textures can be uploaded to FEX.

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A little good news as well:

Intermittently, working for 2 months total over the course of the last 4 years, have been tackling
the vexing problem of the way FSX displays the sequencing from the end of dawn through morning.
You know -- dawn slowly brightens the ground textures & then about an hour in the ground begins to
darken, street lights & night lighting textures are redisplayed then the ground slowly begins to brighten
again. These past few weeks have seen a work-around performing excellently in my sim, no re-darkening
of ground textures & no lights coming back on during post dawn transition. Will make a 3rd 3 hour flight to
ensure that all is continuing to work well & then happily share this technique with everyone in flightsimland.

So many times I nearly threw in the towel over resolving this most perplexing & frustrating
post dawn displaying in FSX. Am no programmer but do possess strong logic & problem solving.

Determination to fix this appears to have finally become reality. :)

Soon, with all going well...

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For any following the progress:
It's working well.


No lighting-darkening-relighting sequence transitioning between dawn, postdawn1, postdawn2 & morning textures
during the course of the hours it requires. Everything was smooth & balanced, in my estimation. Good, good!
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Wallowa Valley & the Eagle Cap Wilderness area from FL240,
a "postdawn1" texture.

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