What was needed for the canopy tint correction?
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Here you go Frank: "CP_F18_4_N"
Priller
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The Staff of SOH
What was needed for the canopy tint correction?
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What was needed for the canopy tint correction?
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I'm fairly sure that'll be the drag gauge.
If you're familiar with using MCX you may be able to change the animation of air brake to the one that displays correctly. Presumably you'll also need to swap in the relevant air file entry's for the virtual air brake(weapons drag).
Not easy.
Rob Barendregt pioneered this innovation on Dino's F-35,
http://www.sim-outhouse.com/sohforums/showthread.php/100895-Update-for-Dino-s-freeware-(V2-41)-F-35-package
I've just checked his air file edits, there's only one;
FIELD 0x1101 0x36 INT16 250 <36h> Spoiler Drag (Cd_ds)
instead of
FIELD 0x1101 0x36 INT16 122 <36h> Spoiler Drag (Cd_ds)
The animation reassignment in MCX looks relatively simple so I need to try these mods on something myself.
...make sure I'm not talking out my tail-pipes.
Pat☺
Hi, dl
If I were you, which I'm not, I would leave the .air file entries alone for now. Try just the model animations.
The speed brake controls and functions, as well as the automated retraction of same, and so on, are all controlled by xml files in the Panel.cfg. I don't know, yet, what the entries in the .air file are for, but I'll look and see.
If you don't have TacPack, I would either get it, all headaches adding missiles aside, or simply comment out the two gauges I pointed out. But really it was a lot of calculating and testing, and re-testing...and re-testing...
You get the idea. It wasn't easy getting the .air file right, and matched up to a) how the real plane actually flies, and b) the FCS' PID controller settings. There's another complete headache subject all on it's own.
I'm just trying to keep your copy of the plane flying as best it can. I'll take a look at those .air file entries and make sure I'm not talking out my tail-pipes. I would stick to the model file for right now, though. Can you maybe compare the animation to the C model model file? It might tell you why the D model animation doesn't work right with the TacPack files.
Speaking of, does the D model use the Panel.Fleet folder, or does it have it's own? You probably said something about it already, but I am getting senile, and forget easily. Have you tried using the Panel.Fleet folder for the D model's cockpit? It shouldn't show the speed brake extension until commanded by the pilot, regardless of the weapons load. Even the gauge Rob created has provisions in it to keep the speed brake from showing extension due to the weapons. That's what makes me wonder why the D model you've got does show it.
Just some thoughts. I get so very few of them...
Pat☺
Thanks - so are you saying I need to make the change to the .mdl in MCX and the .air file too? I've never edited one of those either. Is AirWrench the tool for that job?
Yes, a recent development release of MCX for the MDL, AirEd or AirUpdate I assume are fine for the air file.
I totally accept that it's very easy to upset the delicate balance of a FDE with minimal effort, but I've got a couple of ideas how to experiment with this, perhaps have a look at the 18D also.