how is the DP set up?
make sure the bomb is at the mount.0, AI can be funny about where the bombs are located. If you want it to drop all of the bombs have them all set to drop off of "0". Like so...
[PAYLOAD.2]
mount.0=WEP_US_500lb_GP, 1, -1
mount.1=wep_pylon_hellcat, 1, -1
mount.2=WEP_US_250lb_GP, 1, 0
mount.3=wep_pylon_hellcat, 1, -1
mount.4=WEP_US_250lb_GP, 1, 0
It will now drop all three.
here is another thing to look at in the DP...
[MISC_DATA]
unit_family=1
category=10
Not sure if 10 is better then 3. Look at what it is set as and try the other.
unit_family=
1 - Fighter (default)
2 - Bomber
Category=
1 - aircraft fighter
2 - aircraft level bomber (B-24, He-111)
3 - aircraft dive bomber (Stuka, Dauntless, Val)
4 - aircraft torpedo bomber (Avenger, TBF)
5 - aircraft tactical bomber (A-20, Ju-88)
6 - aircraft strike (Fw-190F2, A-4; 2-engine nightfighters?)
7 - aircraft civil
8 - aircraft recon (Storch)
9 - aircraft transport (C-47)
10 - aircraft fighter-bomber (any fighter equipped with bombs) or Dive Bombers
The autopilot is set right in the airfile so its just a mater of placement, starting Alt, surroundings, and airspeed. If I remember correctly, for AI ACs, its better to have them attack from the Bow or Stern of the ships. So set WPs accordingly. I think the Alt should be around 5000' but I could be wrong. Its been a while since I've messed with this. Also its the next WP that could prevent them from attacking. So give them a good Egress that is strait before you have them head for home.
See if any of that helps.
i tested it 300 miles north of midway, no land around, same results.SBD's dropped just fine.Also, 3 or 10 does not make a difference for this issue it seems , tried both multiple times.Here is my DP, look right to you? I noticed the download comes with 1% DP and airfiel.Should I use it? I tried, it made no difference so back to using the default one.
[HARDPOINTS]
mount.0=0,0.0,0.0
mount.1=0,-0.339,0.3
mount.2=0,-0.340,0.3
mount.3=3.00,-0.37,0
mount.4=3.00,-0.37,0
mount.5=-3.00,-0.37,0
mount.6=-3.00,-0.37,0
mount.7=3.39,-0.35,-0.25
mount.8=-3.39,-0.35,-0.25
mount.9=3.65,-0.31,-0.25
mount.10=-3.65,-0.31,-0.25
mount.11=3.93,-0.28,-0.25
mount.12=-3.93,-0.28,-0.25
mount.13=4.2,-0.25,-0.25
mount.14=-4.2,-0.25,-0.25
[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%
payload.6=%payload_name.6%
payload.7=%payload_name.7%
[PAYLOAD.0]
; Payload = Guns Only
mount.0=, 0, 0
[PAYLOAD.1]
; Payload = Bombs Heavy 1x1000+2x250
mount.1=wep_pylon_hellcat, 1, -1
mount.2=WEP_DB_US_1000lb_GP_d, 1, -1
mount.3=wep_pylon_hellcat, 1, -1
mount.4=WEP_DB_US_250lb_GP_d, 1, 2
mount.5=wep_pylon_hellcat, 1, -1
mount.6=WEP_DB_US_250lb_GP_d, 1, 2
[PAYLOAD.2]
; Payload = Bombs Medium
mount.1=wep_pylon_hellcat, 1, -1
mount.2=WEP_DB_US_1000lb_GP_d, 1, -1
[PAYLOAD.3]
; Payload = Bombs Light
mount.1=wep_pylon_hellcat, 1, -1
mount.2=WEP_DB_US_500lb_GP_d, 1, -1
[PAYLOAD.4]
; Payload = Rockets
mount.7=WEP_DB_us_5_rocket_army_wired, 1, -1
mount.8=WEP_DB_us_5_rocket_army_wired, 1, 7
mount.9=WEP_DB_us_5_rocket_army_wired, 1, 7
mount.10=WEP_DB_us_5_rocket_army_wired, 1, 7
mount.11=WEP_DB_us_5_rocket_army_wired, 1, 7
mount.12=WEP_DB_us_5_rocket_army_wired, 1, 7
mount.13=WEP_DB_us_5_rocket_army_wired, 1, 7
mount.14=WEP_DB_us_5_rocket_army_wired, 1, 7
[PAYLOAD.5]
; Payload = Bombs Rockets
mount.1=wep_pylon_hellcat, 1, -1
mount.2=WEP_DB_US_500lb_GP_d, 1, -1
mount.3=wep_pylon_hellcat, 1, -1
mount.4=WEP_DB_US_500lb_GP_d, 1, 2
mount.5=wep_pylon_hellcat, 1, -1
mount.6=WEP_DB_US_500lb_GP_d, 1, 2
mount.7=WEP_DB_us_5_rocket_army_wired, 1, -1
mount.8=WEP_DB_us_5_rocket_army_wired, 1, 7
mount.9=WEP_DB_us_5_rocket_army_wired, 1, 7
mount.10=WEP_DB_us_5_rocket_army_wired, 1, 7
mount.11=WEP_DB_us_5_rocket_army_wired, 1, 7
mount.12=WEP_DB_us_5_rocket_army_wired, 1, 7
mount.13=WEP_DB_us_5_rocket_army_wired, 1, 7
mount.14=WEP_DB_us_5_rocket_army_wired, 1, 7
[PAYLOAD.6]
; Payload = Bombs Maximum
mount.1=wep_pylon_hellcat, 1, -1
mount.2=WEP_DB_US_1000lb_GP_d, 1, -1
mount.0=WEP_DB_US_1000lb_GP_d, 1, 2
[PAYLOAD.7]
; Payload = Bombs Medium Heavy
mount.1=wep_pylon_hellcat, 1, -1
mount.2=WEP_DB_US_1000lb_GP_d, 1, -1
mount.3=wep_pylon_hellcat, 1, -1
mount.4=WEP_DB_US_100lb_GP_d, 1, 2
mount.5=wep_pylon_hellcat, 1, -1
mount.6=WEP_DB_US_100lb_GP_d, 1, 2
I will try another test with more specific points, used to the SBD giving no problems letting bombs go(dont get why it wont attack just like SBD does) and see if it works.Im really thinking its some small thing in the files because tperform the attack its self, move into position, dive, just fail to release the bombs.There are others here far more knowledgeable of how the sim works, I am learning all the time. Definitely driving me crazy though lol