Jimi and the gang haven't figured out a way to add the correct amount of fuel for additional external tanks you add with the SHFT+7 menu.Shift+7 it is - thanks. Got a nice 3 tank option that suits me just fine.
cheers,
dl
Correct. Both engines totally spooled down to zero. Same for the APU. Parking brake set. I won't swear that you have to have the Generator, and Battery, switches off as well. I'll take a look.PhantomPThanks for the answer delta_lima,I suppose you have to be shut down,and have the parking brakes on to see these?
Hey Pat thanks for all the info,but can you please show what the extra fuel tanks section should look like in the in the Fuel section of the hornet config,and what the correct amount of fuel for them should be?Jimi and the gang haven't figured out a way to add the correct amount of fuel for additional external tanks you add with the SHFT+7 menu.
The weight of the empty tank, and it's drag values, are correctly added, when you select them, just as the A-A missiles, bombs, etc. are.
My solution, as a temporary measure, is to add the tanks into the [fuel] section of the aircraft.cfg file, but make their "amount of fuel in the tank" default values zero. That way, if/when I want to have the tanks on-board when flying, I use SHFT+7 to display them, and have their weight and drag values correct. Then, before take-off, I just go to the Fuel and Payload menu, and add the proper amount of fuel to them. Since there's only 1 value for that parameter, it's easy to remember, even for me.
Alternatively, you can add them into the [Fuel] section as before, but have the correct amount in them. That way, if you want to use them, they are already full and ready to go. If you don't want to use them, or only one or two, you can get into the Fuel and Payload menu, and change the displayed values to zero appropriately. Saves you from having to remember the correct amount for them. Even I can remember "zero"!
Correct. Both engines totally spooled down to zero. Same for the APU. Parking brake set. I won't swear that you have to have the Generator, and Battery, switches off as well. I'll take a look.
Have fun all!
Pat☺
Hey Pat thanks for all the info,but can you please show what the extra fuel tanks section should look like in the in the Fuel section of the hornet config,and what the correct amount of fuel for them should be?
[fuel]
LeftAux = -28.50, 0, 0, 418, 0.0 ;Tank 1 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
LeftMain = -28.50, 0, 0, 263, 0.0 ;Tank 2 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
RightMain = -28.50, 0, 0, 206, 0.0 ;Tank 3 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
RightAux = -28.50, 0, 0, 532, 0.0 ;Tank 4 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
LeftTip = -28.50, 0, 0, 74.1, 0.0 ;Left Wing //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
RightTip = -28.50, 0, 0, 74.1, 0.0 ;Right Wing //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
external1 = -25.50, 0, -28.00, 0, 0.0 :Centerline Droptank, 330 gal. capacity
external2 = -25.50, 5.51, -28.00, 0, 0.0 :Left station Droptank 330 gal. capacity
external3 = -25.50,-5.51, -28.00, 0, 0.0 :Right Station Droptank 330 gal. capacity
fuel_type = 2 //Fuel type: 1 = Avgas, 2 = JetA
number_of_tank_selectors = 1
electric_pump=1
fuel_dump_rate = 0.0025 //Percent of max quantity per second
Brand new user to this version. Probably a dumb question, and I've certainly tried to figure it out using the included manual and scanning the cockpit - but how do you turn on the FCS? I have an "FCS INOP" message in my HUD that won't go away. I tried the FCS reset on the left side panel.
And I don'tUnless PhantomTweak wants to repeat on SOH, here is the thread start on FCS issues. The system is on by default once the gens come online.http://www.fsdreamteam.com/forum/index.php/topic,16514.150.html
Wondering (am away from sim pc) if anyone has done a transplant of the latest VC into the Captain Sim D model. I'd expect loadout and stores functionality would be lost?
cheers,
dl
Yes, I have, and yes, it is lost!
I did do bit of recoding though, so the stores manager would work with the weapons modeled on the CS D.
Remember, P3D doesn't come with FA-18.dll, which you must have. The way to get it is to copy it over from an FSX Acceleration install, or FSX:SE.I get a red "FCS Fail" error on the HUD, and it appears there's a call to the fcs.dll that somehow isn't working properly.