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GMax and LOD's

Thank u !!

Thank u very much guys!! well it seems that i ´ll have new attemps!
Thank u Hairspin for show me , how to do it!
I´ll let you know about my progress.
Bloodhawk, thanks for u help, i´ll keep contact with ya!
Cheers!
Mario
 
Must be a lot of these issues! And i´ve found a lot of parts with that problem. But if we change that value , perhaps something turns wrong, because i knew about such scale in MVG models but i dont know reason why it was done in that way!
And how to change this value?
Thank you
Mario
 
Hello Gents,

I have no experience in Gmax, but thought this might help.

It is mvg3d's reply as to why his model
would not show in Aircraft Container Manager.


The mesh is 1600% bigger than the real scale in order to avoid the mkmdl's "4mm snap", ACM recognize the mesh, but cannot display the parameters and the zoom (with "A" or "S") doesn't work, for ACM the visual model is out of scale, it is indeed, but editing the "azm" and transforming the intermediate files in "bgl", then in "mdl" and editing it with AFCAD we "constrain" FS to show correctly the plane.....

mvg3d

mkmdl's 4 mm snap ?

Dave

Edit: Found this in a search...."FS9 Unlimited Export system, shatters the 4MM Vertice distance limit, and 65,000 polygon limit."
 
Hello Dave,

The 4mm vertex limit for FS9 doesn't stop a model exporting, instead it mangles small parts. This is why (almost) all FS9 models don't have 3D gauges in the VC, they depend on XML-driven ones which the sim draws itself. Bill Ortis developed a way around that for Gmax but it's an awkward and sometimes unstable process. Search at FSDeveloper if you want to know more. Incompatibility with Aircraft Container Manager (an excellent third-party developer's toolset) is not the issue here.
 
Resetting Scale to 100%

To cure Scaling problems is really easy especially if your model is organised in a decent hierarchy, and let's face it — for CFSx it has to be properly organised.

Select the topmost object in the model's hierarchy:–

weLiIcO.jpg




Now go to the Hierarchy panel and click on Reset:Scale:–

lapXVUy.jpg



Press PageDown on your keyboard once and the selection will move to the next level down the hierarchy (child objects of Hudson here), and click on Reset:Scale again. You'll see how many objects are actually selected on the Status bar at the bottom of the Gmax screen:–

dbXQ72Q.jpg




Repeat this PageDown / Reset:Scale sequence until all the objects in your model have had their scale reset to 100%. Takes less time than it took to write this...

Simples!
 
Last edited:
Hairspin Thanks for your detailed explanation. I tried smoothly, exept when exporting the model. New errors appeared, without the reset of scale, they were no problem.:cower::stupid::hopelessness:
Cheers
Mario
 
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