Reply...
Good morning,
If I can share my enthusiasm and borrow a phrase from Peter Frampton, CFS2 is where "history comes alive." I've increasingly used CFS2, sometimes by myself, and sometimes in collaboration with others to bring little-known parts of World War II to light.
As examples, the Fleet Air Arm campaign overhaul covers more than four years of WWII, taking you all over the Atlantic, Europe, and Africa. Battles now include Mers-El-Kebir, Cape Matapan, Cape Sparivento, and the sinking of the Bismarck, just to name a few. New GSL scenery, coastlines, and land class has been created for Taranto and Bermuda.
Another example is the Tuskegee Airmen campaign, 104 missions over two-plus years taking you from the beautiful city of Casablanca all the way to Northern Italy by 1945. You participate in the landings at Sicily, Salerno, and Anzio, as well as battles over Pantelleria, Monte Cassino, and then graduate to escorting the 15th Air Force to targets such as Ploesti and Berlin.
Other examples include some European campaigns. Among my favorites are the RAF side of the Battle of Britain, which includes destroyable GSL scenery and ports all over southern England, including Southampton, Portsmouth/Gosport, and Harwich, to name a few. The British-themed Chianti Raiders and Italian-themed Corpo Aereo Italiano are an addendum to that, created by me to allow a little-known aspect of the battle to be brought to light.
The Battle for Europe campaign also follows a nearly-two year path, including raids on Berlin, Schweinfurt, Regensburg, the Normandy beaches, and can be flown from German or Allied perspectives. Operation Frantic is a cousin of this, which allows you to fly the shuttle bombing missions between Italy or England and the Ukraine, striking historical targets on the days and times the actual missions were flown, with as much accuracy as the sim will allow.
Another great aspect of CFS2 is that it is "backwards compatible," which allows CFS1 missions to be updated to CFS2. This has allowed for many CFS1 campaigns to be updated over the years, assuring that there is almost an endless supply of new materials to work with.
Not bad for a sim that's older than a lot of the cars we drive!
