HELP!! - Missing textures and weapons

One other thing occurs to me. I always thought that a missing texture would show up as black. White might indicate a failure to properly load a texture that is actually there. Maybe a DX issue? Just thinkin.
 
....I dis-assembled the LW_Buildings.BGL and took a look at what textures are being called out for these five objects. Here are the results:

INF_DAMAGE_GRD_CONC_LG.BMP (should be located in scenedb/inf/texture folder)
WH_TB1_2.BMP (should be located in main CFS2 texture folder)
INF_SMALL_BUILDING_3.BMP (should be located in scenedb/inf/texture folder)
INF_HANGAR_LARGE_3.BMP (should be located in scenedb/inf/texture folder)
INF_HANGAR_LARGE_1.BMP (should be located in scenedb/inf/texture folder)
INF_LARGE_BUILDING_3.BMP (should be located in scenedb/inf/texture folder)
MR_HANGER_1.BMP (should be located in scenedb/inf/texture folder)


With the exception of the last texture in the list, they are all stock CFS2 textures to be found in folders indicated. Check to see if they are. If not, then they somehow got deleted. MR

That was it, MR; THAT WAS IT! Most INF_**** textures were missing, plus a few other stock textures. One of my scenery installs, af_afldbigd1.zip removed those 5 INF files and apparently some others, and I must have missed the step where I'm supposed to add them back. I ended up copying all the stock textures from a fresh CFS2 install (which Bearcat had urged me to do!) and now all is cool in CFS2-land. Thanks for taking the trouble to use BGLanalyze, 'cause without that step I'd still be stumbling blindly in the forest!

- H52
 
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