GVP files

Another finding...the systems file portion of the aircraft xdp also references effects files. So as a test I put some new voice effects into it thus:

<Systems>
<System ID="nose_structure" Name="nose structure">
<Threshold Level="100" Effect="Library" Parameter="fx_b_bandits10" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_nose_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_nose_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="coolant_reservoir" Name="coolant reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_coolant"/>
<Threshold Level="100" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_coolant"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="oil_reservoir" Name="oil reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_oilleak" Location="emitter_oil"/>
<Threshold Level="100" Effect="Library" Parameter="fx_oilleak" Location="emitter_oil"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="engine_one" Name="engine">
<Threshold Level="25" Effect="Library" Parameter="fx_b_bandits10" Location="emitter_damage_engine_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_damage_engine_right"/>
<Threshold Level="60" Effect="Library" Parameter="fx_oilleak" Location="emitter_damage_engine_right"/>
<Threshold Level="80" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_right"/>
<Threshold Level="85" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_engine_right"/>
<Threshold Level="90" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_right"/>


What this means is when that part gets hit you hear a voice. What's the point in that I hear you ask?? :)
Well thinking of James' bombers you could have a crew member telling you what part of your aircraft is hit, eg "Skipper, port engine's on fire"

More possibilities! :)
Exactly the sort of thing that might work. As I said in an email to Clive and Dan, I assume steps are
ac effects file">effects.xml>sound.wav?
So
Can be used by player ac?
How about non damage events, some mentioned by me above?
 
ChatGPT4o discussion, Still in progress, but the conclusion is that gvp files are irrelevant to CFS3.
 

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  • GVP 1.pdf
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So back to voice files; wav or gvps, I have no idea but we do have a lot of .wav files such as 'You're cleared for take off", "beginning bomb run", "Welcome home-you're' cleared to land", but I have no idea how to use them. Basically the same issue with .gvp files!:banghead:
 
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