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Hawker Sea Hawk P3D FSX 10_16

And now flying and bolting/ramp striking all over the place (I foolishly fly always with crash detection ON) I have been through the FAA Sea Hawks, Sea Venom, Scimitar (both Rob's and Virtavia are a real chore to trap), of course the boss - the sublime SkySim Sea Vixen - I cannot recommend more the aging but holding up brilliantly freeware UKMIL Blackburn Buccaneer - it looks like new payware in P3Dv4.5 and is very immersive to fly.

FSX and P3D soldier on!

pDZVYF4.png
 
And now flying and bolting/ramp striking all over the place (I foolishly fly always with crash detection ON) I have been through the FAA Sea Hawks, Sea Venom, Scimitar (both Rob's and Virtavia are a real chore to trap), of course the boss - the sublime SkySim Sea Vixen - I cannot recommend more the aging but holding up brilliantly freeware UKMIL Blackburn Buccaneer - it looks like new payware in P3Dv4.5 and is very immersive to fly.

FSX and P3D soldier on!
One thing to remeber - most carier jets fly with the speed brakes out on approach; this keeps the engine at a higher RPM so that engine response to throttle is quicker and more refined. Also - being fast is a killer as far as bolters go - typical carrier approach speeds for Navy jets I flew was about 1.1 Vs in landing coniguration, although we actually used the AoA indexers - very reliable, but unfortunatley terribly modeled in most flight sim models.

At those low speeds, dumping or pumping the nose is a killer - power controls rate of descent. Dumping the nose on a high ball at approach speed increases rate of descent quickly/drastically, and is hard to recover from in a timely fashion.
 
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