Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Yep .prop.bmp is the blur. I'm going through Bananabobs prop file trying out different ones. BTY Hold off on those contact points.When I flew them for the first time, all ist gut, but last night the damn thing sank faster than a russian submarine on seatrials. As it was 03:40PDT, I was too nackered to restart the sim and see if it was some kind of glitch.
Hope this helps![]()
So I had a few minutes tonight before returning to life to do some ground work on EU 236. First off- base color. The spec (a spec) for dark sea blue: 25042(RGB) 53 63 69-353F45 , so 53-63-69 into the color editor. Grey as a mizzora mule on the Duck. This is where its ended up so far, more into the blue green range, less violet, darker, looks pretty good against the color chips. Now there is just all those bloody rivets to go!.
Segi looks good, Mark. I see that the -4 Duck has some different texture mapping going on, the forward fuselage textures reversed. Stick those 2 textures in the -5, and I'll make you up a custom -4 for SOH's own Landschaft meister!
The more I fly it the more I like it - here's a current scene from Segi Airfield.
![]()
:ernae:
Cheers,
Mark
Mark, that beach sand texture looks a good as I've ever seen for sand. Great job!!!!
Stan
Can anyone point me to Swingman's FS9 version? Thanks.