VERY BIG FRIDAY UPDATE! ( Read the whole post, don’t just look at the pictures! )
This past week has been the busiest, and the most successful, in the history of the company. It’s been hugely exciting to see the sheer scale of the take-up of the F-15 Eagles, and equally rewarding to hear from so many of you who are enjoying the aircraft, as well as seeing so many of them on-line flying in what seems at times like every country on the planet! Keeping up with the equally vast scale of communication has been challenging to say the least, and I hope that I haven’t missed any messages over the past week or so – I was not prepared for the sheer volume of communication to be honest, so it’s been tough to keep track of everything.
With the first launch week out of the way, it’s upgrade time! With any new launch there are always a few bugs, and never more so than when launching on a brand-new platform. Feedback both here and from across the Internet highlighted issues in three main areas, listed here in order of importance:
PERFORMANCE
BUGS
TEXTURES
The performance is listed first because some users were seeing frame rates halve when in the cockpit. I’m delighted to say that I’ve solved that issue and the fix is included in the update. Bugs are next, and there are quite a few, although all of them small. The fix list is below and those of you who bought the Eagles from Just Flight should by now have received an e-mail about them. Finally, textures. This was something that I tried to put out as far and wide before launch as I could, that this was a port from FSX and Prepar3D and textures would be enhanced in upgrades. The Internet is a big place though and I was unprepared for the scale of the interest in the Eagles. The first update introduces the first texture upgrades for the virtual cockpit, with PBR textures gradually replacing the existing textures and new modelling being introduced.
I'm also delighted to report that the Eagles will be getting a full professional custom sound set care of sound legends Sim Accoustics, which will be unveiled in February!
The Eagles are proving hugely popular with their target market, and there are already many mods and new textures being released across the Internet for different colour schemes and altered flight model characteristics. I’m hugely enthusiastic for these sorts of mods, and many of them are being introduced into the main package in the next update, with the permission of the talented folks who have created them
What I’ve learned from this first launch is that it’s very hard to bring these packages to MSFS when there are four aircraft in them – learning and upgrading a single aircraft is tough enough, as developers are discovering, but four at once is enough to give anyone a coronary. As a result, I’m altering my launch schedule to be more manageable. The breakthrough with Mach 2 flight in MSFS also removes one of the main barriers preventing Concorde from appearing, therefore the release schedule for 2021 will be changed to the following;
DC Designs Stearman ( didn’t know about that one, did you
)
DC Designs F-14D Tomcat
DC Designs Concorde
DC Designs P-47 Thunderbolt
Thereafter I’ll attempt perhaps converting the FA-18 Super Hornets into MSFS. I’d just like to focus on single-aircraft packages for a little while as it will better allow me to work on building up the higher quality aircraft that MSFS is capable of rendering before circling back to the Super Hornets. I am also almost ready to unveil Blackbushe Airport, Hampshire, UK, for MSFS.
I hope that this all makes sense! The F-15 Eagles Phase 1 update is to be released on Tuesday, as I need the extra two or three days to fix all the gauges in the Strike Eagles so the performance is sustained there too ( they have a lot of screens ). The F-15C is already at full performance now.
That’s everything, hope you’re all enjoying the Eagles, Happy Friday!
BUG FIXES PHASE 1
Gauge performance issue in virtual cockpit that was cutting frame rates in half: Fixed.
Canopy Reflections in virtual cockpit too high: Reflective surface reduced
Missing cameras in cockpit: New camera views added
I and D models hidden in liveries: Models now all have separate folders
Polygon shadowing on ailerons: Fixed
Engine start issue on runway, gate, apron etc: Fixed
Texture fall back issue: Fixed
Canopy able to open in flight: Fixed
Gear handle lever mouse-rect INOP: Fixed
Aircraft restricted to Mach 1: Fixed, now Mach 2 + capable
Lights "move" from positions: fixed
LOD models appear at wrong times or too early: fixed
Polygon shading on control column: fixed
Landing gear lever INOP: Fixed
TEXTURE UPGRADE PHASE 1
First of several FSX and P3D platform textures replaced, PBR added to surfaces along with weathering
Resolution of texture maps increased
UV maps re-done to support higher resolution without performance degredation.
MODELING UPGRADE PHASE 1
Cockpit modeling enhanced, extra detail added to cockpit walls, canopy frame and canopy handle areas
Polygon and Ngon shadowing issues fixed
Rudder pedals re-modeled and textured
KNOWN ISSUES
TAA mode still tears all and any projected-gauge displays. This is a current limitation within MSFS, and at this time Asobo have not issued a fix.
MFD Displays limited to what MSFS can reasonably reproduce, no FLIR or RADAR yet that were featured in Prepar3D but working on replacements.
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FUTURE UPGRADES
PHASE 2
More cockpit modeling and texturing improvements, further bug fixes as required, implementation of extra features and animations
Further performance optimisation wherever possible
PHASE 3
Final sound package, full kinetic and stereo 3D WWise custom F-15 Eagle sound package from Sim Accoustics
Any required further bug fixes and refinements.