Getting Buffed.

Donation drives

SOH Bandwidth Drive 2025

Goal
$3,500.00
Earned
$260.00
This donation drive ends in
Sound folder for the B-52G or any of the earlier models (A thru F).


Headphones are recommended, the interior sound environment of the B-52 is notoriously LOUD. :loyal:
I set this up so it won't damage your hearing, but it will "feel" a little over-powering. The real crews wear headphones or hearing protectors if they aren't wearing a helmet.

The sound of a B-52 with turbo jets taking off with the throttles firewalled and water injection turned on has been likened to "ten thousand squirrels being fed into a wood chipper, feet first". I got it as close as I can. This sound folder doesn't have the "scream" of the engines, even a really good sound set for a Vulcan doesn't do it justice. :indecisiveness:

If anyone has a better sound set, by all means get in touch. I'd like to check it out. :wiggle: I included the cartridge starters from one of Mike Hambly's FS2000 sound sets.

I'll be posting the sound set for the B-52H (turbo fan engines) later.
 
By now, you should be getting aware that the B-52 is a beast to taxi. :dizzy:

Stick with it, what you're doing now will pay off later.

I was going to hold off on this for later when I upload the full "conversion kits", but this may help a little.

Copy my contact points and paste them into the aircraft.cfg files, over-writing the default values:

static_pitch = 0
static_cg_height = 14.42
tailwheel_lock = 0
gear_system_type = 1
max_number_of_points = 9

point.0 = 1, 45.25, 5.5, -14.53, 3000, 2, 2.1, 40, 0.2, 4, 0.9, 10, 10, 2, 220, 305
point.1 = 1, -3, 5.5, -14.67, 3000, 2, 2.1, 0, 0.8, 1, 0.8, 10, 10, 2, 220, 305
point.2 = 1, 45.25, -5.5, -14.53, 3000, 1, 2.1, 40, 0.2, 4, 0.9, 10, 10, 3, 220, 305
point.3 = 1, -3, -5.5, -14.67, 3000, 1, 2.1, 0, 0.8, 1, 0.8, 10, 10, 3, 220, 305

point.4 = 5.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 1.000, 1.200, 0.000, 0.000, 0.000

point.5 = 2.000, -10.000, 75.000, -5.500, 1500.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000
point.6 = 2.000, -10.000, -74.822, -5.500, 1500.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000
point.7 = 2.000, 79.770, 0.000, -8.369, 1500.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000
point.8 = 2.000, -68.437, 0.000, -2.607, 1500.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 0.000, 0.000


This should help a little bit, but its still going to be a beast. You need to really bend the throttles to get the thing rolling.
Once you start to roll, pull the throttles back to around 75% until you get close to 25 knots.
For turns, try giving the brakes a quick tap, this will shift more weight on to the forward landing gear.
Tap the breaks and then start the turn. A little more throttle at this point will also help.
Tap, turn, power. Keep practicing and you'll get the hang of it. :wiggle:
 
While you're working on how to taxi the beast, let's take a moment to look at what you'll be flying. :wiggle:

Shift to your external view and pan around so you can see the tops of the wings. For starters, there are no ailerons on the B-52 G and H models.
Try shifting your stick/yoke left and right. What you've got are spoilerons. Leaning left on the stick will deploy the left spoiler. Same in reverse for the right side. The B-52 banks by having the spoiler dump some of the lift which lowers the correct wing. The spoiler also provide some of the turning force.
Now, pan back to the tail. Throw in some rudder and watch what happens. While the actual rudder has a lot of surface area compared to normal aircraft, it looks incredibly small. The tail surfaces of the B-52, compared to other aircraft, have as much surface area as most aircraft's wings.

Now, try hauling back on the stick. Just like the rudder, you don't have a lot of area. Hit your Trim buttons. Now you'll see some deflection.
BTW, if you don't have buttons assigned for Trim this would be a good time to add them. The B-52 is a "trim monster" and you'll find yourself almost constantly making small trim adjustments as you fly manually. You'll get to the point where you won't even notice how often you hit the trim buttons. On the real plane, both the AC and the CO have trim buttons on their yokes.

YOUR TRIM POSITION IS FAIRLY CRITCAL WHEN TAKING OFF AND LANDING DEPENDING ON YOUR GROSS WIEGHT.

My panel changes that you'll get in the Update Kit will add a small numeric display next to the Trim Wheel in the THROTTLE (2D) sub panel.

Speaking of the Throttle panel, click back to the 2D cockpit and open it. Near the top-right side you'll see the Spoiler (Manual) Control. Aim for the bottom of the Spoiler Handle and hover over it. You should see a pop-up text window that shows the Spoiler setting. Its important during the final approach and landing to set the Spoilers to "60 percent deployed". This gives you some breaking force and stability when you're on final. To set the Spoilers, tap the lower half of the Spoiler control THREE times. This will set them to 60 percent.

Your B-52 has an animated drag chute. To see it, the gear MUST be down and the gear must be in contact with the ground. Depending on your landing weight, the chute may not need to be deployed (we'll get to that later). To see the chute animation, get the beast rolling and select full spoilers ("/" key). Since you've already set the spoilers to 60 percent for landing, you'll need to hit the "/" key TWICE if you want to look good during your roll out. :wiggle: On the real aircraft, the chute goes out as soon as the wheels touch down and it doesn't look like you'll have to abort the landing. It takes about two seconds to deploy the chute (the CO has control of the chute deployment). The chute stays with the plane until you pull off the runway on to a taxi way. Then hit the "/" key to drop the chute. Another crew dog on Ground Duty gets to muscle the 300 pound chute into the back of their pick-up truck, so be mindful of where and when you cut it loose.

Next up are the Flaps. On the B-52, the flaps only have two positions. Fully deployed or fully retracted. Alphasim had to use six flap positions because it is supposed to take 60 seconds for full deployment or full retraction. The flaps are the Fowler Type and are moved using electric motors turning jack screws. In the real plane's Dash 1 manual, Boeing states in bold text that the intermediate positions of the flaps HAVE NO EFFECT on performance. Take that as Gospel. The only time the flaps are down is for take off, pattern work, and landing. MAXIMUM flap speed is 200 knots (IAS). Speaking of landing, leave the flaps down for your taxi back to the ramp and shut down. The plane's crew chief will want to inspect them as part of your sign-off before you head back to the squadron building for de-brief and burgers. :very_drunk: Its also normal to cycle the Bomb Bay Doors OPEN prior to shut down. Just use the <shift> W keys.
 
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