• Guest Please check out the Help Wanted thread in Ickie's NewsHawks.
    The future of the Outhouse depends on you!
    Help Wanted

GMax and LOD's

Thank you!

If I understand you right, you have the gmax source file for the model and are preparing it for CFS2. If you export it in format which MCX can produce LODs from, you'll have a whole heap of work to do with the results to get them ready for CFS2 again.

I recommend using the methods described above with the Gmax source. 3ds and obj don't retain as much information as gmax files. It's still a lot of work but not as much as reworking other file formats.
U understood well and same time you gave the answer to me. Now i need to get the correct proceeding.
Thank you
Cheers
Mario
 
Lost files

Here's the bamseMTPalette.zip file, should anyone still want it. :mixed-smiley-010:
 

Attachments

  • bamse_MTPalette.zip
    12 KB · Views: 9
Hello! As you see I'm trying to generate lods in this plane of M Shupe and MVG3d for use in CFS2. I did like the tutorial doc says in the corresponding steps and actually could do lods with another plane, but in this case I'm having problems.
1) I do the dummy and put everything to zero as pic1.
2) I use select and link tool and move the cursor in areas, but here the problems begin, only parts is white and selected, so I select and I link various parts as in pic 2.
3) when I select to copy and rename the _LOD_xxx (to clone), only a part of the plane is illuminated and is selected. As this hapens, intuitively i have done is to group all parties and name them as NAME_LOD_050 , but when using the MODIFY TAB to start reducing polys, gmax crash to desktop.


What am I doing wrong in this process? thank you very much.
Mario
 
quote_icon.png
Originally Posted by Allen
I'm not sure what you are doing...



Hello Allen! Well... in the gmax scenery tutorial (into gmax/gamepack/fs2004/docs folder) u will find a way to make lods from a simple model (in this tut a house)
Following this tut , i could make lods a simple model of 1Mb , after that the model was increased to 3Mb, i ´ve exported and compilled it succefully like a multilod fs2004 model. In fact using ACM i can see the lods.

So i ´ve tried with the CANT Z 1007 trying to add lods using the same tut.
My problems begin when i try to select the plane to clone it , and rename it as xxx_LOD_XXX .
When i do click on the plane pressing shift at same time (to open the clone window) only a part (any part ) of the plane is selected (and not all the plane) , so i only could to clone a single part of the plane .

how can i do to clone the entire plane to rename it to a xxx_LOD_XXX?

The main gmax source is 24Mb , after make lods it goes up to 50Mb and that perhaps is too heavie source ! so that could be the reason why i have a CTD when i want to modify the polys.
Thanks
Mario
 
I am going to "stick" this thread as there is so much good info here. Thanks gents for pulling it together. :applause:
 
If your trying to clone the whole plane you can drag a box around the whole plane. With the whole plane selected you can go to Edit and Clone. Click okay athe the whole plane will be cloned.
 
If your trying to clone the whole plane you can drag a box around the whole plane. With the whole plane selected you can go to Edit and Clone. Click okay athe the whole plane will be cloned.
Thank you Allen , that sounds as solution, any tut? how i do that? simply do click aroud the blue box and drag it ? is the dummy box u are talking about? What about the source weight , could that be a problem ?
Sorry if i do too many questions.
Cheers
Mario
 
If your trying to clone the whole plane you can drag a box around the whole plane. With the whole plane selected you can go to Edit and Clone. Click okay athe the whole plane will be cloned.
Ok , I think that i got it. Now running with other troubles, I´ll let u know later.
Thank u very much
Mario
 
Hi guys again! When i try to export from gmax to a model, i got this error log. Only happen when i try to export a multilod model.
I am worry specially for the "error A20xx: initializer magnitude too large for specified size" issues, the others are not a great problem.
Thank u
Mario
 
I've seen this before though:–

....(Part Lever_Flap02) Found colinear vertices within triangle
( 0.008025, 0.131184,-0.102669)
( 0.209694, 0.131184,-0.102669)
( 0.108860, 0.131184,-0.102669).
(Part windows-cockpit01) Found colocated vertices within triangle
( 6.916657,12.410140, 2.318307)
( 6.916657,12.410140, 2.318307)
( 7.060663,12.372863, 2.085378).
Model units are 1024.00 units/meter
Sorting by Material...
Optimize Parts...
Welding...
Generate BGL...
ERROR: Animation trigger emexit_pilot not found, mapped to "userdefined8"....

The System Unit in Gmax must be set to 1 unit = 1 metre

HTH, Tom
 
Hi guys again! When i try to export from gmax to a model, i got this error log. Only happen when i try to export a multilod model.
I am worry specially for the "error A20xx: initializer magnitude too large for specified size" issues, the others are not a great problem.
Thank u
Mario

Unfortunately, I have seen this several times over the years.

It may be related to stray vertices, too many polys, too many parts, or weird part construction, and more. Its not a specifically name error; more of a catch all for mesh issues or over-running the 65536 limits on addressable storage.

I have been fighting this issue for 3 months on the Bounty project, and sent it last week to Hairyspin for another set of eyes to looks at it.

I am hoping he sees something I do not. :-/
 
Mario,

I sent you a message. Let me know if it helps.

Milton,

Yeah currently the whole model (with the new LOD) has 135402 polys. I noticed a couple little things and thats in my message to Mario.

Its a very complex model so there is going to be issues. I don't know how you all can keep it strait. So many parts. I think I've advised all that I can. The rest is beyond me. I leave it to the Masters.
 
We have a problem here with opaque error messages and as Milton says there are a number of possible causes. Misson may have too many polys or not enough textures, others have the System Unit other than at 1 unit = 1 metre and there's always the possibility of having borked something together with thick fingers. However there's another woodchuck in the woodpile to watch out for: scale not at 100%

I came across this again by accident because the exporter for CFS3 flags up scaling errors directly, whereas other exporters are less than explicit. How do you know if this is the case? Time to look at a little-used feature of Gmax (little used in FS developing anyway...), the Track View.

Cr6Jno6.jpg



The Track View opens a window which can be chock-full of information, here for the object hull:–

0YGxIxq.jpg




and that's not all that can be shown, the list of bumf extends a lot further than this screenshot. What interests us is the Scale data (highlighted) which here is 100% on all three axes – so far so good.

To make hunting down scaling errors easier, filter the information:–

NJonMTN.jpg




This will show only the scale information for each object:–

Bd3xLmX.jpg
 
Last edited:
Now step down the list. looking at Scale values for each object in turn:–

18lMMnu.jpg



Gotcha...

These will cause the exporter to cough.
 
Last edited:
Back
Top