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GAS Uploads for FSX work in FS9

Mick

SOH-CM-2025
First, a big thanks to the guys at Golden Age Simulations for sharing those great files. You've seen them on the downloads list, posted as FSX planes.

Well, they are for FSX, but the Waco F package works in FS9 if you take the trouble to convert the textures, and I'll bet some of the others do to. One of these days I'll get the time to try the Boeing 40 and the Douglas Dolphin. I don't need a Dolphin since David and I did one several years ago but I'd like to see if the Catalina Island scenery can be made to work in FS9.

Converting the textures is simple, if a bit tedious. You have to load each one in DXTbmp, flip them vertically, then save them in a format that FS9 can see. (I like 32-bit for external and very detailed bits, the others can be saved in a DXT format like DXT-3.) They don't have to be resized.

If you like old fabric-covered biplanes you'll love these WACOs. None of them duplicate any freeware releases that I know of. The package includes the Waco 10, ASO, GXE, IIF. QCF and RNF.

I haven't tried any of the ones built for the more advanced sims like P3D or FSXSE.
 
I too grabbed a copy of the Waco F after I saw that it was said to work in FS9. Sadly, the installer only creates files in an FSX directory structure with .DDS texture files instead of .BMPs. From Mick’s post, I assume that I can make these aircraft work happily in FS9 if I change the directory structure to a typical FS9 one and follow Mick’s instructions for converting the texture files. I am not sure, however, whether the .AIR file and the aircraft.cfg file would need any revisions to make them fully FS9 compatible.

Could someone please advise whether these two files would work in FS9 as created by the original installer ? ? ?
 
I too grabbed a copy of the Waco F after I saw that it was said to work in FS9. Sadly, the installer only creates files in an FSX directory structure with .DDS texture files instead of .BMPs. From Mick’s post, I assume that I can make these aircraft work happily in FS9 if I change the directory structure to a typical FS9 one and follow Mick’s instructions for converting the texture files. I am not sure, however, whether the .AIR file and the aircraft.cfg file would need any revisions to make them fully FS9 compatible.

Could someone please advise whether these two files would work in FS9 as created by the original installer ? ? ?
No, the original installer is set up for FSX. So yes, you have to put the pieces in the standard FS9 places and convert the textures.

I don't know how "well" the Wacos fly in FS9 but they do fly. I tried one and found nothing amiss. I don't know enough about the real Wacos to say whether the models fly like the real ones, but the one I tried flew nicely.
 
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