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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Grumman Duck (Swingman Redux) Native

Hi Caz,
There is a "prop.bmp" which is a prop blur, not a static prop. Maybe Craig added it whilst converting the model?
 
Yep .prop.bmp is the blur. I'm going through Bananabobs prop file trying out different ones. BTY Hold off on those contact points.When I flew them for the first time, all ist gut, but last night the damn thing sank faster than a russian submarine on seatrials. As it was 03:40PDT, I was too nackered to restart the sim and see if it was some kind of glitch.
 
Yep .prop.bmp is the blur. I'm going through Bananabobs prop file trying out different ones. BTY Hold off on those contact points.When I flew them for the first time, all ist gut, but last night the damn thing sank faster than a russian submarine on seatrials. As it was 03:40PDT, I was too nackered to restart the sim and see if it was some kind of glitch.

Yeah, Mine slide under the water tail first; it looks like you have the contact points of interest set as a skid (3) rather than a float (4). Best, Paul
 
I iz stoopid...

The accused stands before the court and pleads dumb. I don't know what I managed to do there. Anyway, stab 2, I've got it sorted out, the Duck keeps her rump out of the water.

point.0 = 1.000, -15.000, 0.000, -4.900, 1600.000, 0.000, 0.500, 90.000, 0.100, 2.500, 0.900, 5.000, 4.000, 0.000, 195.000, 250.000
point.1 = 1.000, 1.700, -4.000, -8.600, 1600.000, 1.000, 1.500, 0.000, 0.200, 2.500, 0.850, 6.000, 5.000, 2.000, 195.000, 250.000
point.2 = 1.000, 1.700, 4.000, -8.600, 1600.000, 2.000, 1.500, 0.000, 0.300, 2.500, 0.850, 6.000, 5.000, 3.000, 195.000, 250.000
point.3 = 4.000, 12.000, -2.500, -7.600, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.850, 0.000, 0.000, 0.000, 0.000, 0.000
point.4 = 4.000, 12.000, 2.500, -7.600, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.850, 0.000, 0.000, 0.000, 0.000, 0.000
point.5 = 4.000, -14.000, -1.200, -4.200, 2500.000, 0.000, 0.000, 0.000, 0.600, 2.500, 0.850, 0.000, 0.000, 0.000, 0.000, 0.000
point.6 = 4.000, -14.000, 1.200, -4.200, 2500.000, 0.000, 0.000, 0.000, 0.600, 2.500, 0.850, 0.000, 0.000, 0.000, 0.000, 0.000
point.7 = 4.000, -3.100, -15.800, -4.800, 1500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 5.000, 0.000, 0.000
point.8 = 4.000, -3.100, 15.800, -4.800, 1500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 6.000, 0.000, 0.000
point.9 = 4.000, 9.000, 0.000, -7.800, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 0.000, 0.000, 0.000

And because your all a clever bunch of &@$?@!#$, you can test out the latewar textures with some moddified bananabob props .
Still wip, as I'm groping along with the rib stitching and texture maping. No claims for accuracy, just generic late war Ducks for tooling around in the Solomons and Bonins.
 
Quite welcome! Its just the thing for you gentlemens scenery packs. Looks like the contact points do their thing now, and I better get a ring cowl into the paint booth! If any one is wondering, Pherusa was a Nerid, one of the fifty daughters of Nereus and Doris, she is the patron of the carrying fish and rescued sailors. Gotta keep the sea-gods mollified!
 
The more I fly it the more I like it - here's a current scene from Segi Airfield.

duck-segi.jpg


:ernae:
Cheers,
Mark
 
Segi looks good, Mark. I see that the -4 Duck has some different texture mapping going on, the forward fuselage textures reversed. Stick those 2 textures in the -5, and I'll make you up a custom -4 for SOH's own Landschaft meister!
 
So I had a few minutes tonight before returning to life to do some ground work on EU 236. First off- base color. The spec (a spec) for dark sea blue: 25042(RGB) 53 63 69-353F45 , so 53-63-69 into the color editor. Grey as a mizzora mule on the Duck. This is where its ended up so far, more into the blue green range, less violet, darker, looks pretty good against the color chips. Now there is just all those bloody rivets to go!.View attachment 66807
 
So I had a few minutes tonight before returning to life to do some ground work on EU 236. First off- base color. The spec (a spec) for dark sea blue: 25042(RGB) 53 63 69-353F45 , so 53-63-69 into the color editor. Grey as a mizzora mule on the Duck. This is where its ended up so far, more into the blue green range, less violet, darker, looks pretty good against the color chips. Now there is just all those bloody rivets to go!.

Looking great Laz - some really good work going into this model - thanks for taking a peak into those less known schemes!

DL
 
Segi looks good, Mark. I see that the -4 Duck has some different texture mapping going on, the forward fuselage textures reversed. Stick those 2 textures in the -5, and I'll make you up a custom -4 for SOH's own Landschaft meister!

Thanks, Laz.
You mean the part of the texture with the mirrored image?

Is there an opinion on the FDE here? I think the roll rate is a tad too high, I can't really believe that the Duck rolled like an Extra300.

Cheers,
Mark
 
Hey Mark. Yah, the left forwad swatch seems to be mirrored on the right side on the -4. Those textures were for the -5, and the texture labeling must be different. The roll rate on a Duck is suprisingly snappy for a big boat. There was a bloke who had one out to airshows out west here in the early '70's, and I was impressed at the way he tossed her around. Open up the aircraft config, scroll down to the flight tuning section and increment the aileron effectiveness back a few notches at a time till you get it where you like. I found the roll rate in my system snappy, with a pronounced pendulum effect from the hull. You can barrel roll with lots of airspeed and a nose up entry, but its far from aerobatic. OS and computer variances I suppose.
 
Both sides of fuselage done and tail feathers, rib stitching on right wing set, and cowl done. Just the floats and left wing to go. Rivetrivetsrivets. Been chipping away at the 44 duck, doing the white-pale grey undersides. Maybe John can be talked into doing an OA-12...The 42 duck was the easiest; just sand off the red dots!
 
Mark, that beach sand texture looks a good as I've ever seen for sand. Great job!!!!

Stan

Thanks, Stan, but the cudos for the high-res overlay texture go to REX for the altered detail1.bmp, which can be downloaded for free at the REX website.
It's one of those simple tweaks that really make big difference.

Cheers,
Mark
 
I see that a few of you already have the new Duck stuff I uploaded. Can I get some quick feedback? Especially for my attempt at an FDE!
I wanna put it up at Avsim and Flightsim soon, but, once uploaded there, I can't change anything myself. Thanks...Don
 
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